Author Topic: puff ack  (Read 1456 times)

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: puff ack
« Reply #15 on: July 03, 2008, 01:12:01 PM »
Agreed... My friend was goin 500 at 15k in a 262 atleast 4 or so miles away from cv and was picked off...bogus :furious    Ya cant have good battles when ya got laser guided puffy ack blasting away at ya...no matter what ya do. :furious

Hehe, was he looking for a good batle at 15K doing 500mph in a 262?  :D
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline ZetaNine

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1685
Re: puff ack
« Reply #16 on: July 03, 2008, 01:14:05 PM »
I wasn't here that long to get used to the old ways.......but I sure noticed after the last update....the lean toward beefing up the punch of puff ack, ships...and most particularly...gv flack.

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20387
Re: puff ack
« Reply #17 on: July 03, 2008, 01:27:33 PM »
Not much question that puffy ack was a pain :)

From the cruise book of the USS California BB44
Dan/CorkyJr
8th FS "Headhunters

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: puff ack
« Reply #18 on: July 03, 2008, 02:23:07 PM »
Agreed... My friend was goin 500 at 15k in a 262 atleast 4 or so miles away from cv and was picked off...bogus :furious    Ya cant have good battles when ya got laser guided puffy ack blasting away at ya...no matter what ya do. :furious

Look at that picture that Guppy just posted ... there is nothing "laser guided" about flak.

You use a little Kentucky windage along with some luck and lob the shells out there. Why do a lot people think that they have been "directly" hit by the "puffy ack".

Our puffly ack uses radio proximity fuses ...

A proximity fuze (also called a VT fuze, for "variable time") is a fuze that is designed to detonate an explosive device automatically when the distance to target becomes smaller than a predetermined value or when the target passes through a given plane. There are different sensing principles:

    * radio frequency sensing
    * optical sensing
    * acoustic sensing
    * magnetic sensing
    * pressure sensing

Radio frequency sensing is the main sensing principle for shells and this is mostly in mind when one speaks of "proximity fuzes".

The WWII patent works as follows: The shell contains a micro-transmitter which uses the shell body as an antenna and emits a continuous wave of roughly 180 - 220 MHz. As the shell approaches a reflecting object, an interference pattern is created. This pattern changes with shrinking distance: every half wavelength in distance (a half wavelength at this frequency is about 0.7 meters), the transmitter is in or out of resonance. This causes a small oscillation of the radiated power and consequently the oscillator supply current of about 200 - 800 Hz, the Doppler frequency. This signal is sent through a band pass filter, amplified, and triggers the detonation when it exceeds a given amplitude.

The proximity fuze was developed mainly by the U.S. (with British collaboration) during World War II. Vannevar Bush, head of the U.S. Office of Scientific Research and Development (OSRD) during this war, credited it with three significant effects. It was important in defense from Japanese Kamikaze attacks in the Pacific. It was an important part of the radar-controlled anti-aircraft batteries that finally neutralized the German V-1 bomb attacks on England. Third, it was released for use in land warfare for use in the Battle of the Bulge, where it decimated German divisions caught in the open. The Germans felt safe from timed fire because the weather prevented accurate observation. Bush cites an estimated seven times increase in the effect of artillery with this innovation.


So ... you are never hit DIRECTLY with a shell ... when you and the ack shell get within a certain range of each other ... BOOM ... people need to stop thinking that it's impossible to get taken out by puffy ack because ... "I was going 6 trillion miles per hour ... BS !!1!!".

Think of as ... You flew into it's flight path range, and got too close. These types shells are a rare example where ... "Close is good enough".

I don't have a problem dying to puffy ack ... I have a problem when it senses you and continues to fire at you even though you may have ducked behind mountains or flown far enough away where, in real life, they wouldn't be bothered trying to shoot you down.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline AirFlyer

  • Silver Member
  • ****
  • Posts: 1210
Re: puff ack
« Reply #19 on: July 03, 2008, 03:02:39 PM »
Was chasing an enemy 109(I think) in my A6M5b and we were about 20,000 Ft doing at least 300MPH, all of a sudden my right fuel tank catches on fire, look around only to see black smoke clouds everywhere, and at 20k I never had the slightest clue a CV was under us(my fault though). The second shot hit my wing again, needless to say my whole wing came off now. And then as I'm tumbling 20,000 ft to the ground it hit me again! Puffy ack is out of control IMO.
Tours: Airflyer to 69 - 77 | Dustin57 92 - 100 | Spinnich 100 - ?
"You'll always get exactly what you deserve." Neil

Offline whiteman

  • Platinum Member
  • ******
  • Posts: 4229
Re: puff ack
« Reply #20 on: July 03, 2008, 03:09:44 PM »
you know what the BEST part about puffy ack is?? Getting killed by your own puffy ack while trying to defend a CV against incoming bombers! oh...Twice in 2 weeks!

No joke, i have been killed or damaged bad enough i was forced to ditch 10 times in since the Uber Ack was updated. every time chasing bombers near our own CV, misses the bombers and hits me, bombers fly untouched sink cv and me missing half a wing.

Offline SunBat

  • Gold Member
  • *****
  • Posts: 2103
Re: puff ack
« Reply #21 on: July 03, 2008, 04:10:25 PM »
No joke, i have been killed or damaged bad enough i was forced to ditch 10 times in since the Uber Ack was updated. every time chasing bombers near our own CV, misses the bombers and hits me, bombers fly untouched sink cv and me missing half a wing.

Is there some kind of a bug or something that will randomly give friendlies damage?  I know that you can sit in a flak gun and shoot friendly uppers all day long and not damage them.  Try it.  Maybe something else killed u?  Bombers can be very laggy and u may never see their tracers but u are dead on their end therefore u become dead on your end.  Is it a coincidence that it is always bombers that you are chasing when this happens?  Food for thought.

Having said that, puffy ack is a pain but it keeps CV’s alive longer so where is the happy medium?  CV task groups were dangerous places for enemies in the war, they prolly should be in AH too.     
AoM
Do not get caught up in the country-centric thinking.
The great thing about irony is that it splits things apart, gets up above them so we can see the flaws and hypocrisies and duplicates. - David Foster Walla

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: puff ack
« Reply #22 on: July 03, 2008, 04:23:30 PM »
Look at that picture that Guppy just posted ... there is nothing "laser guided" about flak.[...]
Look at the fine print:

Where v is the speed of the flak shells. AH flak isn't just laser guided but ignores the laws of physics, namely the universal speed limit - c.  Give the puffy ack (d/v) time lag in its aim and it would act a lot more realistic..  It'd zero in on targets flying straight and at constant speed, and would fail to hit small, distant, and very mobile targets as it ought to.
« Last Edit: July 03, 2008, 04:26:57 PM by moot »
Hello ant
running very fast
I squish you

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12798
Re: puff ack
« Reply #23 on: July 03, 2008, 04:56:00 PM »
Is there some kind of a bug or something that will randomly give friendlies damage?  I know that you can sit in a flak gun and shoot friendly uppers all day long and not damage them.  Try it.  Maybe something else killed u?  Bombers can be very laggy and u may never see their tracers but u are dead on their end therefore u become dead on your end.  Is it a coincidence that it is always bombers that you are chasing when this happens?  Food for thought.

Having said that, puffy ack is a pain but it keeps CV’s alive longer so where is the happy medium?  CV task groups were dangerous places for enemies in the war, they prolly should be in AH too.     


You can be hit by your own flak.

Offline Agent360

  • Nickel Member
  • ***
  • Posts: 780
      • http://troywardphotography.com
Re: puff ack
« Reply #24 on: July 03, 2008, 05:07:25 PM »
I agree. Puffy ack is totally out of control. I am getting killed by it from cv's I can't even see...didint even know they were there. Get an enemy CV within a sector of an airbase and you can't get above 2k

The stuff fires and hits from just way too far.


Offline ShrkBite

  • Copper Member
  • **
  • Posts: 322
Re: puff ack
« Reply #25 on: July 03, 2008, 05:09:15 PM »
especially the 5' they added. RAWR PUFFY ACK

Offline DaveJ

  • Nickel Member
  • ***
  • Posts: 697
Re: puff ack
« Reply #26 on: July 03, 2008, 06:06:42 PM »

I don't have a problem dying to puffy ack ... I have a problem when it senses you and continues to fire at you even though you may have ducked behind mountains or flown far enough away where, in real life, they wouldn't be bothered trying to shoot you down.


The accuracy of the puffy ack is absolutely ridiculous even if you aren't ducking behind mountains. or whatever. Countless people on here can attest to this. Getting hit at 15k+ going 400 mph+ with puffy ack, while not unreal, just makes life very frustrating.
~DaveyJ~
Jokers Jokers


Noseart

Offline whiteman

  • Platinum Member
  • ******
  • Posts: 4229
Re: puff ack
« Reply #27 on: July 03, 2008, 06:48:54 PM »
Is there some kind of a bug or something that will randomly give friendlies damage?  I know that you can sit in a flak gun and shoot friendly uppers all day long and not damage them.  Try it.  Maybe something else killed u?  Bombers can be very laggy and u may never see their tracers but u are dead on their end therefore u become dead on your end.  Is it a coincidence that it is always bombers that you are chasing when this happens?  Food for thought.

Having said that, puffy ack is a pain but it keeps CV’s alive longer so where is the happy medium?  CV task groups were dangerous places for enemies in the war, they prolly should be in AH too.     


Not the manned 5in puffy ack or any manned guns, the auto puffy ack is what I'm talking about. It has also has happened while I was on a con's 6, F6F not a buff. It's not lag or tracers turned off, it's a bang and a cloud of smoke next to my plane and missing parts falling to the water.

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12798
Re: puff ack
« Reply #28 on: July 03, 2008, 07:40:38 PM »
I agree. Puffy ack is totally out of control. I am getting killed by it from cv's I can't even see...didint even know they were there. Get an enemy CV within a sector of an airbase and you can't get above 2k

The stuff fires and hits from just way too far.



 Flew by a strat the other night in a '38. I got hit with the very first shot then twice more while whining about the ack on vox. The best part was all the buffs in icon range that flew through with no issue.

Offline FTDEEP

  • Copper Member
  • **
  • Posts: 140
Re: puff ack
« Reply #29 on: July 03, 2008, 08:30:34 PM »
i'm fighting 3 spits low and slow on the deck...puffy kills me in the middle of the pack robbing 3 paying customers of the kill.get close to a factory or cv its right there in front of me..no matter what moves i do. mind reading or being controlled by my stick? it doesnt have to be this strong. and why would it rob paying customers?or how many times puffy gets me right when its the perfect time to drop...? like my trigger activates my death. yea i've been avoiding cvs'. even spending more time in the DA. but how many times can you get picked off by an outnumbering enemy ho by a kid? its getting old.