As to the issue of what a Bomber should do, I agree. the precision bombing in this game is a little silly. Increase the kill range of the bombs, decrease the bomb accuracy, take away the Single Bomb drop ( maybe I am wrong, but my studies don't show anything other than total bombload drop on first pass - only issue was all at once or in string), and increase spread of targets. The way to destroy a target was multiple bomb loads (from mulitple planes) shotgunning the target with the thought that you'd hit what you needed. Want to make it so one or few planes can suceed? well make the damage repair slower (say 30 min and 1 hour versus 15 and 30 min, including partial damage), so they can come back and finish the job. Dumping a string into a field and seeing what you hit is alot more logical than drawing a bead on the guy on the right manning the 20 mm from 30 k! In summary what I suggest is say twice as many of everything on a field area, all much softer and or increase bomb range by double. Have bombs effected by wind (and maybe a random scatter - hey those fins cant all be perfect) and take away the Zoom in Bombsight and have all bombs drop on the first bomb toggle. Whatever is damaged repairs slower by factor of two.