Author Topic: Indesructible Hangars in DA  (Read 704 times)

Offline hammer

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Re: Indesructible Hangars in DA
« Reply #15 on: July 08, 2008, 11:56:12 AM »
...The objects are indestructible in the TA?  Why?  Would very short rebuild times be a good alternative?  Could make a good suggestion to HTC..
See Saxman's Target Destroyed in Training Arena thread.

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Hammer
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Offline Saurdaukar

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Re: Indesructible Hangars in DA
« Reply #16 on: July 09, 2008, 01:52:10 PM »
Generally I go to the DA to work on fighter skills and for some good fights.  I was in there tonight and as usual the Rook side had more people than both the Bish and Knights combined...no big deal more targets.  Then I get ready to take off on my second sortie and 3 sets of Rook bombers shut down the FH's at the Knight base.  When they eventually go down they up again and shut down the FH's at the Bish base.  Those that did it may think it was funny but all it does is prove what kind of jerks you are.  There was really no point other than to piss people off.  So my wish is to have indestructible hangars or sector walls so that the jets and bomber can't get in.  On a side note unlock D3A's, Ju87's, and SBD's but lock the ords.

More evidence of general DA douchbaggery.

Offline Latrobe

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Re: Indesructible Hangars in DA
« Reply #17 on: July 09, 2008, 08:16:19 PM »
I would like to see atleast indestructable hangars in the furball area. That's where everyone goes to have good fights, and they shouldn't have to wait 15 mins because someone decided the DA was the MA. I even saw someone trying to take the Knights furball base yesterday!  :O

Offline Baitman

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Re: Indesructible Hangars in DA
« Reply #18 on: July 10, 2008, 01:43:13 AM »
Even if the hangars were destructable but only stayed down for one or so minutes :aok
Bombers would be able to knock them down but they would pop quick, removing any use to knock them down.
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