Author Topic: Titanic Tuesday Request...  (Read 699 times)

Offline crockett

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Titanic Tuesday Request...
« on: July 21, 2008, 05:04:40 PM »
Can we please get rid of the map that's in orange when the server is changed for TT? I don't really care about wining wars and so on and for the most part I could care less about which map is up, but I'm so sick of the map in orange. It's been up over a month now and quite honestly the thing hurts my eyes looking at all the bases scrunched together yet the fly times are always so long...

We have a new map that was added to Blue and was reset in a little less than a week.. Why not hook us up with the new map in Orange tomorrow for TT?
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Offline Lusche

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Re: Titanic Tuesday Request...
« Reply #1 on: July 21, 2008, 05:13:45 PM »
but I'm so sick of the map in orange. It's been up over a month now a

Not for a month. The map in LWO was changed about two weeks ago. The map before (Ozkansas) was the one actually up for about a month. It's now up in LWB.
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Offline Motherland

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Re: Titanic Tuesday Request...
« Reply #2 on: July 21, 2008, 05:15:01 PM »
Press insert to get the bases at a more normal distancing.

Offline crockett

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Re: Titanic Tuesday Request...
« Reply #3 on: July 21, 2008, 05:31:40 PM »
Not for a month. The map in LWO was changed about two weeks ago. The map before (Ozkansas) was the one actually up for about a month. It's now up in LWB.

Well what ever, I can't stand the map, so maybe it just seems longer. The bases are just too far away from each other making  more flight time required to get to the fight. It seems like on the entire map there is only 3 fights at anytime so it's either be part of the horde, get horded or go to Blue...

The only time there is a good range of fights on the map, is when one side has taken a considerable amount of bases from another team. However that typically never lasts long or if it does you have to fly past 3 vbases to get to the fight..

Ozkansas and the new map both have large variety of fights anything from hordes to smaller 1 on 1 fights.. There is countless CV's on those maps too making lots of low alt fights when CV get close to bases. This map in orange is almost always climb to 15k or get BnZed by people who are 15k..There are very few sustainable low alt fights on it, due to the the distances of the A bases..

Oh and it never fails, the second you do get two bases that are close to each other, the win the war types come in and flatten all the hangers or the vulch tards deack the base so the enemy stops upping..
« Last Edit: July 21, 2008, 05:38:29 PM by crockett »
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Offline Lusche

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Re: Titanic Tuesday Request...
« Reply #4 on: July 21, 2008, 05:42:28 PM »

Ozkansas and the new map both have large variety of fights anything from hordes to smaller 1 on 1 fights.. There is countless CV's on those maps too making lots of low alt fights when CV get close to bases. This map in orange is almost always climb to 15k or get BnZed by people who are 15k..There are very few sustainable low alt fights on it, due to the the distances of the A bases..

You must mistake some maps.
Actually it is harder to get fights on Ozkansas than on Compello, especially when numbers are lower. On Ozkansas the distances between bases ar very often much greater, and the Thousand Islands layout often leads to many NOE's and aborted base attacks.
Variety is also much smaller, because Compello has that long strings of Vbases (always GV fights possible), a few "chokepoints" on map, creating not only some kind of natural lines of advances, but also easily generate long-running furballs.

I might add two things:
- Maps in LWB are usually faster reset because of the lower numbers at players there at off-peak times, creating more opportunity for one side to obtain a decisive numerical advantage. Especially when a pure basegrab squad invades it at offpeak times.
- I'm all for a regular swap of maps once per week.
« Last Edit: July 21, 2008, 05:51:43 PM by Lusche »
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Offline crockett

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Re: Titanic Tuesday Request...
« Reply #5 on: July 21, 2008, 06:23:59 PM »
You must mistake some maps.
Actually it is harder to get fights on Ozkansas than on Compello, especially when numbers are lower. On Ozkansas the distances between bases ar very often much greater, and the Thousand Islands layout often leads to many NOE's and aborted base attacks.
Variety is also much smaller, because Compello has that long strings of Vbases (always GV fights possible), a few "chokepoints" on map, creating not only some kind of natural lines of advances, but also easily generate long-running furballs.

I might add two things:
- Maps in LWB are usually faster reset because of the lower numbers at players there at off-peak times, creating more opportunity for one side to obtain a decisive numerical advantage. Especially when a pure base grab squad invades it at offpeak times.
- I'm all for a regular swap of maps once per week.

Well I know with Ozkansas I can always find a fight with out having to fly in the horde. This current map (Compello) is pretty much fly in the horde or don't fly, unless you just want to go chase strat bombers. I love all the little NOE raids on Ozkansas, granted they are a weak way to do a land grab but it's still fun to defend against them.  Same with the constant CV battles, on that map there is almost always a CV battle somewhere, causing a low alt fight.

I think the biggest thing that would help out Compello would be about 2 more CV fleets per country. At least that way there would be more fights spread out across the map. As it is now it's just three bottlenecks and three hoards. Also on Ozkansas you have Fighter Island if there is no fight anywhere else, unless a tarded country has taken it.

as a side note I don't mean any disrespect to the map maker of compello, but it just needs some changes IMHO to break up the bottlenecks. I really think it could be as simple as swaping out a shoreline Vbase or two per country with extra ports.
« Last Edit: July 21, 2008, 06:29:33 PM by crockett »
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Offline KTM520guy

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Re: Titanic Tuesday Request...
« Reply #6 on: July 21, 2008, 09:47:29 PM »
Compello is an OK map but it tends to hang around to long. If we had the weekly reset back I think fewer people would complain about it. What's really needed though is the return of Trinity and Donut.
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Offline Bruv119

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Re: Titanic Tuesday Request...
« Reply #7 on: July 22, 2008, 12:50:55 AM »
<---- would like to see the new tagma map up for Titanic Tuesday.


I think the spacing on this map is perfect for intense furballs.


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Offline crockett

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Re: Titanic Tuesday Request...
« Reply #8 on: July 22, 2008, 02:26:29 PM »
Thanks for setting up the new map for TT, much more action on this one.   :aok
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Offline Overlag

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Re: Titanic Tuesday Request...
« Reply #9 on: July 22, 2008, 08:54:38 PM »
land grab is too "hard" to finish these maps these days (plus reset rules) hence maps stay up "too long".

harder to take bases = larger hordes or static gameplay during offpeak....would be nice if "wars" was won more often, to create some rotation...
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Offline kvuo75

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Re: Titanic Tuesday Request...
« Reply #10 on: July 22, 2008, 10:21:52 PM »
land grab is too "hard" to finish these maps these days (plus reset rules) hence maps stay up "too long".

harder to take bases = larger hordes or static gameplay during offpeak....would be nice if "wars" was won more often, to create some rotation...

small maps solved that, but everyone bitzcht and whined for large maps..  :rolleyes:

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Offline angelsandair

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Re: Titanic Tuesday Request...
« Reply #11 on: July 22, 2008, 10:28:07 PM »
Not for a month. The map in LWO was changed about two weeks ago. The map before (Ozkansas) was the one actually up for about a month. It's now up in LWB.

I want NDisles in LWOrange. If you want a real GV fight, that will give you one!  :O ;) :D
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Offline Bruv119

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Re: Titanic Tuesday Request...
« Reply #12 on: July 23, 2008, 12:20:51 AM »
<---- would like to see the new tagma map up for Titanic Tuesday.


I think the spacing on this map is perfect for intense furballs.




Thanks for doing this yesterday  the map and fights were very good.  The nits pushed us back with the old Bish lemming horde approach / flattening hangars/suiciding into the runway etc.  If Rooks knew how to up a GV and defend a map room I doubt they would have taken anything  :t.

We took some good against the odds bases to more than make up for it. 

The map has everything to keep everyone happy.  well done Machnix again  :salute
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Offline Overlag

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Re: Titanic Tuesday Request...
« Reply #13 on: July 23, 2008, 07:41:17 AM »
small maps solved that, but everyone bitzcht and whined for large maps..  :rolleyes:



how do small maps solve that? Bases are still hard to take and create MASSIVE hordes of base takers.

gone are the days where a small skirmish could take a base, and small fights was around everywhere. Now you need full darbars vs empty darbars just to get the ack down.



(ok ok i might be over playing the problem but...)
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Offline kvuo75

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Re: Titanic Tuesday Request...
« Reply #14 on: July 23, 2008, 08:18:17 AM »
how do small maps solve that? Bases are still hard to take and create MASSIVE hordes of base takers.

gone are the days where a small skirmish could take a base, and small fights was around everywhere. Now you need full darbars vs empty darbars just to get the ack down.



(ok ok i might be over playing the problem but...)

Oh i just meant that at least the small maps actually get reset.
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