We are not talking about wingspan, weight, horsepower, rate of climb, top speed, etc. We are talking about the one bit of data that as far as I know WASN'T exhaustively tested by aircraft manufaturers in a scientific manner. The only data I have ever been able to run across in regards to turning seems to be pilot "feel" in both mock and real dogfights. Believe me, I've looked. If all we've got is an average of pilot "feelings that X plane was better/worse/about equal in turnig, that IMO is still better evidence than computer modeling. At least computer modeling of the complexity that can be run on a home PC.
Now, like I said, this isn't my thing, so I'm just making an educated guess here (or at least trying to), until someone who actually knows what they're talking about shows up... But...
If you knew all the other data... IE, drag coefficient, weight, dimensions, etc., etc., etc., ad nauseaum, and you correctly modelled "the world" wouldn't your results be as they were, or at least pretty close?
I ask this because there is a hidden RV8 in this game (not sure if you're aware or if it was before your time). A plane that HiTech personally owns, and has personally flown many times, and has personally modelled into the game to test how IT works in the game versus in real life.
So basically, what I'm asking... Is if HiTech finds that his RV8 feels "correct" in this game, and he has modelled it in this game using the same statistics that he has to model other aircraft, isn't it logical, that assuming his statistics are correct, they too would feel "correct?"
This is the way I'm looking at it... Where's one of the technical guys to solve the issue?