Pryo,
In another thread you said
Bomber gunners don't get a longer range or higher lethality, but we do make it a bit easier for them to hit to offset lag effects.
[/b]
I thought HT had said the buff guns had a 300-400yd range boost to help them with netlag. Was this removed or did I misunderstand what HT was saying.
How is it easier to hit a bandit if a bandit is on my tail and sees 400yds on his FE and I see 800yds on my FE. I'm dead before I can do enough damage to kill him. Please explain how I am being helped here.
[edit] Also, what's to keep a fighter from sitting at 800-900yds back on his FE and spraying away, since he'll be 1200-1300yds back on my FE, and effectively out of range of my .50s because they are (in the game) ineffective at that distance? [/edit]
In version .45 the guns felt right according to everything I've read/seen/heard about .50s. In .47 they felt weaker, but not too much to worry about. In version 1.00 they became bb guns. Might as well have taken them off the planes altogether, I'd have the same chances of success.
Once upon a time if one of the sharp shooters like WD or Torque got on me I could at least be assured of mutal destruction. Now the only way that happens is if they mess up on thier run. Usually they fly away unhurt despite reciveing 2-3 seconds of direct hits (I've checked my connection, running 160-180 w/ no packet loss).
85% of my kills are newbies who dinnae how to attack a buff properly or guys who dinnae quite have the hang of the gunnery yet, or where we shot each other down but he was the first to bail. The other 10% are guys who misjudge thier approach and get into compression and can't bring thier guns to bear, but I can track and kill them. The last 5% are just pure luck that I got them and lived (usually heavily damaged). Also my kills have gone WAY down, just go look at the stats, and it's not because my gunnery has gotten worse.
This is a very serious issue. The buffs are my favorite rides and I'm damn good on the guns. I've been told by many a pilot that they wished my bird had some kind of mark so they knew it was me and could stay away. But the guns are basically to the point that they can kill me and not worry, and my skill is wasted.
I recall back around the end of beta tour 1 or begining of beta tour 2 someone saying the .50s had been turned down for playbalance issues. Were they not turned back up? Are they to be left turned down (BIG mistake)? Of course, I could be remembering incorrectly also, but dinnae think so. Could there be a bug, similar to the flaps issue, that has reduced the damage or rate of fire of the .50s? Whatever it is, it has taken all the fun out of driving the heavies.
Now that I've written a book, one other thought has occured to me. Could there be something on me system that is causing rubber bullets and making me such an easy mark? I'm inclined to say "no way" because this has been a gradual change in the guns, and I'm not the only one who has noticed it.
Thanks
[This message has been edited by CavemanJ (edited 03-14-2000).]