I'm sorry, what I meant by "clean assist" was myself and only one other pilot scored hits on the aircraft. I placed long bursts in it removing some parts, then he finnished it off. I got the assist credit over the radio buffer, but when I landed and I got no perk points for the mission. I also landed good hits on another N1K1 durring the mission.
I think if you award the points only to the person getting credit for the kill, then that will increase the number of players following the con down to get to be the last one to ping it and get the kill. I'm not sure how the kill award system works, but it seems to be awarded to the last guy to hit the aircraft before the pilot dies or bails. I've been pretty shot up, and then had a different plane come in and hit me causing me to have to bail, and the second plane has always got the kill. Maybe that is what might be looked at.
I did not know that players got points for being there when their contry wins.
I remember someone from HTC stating that they were also looking at awarding points for flying missions, and that perk points would even just acumulate over time (at a slow rate.). That is more what I was talking about.
I think that awarding perk points only for kills in A2A fights lessens the 'Fly to live' atmosphere a bit. When the kill becomes more important, that's when you get more Quake-dweebs going for kills, instead of concentrating on team play. More vulchers, "kill theives", and the other things we complain about.
[This message has been edited by Greg 'wmutt' Cook (edited 05-07-2001).]