You know its no that simple!
1. You have no idea what the coefficient of drag (k) is on the Typhoon at a given angle to its direction of flight.
2. There are a plethora of variables acting on that plane including the addition of power from the engine at 100%.
3. He said 3 seconds not 2.8 seconds so you are biased!

HTC is obviously going to do the best they can with the information provided to them for a given plane. I would like to know what they use as reference material? Anyone?
I have never flown Warbirds but I have flown private aircraft. Do I know if the AH FM is porked? Nope!
My bias comes from Warbirds. The planes in Warbirds don’t lose e on turns as fast as they do in here. Is Warbirds correct? I don’t know! I just hope that 1.04 is going for realism and not playability. I want a realistic FM! I do hope that the new FM makes it easier to enter and exit from those low level furballs that I really miss. There are way too many 20000+ft altitude monkeys in this sim. I think that’s mainly because of the high loss of e on turns.
I would also like to know if there is any reference material regarding how long it takes a given RL WB plane to reach vmax at its optimum altitude? I fly the F4u and it seems to take an extremely long time for it to reach vmax. If you climb up to 20k and level out it takes it over 5 minutes to get close to vmax. It never actually makes it to 400 mph at military power. How did they actually do the test?
If you know respond if your trying to justify your investment of 30$ a month and countless hours by saying its perfect get counseling!

Give us the late war F4u-4. 4000ft/min climb, 450 MPH, 2357 of them were made and entered combat in April of 1945.