Author Topic: Beating the turners  (Read 3104 times)

Offline Guppy35

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Re: Beating the turners
« Reply #30 on: July 06, 2008, 02:00:18 AM »
I consider myself to be a slightly above average fighter pilot.  One night I was flying a Spit IX and engaged a K4.  To my surprise, the pilot of that K4 turn fought me and not only did he turn fight me, he did so for a good five minutes with neither of us gaining an advantage.  I did finally get the kill but not until my palms were sweaty and my heart was racing.  I've run into that pilot on several occasions since then and all I can tell you is that when you do your in for a good fight.  He really knows how to handle that K4.

<S> Agent.

And the key to it here is Agent or any number of guys aren't afraid to mix it up and find out how far they can push it in their ride of choice.  As an incompentant 38G pilot, I find myself in turn fights with Zekes, Hurris, Spits etc.  The more I do it, the more I find I can push it further and the more confident I get fighting those birds that should eat up my big target.

If you find a K4 low, more then likely it will be Agent and you know he'll fight ya for the sake of the fight, win or lose.  The list is long of guys like that who don't mind testing the limits of thier birds, even from a disadvantage because it's a challenge, and they understand that part of getting better is not being afraid to lose now and then.  It's those kind of fights that make the game worth playing in my opinion.
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Offline SlapShot

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Re: Make or break
« Reply #31 on: July 06, 2008, 09:04:51 AM »
Not to split Slap's hairs again, but you can out-horizontal the best TnBers in the BnZ planes.. You just have the odds largely against you, and if you miss the target by even an inch.. You're even more likely to get nailed for the next 2-5 revolutions, till you regain some speed.

Well ... I did say ... you will die most likely. ... :P

That meant that there is a slight chance, that for maybe 1 or 2 turns, you might get guns on, but if you don't get it after that, then you're in big trouble.

I was just trying to get him to think about the "vertical". It's that 3rd dimension that most new pilots don't really take advantage of.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline BaldEagl

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Re: Beating the turners
« Reply #32 on: July 06, 2008, 09:52:30 AM »
Sometimes all you can do is wear them out.  Use your vertical abilities to climb just out of their guns range, reverse and dive in on them.  Keep doing it over and over until they make a mistake.  You might not ever get the kill but you can totally control them making them wish you had never shown up.

I did this to a Spit V with a K-4 one night.  I had him pinned down for almost ten minutes until I broke off to kill a Spit IX.  By the time I did and caught the V again he was flying into his town ack so I broke off again and flew home.

I had exactly this scenario played out against me last night by a 190D-9 while I was flying an F6F-5.  Instead of continually turning though, I'd turn to avoid his run at me, continue 180 then level with WEP on (trying to make a run for home).  I tried climbing a couple of times but was never able to match his zoom climb and it put me in precarious position almost directly below him (not where you want to be against a D-9 which can roll over on you for the cockpit shot before you know what happened).

He had started with about a 10K+ alt advantage while I was hitting a V Base.  He took at least 10-15 passes on me as I dragged him 1-1.5 sectors toward my base.  To his credit, he rarely extended beyond 1.5K, although he did hit 2-2.5 a couple of times.  As I approached my base he turned up the pressure realizing I might escape and I finally made a mistake.  I pulled too far into the vertical to avoid a pass and hung myself in a stall.  That was it.

In my frustration afterward all I could do was type "lame" on 200, to which he replaied by <S>ing me.  It was far from lame.  He did exactly what he should have and had complete control of me.  If your reading this <S>.  Well played!
« Last Edit: July 06, 2008, 09:54:04 AM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline Masherbrum

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Re: Beating the turners
« Reply #33 on: July 06, 2008, 10:50:15 AM »
I fly the 109k-4 a lot and I have problems killing planes such as the zero and the hurrri that have amazing horizontal manuevarability.  I just can't seem to get them in a position that they are too slow to manuever or were I have a snapshot.  What are some strategies that I can use to beat sharp turning planes like these.

It isn't the plane.  It's the person controlling it.   I had a K4 in a 1 vs 1 situation a few tours ago.   He ran home out of fright after trying to pick on top of a CV borne furball.   I chased him in an La7 on fumes.   I caught him and by the completion of his 2nd loop, he was doing dishes in the tower.   I had enough fuel to land.   It was not a two weeker that did this either.   It was someone well known and my opinion of him changed then.   
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Offline Tr1gg22

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Re: Beating the turners
« Reply #34 on: July 12, 2008, 01:05:44 AM »
Killing for you will be about practice practice practice.

BnZ shooting is harder than saddling up on someone and shooting them from 200 feet. your plane though won't be able to saddle up on those quick little turners most of the time.

Practice in off line mode shooting at the drones. Keep diving at them till you can hit them without having to get slow and saddle up on their tails .

There's no "trick" for better shooting. It's just a point of you getting better at it. Only way to do that is with practice.
  U DONT NO WHAT UR TALKING ABOUT :rock
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Offline Tr1gg22

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Re: Beating the turners
« Reply #35 on: July 12, 2008, 01:10:46 AM »
  U DONT NO WHAT UR TALKING ABOUT :rock
I AGREE WITH THE PRACTICE PART ONLEY :O
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Offline pervert

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Re: Beating the turners
« Reply #36 on: July 18, 2008, 06:13:13 AM »
I caught him and by the completion of his 2nd loop, he was doing dishes in the tower.

theres a sink in the tower? why did no one tell me this?? my aces high mug is stinking  :eek:




Offline uberslet

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Re: Beating the turners
« Reply #37 on: July 20, 2008, 09:12:44 PM »
Im sure this has been mentioned, however, start with more E, and fight the vertical with em. Some planes, like the spit 16 and la-7, may hold a climb with your K4, these planes will generally kick your arse, but with some expierence youll find a weak spot in thier performance and get em more and more.
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Offline goober69

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Re: Beating the turners
« Reply #38 on: July 20, 2008, 09:18:18 PM »
Im sure this has been mentioned, however, start with more E, and fight the vertical with em. Some planes, like the spit 16 and la-7, may hold a climb with your K4, these planes will generally kick your arse, but with some expierence youll find a weak spot in thier performance and get em more and more.

lol if you stay above five k youll hardly ever have to deal with a la7

i was surprised the other night i was turn fighting a yak  think its the one with the 37mm and i was turning very well with him even with 2 nothces out. i didnt kill him i ran out of cannon but i was surprised i was able to hang with him.

though my roll rate got realy sluggish he must have been new cause i should have over hot many times.

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Offline uberslet

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Re: Beating the turners
« Reply #39 on: July 20, 2008, 09:20:16 PM »
lol if you stay above five k youll hardly ever have to deal with a la7



dont la's do thier best at 10K+?
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Offline Saxman

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Re: Beating the turners
« Reply #40 on: July 20, 2008, 11:44:34 PM »
La-7 is a low-altitude fighter. If I catch an La-7 above 10k he's lunch (they make for a nice mid-day snack on the deck, too ;) ). I love it even better when they try to climb to 15,000.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline MachNum

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Re: Beating the turners
« Reply #41 on: July 23, 2008, 05:20:44 PM »
The performance on the La-7 does drop off above 10K, but it's not like they become instantly worthless at the 10K mark. Still, I'd rather deal with one up high than down low  :)

Offline Rich46yo

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Re: Beating the turners
« Reply #42 on: July 25, 2008, 05:00:50 PM »
And the key to it here is Agent or any number of guys aren't afraid to mix it up and find out how far they can push it in their ride of choice.  As an incompentant 38G pilot, I find myself in turn fights with Zekes, Hurris, Spits etc.  The more I do it, the more I find I can push it further and the more confident I get fighting those birds that should eat up my big target.

If you find a K4 low, more then likely it will be Agent and you know he'll fight ya for the sake of the fight, win or lose.  The list is long of guys like that who don't mind testing the limits of thier birds, even from a disadvantage because it's a challenge, and they understand that part of getting better is not being afraid to lose now and then.  It's those kind of fights that make the game worth playing in my opinion.

Ive been finding more success turn fighting the 38 when using the verticle as much as possible.
"flying the aircraft of the Red Star"