Author Topic: GV Capture  (Read 146 times)

Yello1

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GV Capture
« on: March 23, 2001, 08:34:00 AM »
GVs are going to need a way to "withdraw" so they can quit without being captured when they start at spawn spot near enemy base.  Should be there now, will be a must with perk vehicles. Otherwise its victory or death when attackin a base. NEed to have a closer radius to base for capture and outside that radius still landed successfully.

Offline MrLars

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  • Posts: 1447
GV Capture
« Reply #1 on: March 23, 2001, 05:45:00 PM »
IMO, there is no need for a "safe landing" while using a spawn point to zap to an enemys base. Just capture the danged thing and end your flight at the newly captured base. What' you didn't capture the base? Well, then you used the spawn point feature in the wrong way if you wanted to land them kills. Just like the wonton porkage of bases for points, using a spawn point just to get kills has a penalty...no landed kills!



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