Author Topic: Wounded Pilot Syndrom disables Co-Pilot, Bombardier, Navigator, Crew Chief, Gunners?  (Read 1617 times)

TheWobble

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If the bombers had AUTO that was as accurate as the field guns it would be a total joke, never would one survive, you can always fly almot to the middle of a field before the guns get you...which translates into you being able to shoot down the bomber most likley before it gets a single ping on you.

THe field acks seldom kill fighters that are headed straight at them..and they are alot bigger than the 50 cal buff guns.

If yer gonna have auto it would have to be AT LEAST 4x more accurate than the current field act to give the bombers even a somewhat fair chance of surviving 1 weak fighter.

I though people didnt ike getting shot by AH's total BS AI guns..doing almost anything to the bombers guns would cause more problems than it would or could fix.

Yello1

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As to the issue of what a Bomber should do, I agree. the precision bombing in this game is a little silly.  Increase the kill range of the bombs, decrease the bomb accuracy, take away the Single Bomb drop ( maybe I am wrong, but my studies don't show anything other than total bombload drop on first pass - only issue was all at once or in string), and increase spread of targets.  The way to destroy a target was multiple bomb loads (from mulitple planes) shotgunning the target with the thought that you'd hit what you needed.  Want to make it so one or few planes can suceed? well make the damage repair slower (say 30 min and 1 hour versus 15 and 30 min, including partial damage), so they can come back and finish the job. Dumping a string into a field and seeing what you hit is alot more logical than drawing a bead on the guy on the right manning the 20 mm from 30 k! In summary what I suggest is say twice as many of everything on a field area, all much softer and or increase bomb range by double. Have bombs effected by wind (and maybe a random scatter - hey those fins cant all be perfect) and take away the Zoom in Bombsight and have all bombs drop on the first bomb toggle. Whatever is damaged repairs slower by factor of two.

Offline loser

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who was it who made the comment about delayed guns? i really like that idea. you can fire from one position, then say a second or so later the others start firing too.


that way the guy that lumbers in on your six is still toast, but the guys who are patient and bounce have a chance.

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how do we know clams are really happy?

Offline BigJim

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well when the Chogs could reach out at 1k and knock down a bomber HT made "adjustments" for lag so that a CHOG couldn't sit outside gunnery range and blow the bomber away.  Since then the hispano's have been toned down in range but the bombers were never changed from the "adjustment" so what we have now is the reverse, no fighter can approach the bomber without having his wings blown off when he is still out of gun range.  I say change the "adjustment" to fit the new environment by pulling in the effective range abit to say 700 yrds as apposed to the 1.2k that they are now.  As for bombing I argee with "whole load" idea stated above, no more surgery strikes with one bomber and I think closing the runway should be possible with enough hits.

Offline Pepe

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Sorry for topic hijack Vermillon, but I think this is getting very interesting (and quite civilized, so far).....

Except for Otto (I hated that) I agree with Grunherz points. Espcially blast radius and pinpoint accuracy (of course, my position about Quakebirds is well known   ). As it is now is pretty much all or nothing. I would like to add couple more:

  • Linked to blast radius, bomb craters should be proportional to their explosive power, both in depth and diameter.
  • I really miss some more realistic runway damage.  Craters should be there for a long time, and flight operation hardened, eventually negated. Dunno if I am right (anyone enlighten me, pls?) but a 1000 pounder is pretty much able to put a crater as wide as the runway itslef, so, 2x1000 well put might disable that runway, except for STOL (Zeke and the like).
  • Indirectly linked to the previous, I would like to get rid of unrealistic T/O through the airbase. No way on earth a plane can take off through all buildings, ack, fuel depots, cloth ropes (at least have it modelled so you can see some fancy undie hanging outside your elevators  ), sheep (what a waste)  .... Plus, if you get off the runway fast enough, I think your gear should collapse.

All in all, I think the whole Buff thingy deserves a second thought, and, eventually, a tweak.

Cheers,

Pepe

Offline Fishu

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Quote
Originally posted by Vermillion:
Fishu, don't forget the copilot.

Or the Navigator or Bombardier, who were usually pilot candidate washouts, but who could keep the aircraft in the sky.

If they get killed/wounded  too, then I understand.

But a B17 going down to a single pilot wound is total BS


"..when pilots dies,.."

"pilots"

[This message has been edited by Fishu (edited 03-29-2001).]