Author Topic: Jabo  (Read 279 times)

Offline Tyro48

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Jabo
« on: May 14, 2001, 04:25:00 AM »
Seems there is a growing trend ( late at night anyway) to jabo and ack or whatever is targeted them immediately crash so that you can come back quick enough with friends to make a quick capture after several itterations of this. This should be treated like a prox kill, no kill of the ack or whatever and a 0.1 - 1.0 perk points removed.
Seems to me this is one of those areas you would have to treat as a real pilot would, and that would be to survive, so hopefully Dale will take a closer look at this and consider adding it to ver 1.07!

Offline DB603

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Jabo
« Reply #1 on: May 14, 2001, 06:05:00 AM »
S!

 It is really annoying to see these Kamikaze runs on bases.Usually a couple of F4U's or P47's(even P38) dive in on hangars,drop bombs and die.Understandable they want to get the base,but...Stupid way IMO.But as it is possible to immediately hit the respawn-o-matic we have to live with this  




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Offline Fatty

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Jabo
« Reply #2 on: May 14, 2001, 12:50:00 PM »
Heh, while it looks the same from the 3rd person view, the majority of these are simply people trying to jabo and underestimate their speed built in the dive, and/or are in a new plane and haven't learned its limits.

Heck I still auger at times (both on purpose and by accident) and I've been diving on em since there were only 2 per base.

Offline Ripsnort

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Jabo
« Reply #3 on: May 14, 2001, 01:02:00 PM »
Any work done on field captures during US times is immediatly anulled overnight by a handful. I agree, make field capture harder for a single  or 2 individuals to do.

I personally think that base capture should not be allowed until ALL buildings and acks are down.


Offline rosco-

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Jabo
« Reply #4 on: May 14, 2001, 03:17:00 PM »
 Randomized rebuild times would help too   How often do you hear "10 mins till acks are up"? Randomize rebuild times for all field targets from 10 mins to 30 or even 40 mins.

  Would make things interesting no?   K i have another 5 or 6 mins of vulch time till acks come up... ping ping ping BANG




[This message has been edited by rosco- (edited 05-14-2001).]

Offline RangerBob

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Jabo
« Reply #5 on: May 14, 2001, 07:28:00 PM »
I can't help but point out my old cry for "No score if you can't land it".

Scoring should only count if you can come home to tell about it. I understand the need for a score modifier for bailing or dithcing in friendly territory, but anything else and you get No Score, or Perks, for that mission.

Not too much to ask for is it?

Ranger Bob

Offline hazed-

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Jabo
« Reply #6 on: May 14, 2001, 10:58:00 PM »
I like it rangerbob but what about poor ol newbies? would i have stayed in those beta days?

probably yes   but not so sure about the majority though.

Lets hope we can find something to help discourage this sort of thing.


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Offline Ripsnort

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Jabo
« Reply #7 on: May 15, 2001, 07:33:00 AM »
Punt, No score for not landing might work Bob, but after all, a B26 deacking a field, then bailing, nets about 1.25 points, while no score would be 1.25 points less...see what I mean?

I'd like fields to be more difficult to capture, requiring at LEAST 3-4 flyers to so so successfully and within time constraint.

Offline RangerBob

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Jabo
« Reply #8 on: May 15, 2001, 05:20:00 PM »
The no points unless you can land, or ditch/bail in friendly territory with a modifier, is just a starting option to change the tactics in Aces High.

I would suggest a scoring system that really goes even further. One that gives a multiplier that grows each time you can land and live after killing bandits. This multiplier would eventually give you a decent score if you could just stay alive. Now once your shot down, the multiplier would start back at #1 for the next flight.

This way you would be rewarded for staying alive and racking up a kill string. To me that's the ultimate experten pilot. Not the one that has 80 hours a week to fly and simply accumulate points in spite of 189 deaths etc. That's the definition of an average pilot with a lot of time to fly.

Ranger Bob

Offline Fatty

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Jabo
« Reply #9 on: May 15, 2001, 05:26:00 PM »
I can fly to live, typically when I want tp spend an afternoon doing laundry or cleaning the apt, and 30 minute climb times are desired.

I'll be damned want to make a habit of it though.  Realism is all well and good, but I'm not too excited about setting aside 3 hours for Aces High, and using that time to perhaps get into 1 dogfight, but more often not (that's realism).

Take perks if out you want, but I'll still be hitting level autopilot at 500 agl for the nearest furball.  You can keep your 6 hour missions.

Offline Karnak

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Jabo
« Reply #10 on: May 15, 2001, 06:04:00 PM »
RangerBob,

I'm with Fatty on this one.

I've said this before, but here goes again.

You realize of course, that would put perk planes completely out of reach for even veteran (non-ace) pilots such as myself, let alone newbies.

Don't you think that limiting a whole section of the game to the likes of Citabria, Mitsu, Wardog and Drex (not that they should be penalized for being good) is kind of silly?

I land as often as I can, what you propose would actually have the opposite effect on me from the one you desire. If you put things that far out of reach, I'll simply ignore the perks and the scoring, maybe even being more reckless. I already fly a wide mix of aircraft, so denying me my last ride wouldn't affect me at all.

What it comes down to is that the rewards of being good and/or playing a huge number of hours per tour should not be over-rewarded. This has to be a game that works for as many players as possible, not one that caters to the elite and the lifeless.

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Bring the Mosquito FB.MkVI Series 2 to Aces High!!!

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