Any squadron that uses (or develops a variation of) two-ship tactics has to communicate. In the squadrons I've been in, it was easier to use the 'real' brevity codes rather than develop new terms. With one exception. Curiosly each squadron invented a word for "attacking" that was relevent to the squadron. In one situation the attacking code was 'BONE!'. In another is was 'Sheila'. <-- apologies to all those Sheilas out there.
The range vox in Aces High has it's own loose vocabulary, but the most commonly used terms seem to be limited to 'check 6', 'dragging', or 'roping'. Of course if you're roping an opponent, it's extremely useful for your 'range-mates' to understand exactly what that means. hehheh...I once managed a spectacular, max-energy climb over a base with a smoking engine...chatting happily about the wonderful 'roping' I was executing while my range mates ignored the whole thing...at the top of the climb, my opponent 'sploded me...on film it looked like a fantastic fireworks mortar. ssssssssssssssssssBOOM! So...brevity codes in the strict sense are best used inside your squadron.
I applaud your instinct to understand the need for effective comms. IMHO it should come hand-in-hand with developing your two-ship tactics. One serves the other, actually.
- Raider