I know what you're saying, but I think the extrapolation at the ranges I pull that stuff off (very close) wouldn't produce warps.. I would go film a clip so you see how little acceleration there is, but my PC is fried. If the film viewer had telemetry, you'd see the XYZ G meters have pretty smooth curves with barely a few blips because of the snap roll departures and me trying to catch them. The only fast inputs are to the ailerons, and what X, Y, or Z acceleration does that produce? I doubt there's any.
And now that I think about it, I've had it happen while flying next to someone who plays from Japan, so the connection between me and him (wingzero) is pretty bad, he says so himself. But he doesn't see any XYZ warps, only the snap roll accelerations. And picture it, a Ta152 has barely any lift authority at ~120-140mph to begin with, so I'm not making this up. A 10,000lbs+ plane with only 2000hp, and so little control authority.. How much acceleration is it effectively going to produce as it does some limited snap rolls (like I said, ~35deg or less, mostly I catch them before 10deg or so) as it's pulling up as hard as it can at such low speeds? It's already way down at the bottom of its E budget

There's at least this case where fast aileron inputs don't produce any significant motion besides the snap rolls, and I think it's not worth being restricted by a stick stir limiter for it.
I'll make a film and post it to this thread once my PC's working again.
<S>