Author Topic: Buf Pilot Wish List  (Read 307 times)

Offline PapaFox

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Buf Pilot Wish List
« on: March 25, 2000, 05:50:00 PM »
As a buf pilot, I would surely like to see the following issues addressed in the future.

Top Priorities
1) Realistic takeoff, climb, and engine-out performance. We need to be able to get off the ground before the end of the runway. We need to be able to keep the plane in level flight (or climb slightly) with the failure of one of the two engines (or two of the four engines, if weight permits). Climb rate is often only 500 feet per minute. I am not asking for an uberbomber. I just want performance similar to the real thing.

2) Survivable Damage- My squad has flown for a long time with another online sim. Some of our best experiences are bringing a damaged plane home (engines shot out, vert stab missing, oil leaks, etc.). With Aces High, we  either avoid damage altogether or go down in flames. We really miss the ability to bring a damaged plane home.

Nice to have items
3) Clouds with realistic visibility distances. Generally, two planes in tight formation can see each other inside clouds, but once seperated, they are invisible from each other. I would love to fly close formation with another fighter or bomber and see the fog effect as the plane slowly becomes more invisible with distance. At present, a con can still follow a buf inside a cloud, and this is unrealistic.

4) Areas of wide cloud cover. In the war, there were areas of stratus (flat layer) clouds that covered large portions of the map. Such should be the case in Aces High. Choice of targets should be affected by cloud cover. Bufs and fighters should have the ability to duck into stratus cloud layers to disappear from enemies. This was the way things were in WWII and, if technically possible, this is the way we should have it.

5) Feathering propellers- Each B17 should have four engine feathering controls. If your #1 engine gets shot out, you should have to feather the propeller to make it move easily through the slipsteam. The aircraft performance (yawing and climb rate) should be affected by whether a dead engine is feathered or not.

Conclusion- I want to fly into battle with my buddies in our bomber formation. When one of my engines is hit, I want the engine to quit, instead of having the whole plane blow up or the wing fall off. I want to then activate the correct propeller feathering button and look out my window to see that the propeller is now streamlined to the slipsteam and to see my performance improve once this is done. If I have to leave the formation because of damage, I would like the option of ducking into a stratus cloud layer (if one exists) and flying on instruments for part of the way  home. Upon landing, I want a couple bare-breasted nurses in a jeep to rush to my plane and perform mouth-to-mouth resesitation (ok, I guess I'm asking too much). You get the picture though.

Offline Thunder

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« Reply #1 on: March 26, 2000, 12:08:00 AM »
Papa, I think it would be nice to have thoughs features as well.  

HiTech Creations.. (Respectfully Submited)
 The Bombing aspect of this game are getting lost a bit in my oppinion. The guns are to weak and frankly unless you just want to go up for 2 hours and get to 30k to hit your targets it hard to survive. I am getting tired of respawning fighters quickly coming up and killing our intire squadron every sqaud night. We are not getting the same turnouts and interest and I feel it is directly a result of "Gameplay Issues". I usually don't take this angle in my posts but I must say "It's really not much fun to fly Bombers in "Aces High". The guns need to be "cranked up" just a bit and damage on buffs should be more gradual. Engines Smoking, Elevators, Rudder damage but not always falling appart. Nursing a crippled buff all the way home and trying to survive and land is more fun from a gameplay point of view. When flying as a bomber squadron in formations of 10 to 12 and being attacked by 3 or 4 fighters. It seems like over a five minute period we are all sent back 1/2 way across the board to start over. THIS IS NOT GOOD GAME PLAY!!!! HiTech Creations ..please take this under consideration.

Thanks
Thunder
Aces High DickweedHBG: www.dickweedhbg.com

Offline CavemanJ

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« Reply #2 on: March 26, 2000, 01:23:00 AM »
AMEN thunder
I'll say it again
AMEN thunder

Crank them .50s back up to where they should be, and dinnae turn them down for gameplay issues.  If ya gonna turn down guns for play balance ya better crank them M2 20s on the HawgC down several notches.

I used to spend 90% of my time in the buffs.  Over 100hrs I believe in each tour (beta 2, beta 3, and tour 1).  I love flying the buffs.

Haven't flown one in 2 or 3 days because I'm tired of being a target drone.

Offline Swoop

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« Reply #3 on: March 26, 2000, 08:57:00 PM »
What they said......

Swoop

Sorrow[S=A]

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« Reply #4 on: March 27, 2000, 03:03:00 AM »
Cave; I am not finished yet but so far I have 24 finished demo recordings of HO's between P51vsP51 and B17VSP51, on very slow speed the damage before detonation in each recording is appallingly similar. In both it takes approximatly 13-18 flashes to detonate the plane making the bomber .50 cals exactly equal to the P51's. The major difference being that in combat people land 6x.50 everytime they cross the target in the HO vs the B17 that rarely gets more than 2 or 3 guns on target.

  I WILL wait until I have another 10 or so of the P51vsP51 before making the full posting of results but for now let me say.. There is NO chance that the .50 cal in AH is tuned down for "gameplay" purposes on the B17. It takes a signifigant amount of hits to detonate a plane with either guns in an HO situation and critical damage appears after 8-12 hits with either plane. What appears to have happenned here is that the B17 is taking longer to get hits due to the lack of guns pointed on target.  

Offline Vermillion

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« Reply #5 on: March 27, 2000, 06:52:00 AM »
Sorrow, I think what Caveman is saying isn't so much that the guns on the buff are tuned down.

I think what he is saying is that the .50 cals overall on any airframe are downright anemic.

And I agree with him.  

It would be really interesting in your study, to do similar testing with a Spitfire (x2 .50 cals + x2 20mm's), and then again with the -1C (x4 20mm's).

This would give a really nice basis for comparison of the different gun packages in the game. If you need or want some help, give me a yell.

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Offline CavemanJ

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« Reply #6 on: March 27, 2000, 02:57:00 PM »
that's exactly what I'm saying verm
since I've given up buff driving (haven't flown one in 5-6 days now) the P38 is rapidly becoming my ride of choice.  I've jumped into fights that I probably should have lost and come out the winner.  The problem is the .50s.

And the buffs.. dinnae even get me started...
Go read the thread I started about them, that pretty much sums up my feelings there.

Sorrow[S=A]

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« Reply #7 on: March 27, 2000, 09:45:00 PM »
Verm I am always up for a study and the F4U is an easy topic- same airframe different guns. I will email you and we can do one.

However..  the cannons will be hard to study as the kinetic damage varies wildly over distance meaning the HO will have to be strictly setup to avoid varying results. (Read very hard to do!)

Offline RangerBob

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« Reply #8 on: March 28, 2000, 10:00:00 AM »
Just another pilot that's giving up on the bombers. I can't agree more with what's been said by Verm and Caveman. Give me something to shoot back with and make the damage more gradual before the wing comes off etc. I never get to fly a damaged B17 in here. I'm just dead.

Make a fighter pilot work to kill a B17 and even he will have more fun. Endless hits on a dweeb sliding up somewhere in my 6 oclock position with him ending up killing me first is not a good sign.

Also don't forget that 3 gun positions on a B17 firing at you are firing with more than just 3 50 cal's. Some of those positions have a pair of 50's.

Will the staff please take up some bombers on several missions to see what it's like?

Ranger Bob

Offline Fishu

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« Reply #9 on: March 28, 2000, 10:59:00 PM »
Let's also decrease B-17 flight altitude to realistic levels...
I Don't think there were many B-17s flying 34k during war... definetly not without having problems.

Offline juzz

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« Reply #10 on: March 28, 2000, 11:55:00 PM »
Actually they did fly that high sometimes - but they probably didn't hit anything though. I think it would be preferable to fix the bombsight/bomb dispertion instead of fudging the FM.

Offline Swoop

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« Reply #11 on: March 29, 2000, 05:54:00 PM »
I would happily accept a cap on the B17s max ALT in exchange for a better damage model.  It's like RangerBob said, I never get to fly a damaged B17.

It's a gameplay thing

Swoop

Offline PapaFox

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« Reply #12 on: April 02, 2000, 07:31:00 PM »
There already is a pretty effective cap on the altitude most buf missions are flown from. It is the TIME necessary to get to that altitude. Ninety percent of the bufs you see in Aces High are at low or mid altitudes. It takes plenty of patience to climb above 30,000 feet.

One of the greatest joys of a simulation like this is taking lessons learned from WWII and applying them to your computer sim experience. When you artifically limit the altitude a bomber can fly at, you limit the ability to replay historical dramas. For this reason, I feel strongly that buf ceilings should be in line with those of actual aircraft.

Offline Pongo

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« Reply #13 on: April 02, 2000, 10:44:00 PM »
Papafox...The limit on the alt wasnt in the airframe it was in the crew. The B17 was unpreasurized unheated and unusable at 35k.
I am glad I dont have to solve this problem. The murmer to make the B17 self escorting is turning into a roar.  I would rather they put the B29 in.

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