Originally posted by Tac:
1) Turbolasers
If you analyze the scoring the F4U1C and FW190A5, with their big guns, do indeed fare much better than any other planes: they both win two out of three encounters with any other fighter. The guns are indeed the most significant correlating parameter in analysis of scoring. Possibly the reason is that no one really dies here so HO's are more prevalent than in real life. There isn't much a game can do about player attitudes. There is no such thing as Darwinian selection in online games.
2) Bomber-Fighters (F26U and F17U's)
Same answer as 1), no one cares about dying in a buff. If you don't want to be bothered by base defending buffs, take out the buff hanger. It is amazing how many base attacks drag on for hours because the attackers do not take out all hangers immediately.
3) ... P-38 ... breaks up easily.
You mean g-loading? I suspect all planes break up too easily under g force. I've ripped the wings off a Spit without even blacking out. I suspect this is too enthusiastically modeled: bend yes, snap off, no.
4) Terrain sucks.
The terrain is the best of any online flight sim by far. Most of those are flat with the occasional pyramid hill. The only drawback of the terrain is that things important to tanks, like trees rocks etc, aren't real (everyone sees different tree positions and you can turn them off anyway) so you can't hide. But its a flight sim.. not a tank sim.
5) Vehicles take way to long to get up a hill (and there's always a friggin hill)...
True, it does take the patience of Jobe to drive a tank. Most targets take 15 to 20 minutes to get to. I think gameplay would improve if spawn points reduced that to 5 min. And, if there wasn't always a 'friggin' hill, then the terrain would be flat and boring wouldn't it

I suspect gameplay design for tank simulation is challenging. From the descriptions posted the life of a real tanker is terrible: hours of driving in the mud only to be fried instantly by some unseen hull down Tiger. How do you make that 'fun'?
6) $30 a month is too expensive.
Try War Birds where you pay nearly $2/hr. Some people (myself included, unfortunately) have had monthly bills well into three figures under that plan. $30 is MUCH better.
7) Spitfires handle like F-16's. If the brits really had such a great plane we would be speaking with an odd accent and driking proper tea today.
Eh? What Spit you been flying? The Spit bleeds E like a stuck pig. All T&B planes in AH perform poorly as indicated by analysis of the plane vs plane scoring. The Spit IX will loose 2 out of 3 encounters with an F4U1C or FW190A5 and do nearly that badly against the P47. The Spit V is much worse even than that. If the real Spit was as bad as the AH Spit, then the Brits would be speaking German now and eating Schnitzel. (well... OK... the Schnitzel would be an improvement over normal Brit food). But consider that T&B planes have another disadvantage in most sims: that 200ft neon icon everyone drags. Even if you manouver out of a B&Z attack there is no way to extend and hide. The faster plane will always find you and can catch up. Things might be different in a no-neon arena.
715A