Author Topic: 12 Hour Country Switch SUCKS!  (Read 726 times)

funked

  • Guest
12 Hour Country Switch SUCKS!
« on: March 31, 2000, 11:58:00 AM »
NUFF SAID!  

Offline mx22

  • Zinc Member
  • *
  • Posts: 34
12 Hour Country Switch SUCKS!
« Reply #1 on: March 31, 2000, 01:16:00 PM »
 
Quote
Originally posted by funked:
NUFF SAID!  

Can't belive you starting this funked It was discussed for sooooooooo many times, my eyes start to hurt when I see new topic about this issue.

mx22

Offline Kieren

  • Zinc Member
  • *
  • Posts: 3
12 Hour Country Switch SUCKS!
« Reply #2 on: March 31, 2000, 04:25:00 PM »
I wouldn't mind seeing it dropped some. I try to fly the low side, and it is hard if I log on in different times of the day. 3-4 hours would prevent spying, but allow people to change sides to balance numbers.  

Offline K-KEN

  • Silver Member
  • ****
  • Posts: 874
      • http://www.cutthroats.com
12 Hour Country Switch SUCKS!
« Reply #3 on: March 31, 2000, 04:57:00 PM »
I have to say, that AW3 requires a 24 hour time zone to change.  This includes a PNG status. (persona non grata)  ie, ya shot down one of your own countrymen. You can change 1 time in 24 hours.  In the case of PNG, you have to change, or fly no more.
Multiple PNGs in one day can get you into serious trouble.  You can be stopped for 48 hours or more.  It can lead to your account being closed, if it serious enough.  
My personal opinion, is that 12 hours is OK.
Call it "time Management"
K-KEN


 http://www.cutthroats.com/
                 

[This message has been edited by K-KEN (edited 03-31-2000).]

Offline leonid

  • Copper Member
  • **
  • Posts: 239
12 Hour Country Switch SUCKS!
« Reply #4 on: April 01, 2000, 12:42:00 AM »
This really is nothing more than an issue of preference, and a debatable one at that.  Very debatable.  I personally wouldn't be caught dead flying for other than Knights.  Especially since I'm caught dead flying as a Knight on more occasions than I care to recall.

Some people like to move around, and therefore don't mind others doing the same.  And some people like to stick to one side, and mind very much if others move from country to country.  Like I said, a personal thing.

If not 12 hours, then at the very least 6 hours.  That way a player will have little chance to switch more than once in one session, yet could still switch sometime that day.

------------------
leonid, Komandir
5 GIAP VVS RKKA

"Our cause is just.  The enemy will be crushed.  Victory will be ours."
ingame: Raz

funked

  • Guest
12 Hour Country Switch SUCKS!
« Reply #5 on: April 01, 2000, 01:16:00 AM »
Why is it 12 hours?  Were people cheating?  The limit is 15 minutes in Warbirds and we have no problems.

I don't believe in virtual racism.  If I see a friend on Knights or Bishops I'd like to be able to go over and do a few sorties with them.  Then if I am going to fly with my squad later that day, I'd like to be able to switch back.


[This message has been edited by funked (edited 04-01-2000).]

Offline CavemanJ

  • Silver Member
  • ****
  • Posts: 1008
12 Hour Country Switch SUCKS!
« Reply #6 on: April 01, 2000, 03:20:00 AM »
one evening MarkVZ and NUTTZ (I'm pretty sure it was those 2 (my apologies if I'm remembering the who part wrong)) changed countries to push a reset after a good number of us had been busting our arses working on the strat side of things.
Then they taunted us on the country channel about not being able to stop them because of killshooter.  Needless to say it got pretty heated.
HT came in, and I and a few others brought it up on channel 1.  After a few minutes of listening to the gripes HT lets everyone vote on how long it should be (it was 1 hour at that time).  There were votes for for all kinds of time limits, 6 hours to 24 hours.  I think there was even a vote for 1 week.  I guess HT decided the average of all the votes was 12 hours.
And here we are

------------------

funked

  • Guest
12 Hour Country Switch SUCKS!
« Reply #7 on: April 01, 2000, 04:41:00 AM »
That Sux.  

Offline MarkVZ

  • Copper Member
  • **
  • Posts: 101
12 Hour Country Switch SUCKS!
« Reply #8 on: April 01, 2000, 10:15:00 AM »
Now Cave,
Please tell them the whole story, including the gang banging and the fact that we only had two fields, both of which were being vulched hardcore while you guys had no intent on taking them.
Quote
Then they taunted us on the country channel about not being able to stop them because of killshooter. Needless to say it got pretty heated.
What a joke! Cave, you've gone too far on this one.  You royally flipped out that nite and you know it.  I think you threw every nasty word in your small vocabulary at me and my squadmate, along with telling nobody to help us as if they all obeyed you (yeah, right), and the hilarious "nobody call thier sixes!!"  Also, neither me or my squadmate flew the goon that captured the field, so I politely suggest that you shut it.  The newbie who flew that goon took a beating from you too, which wasn't all that nice of you. Anyways, how would raising the switch time to 12 hours prevent this?  I had not switched sides for days let alone hours, and I had no problem getting over there.  When you isolated our team to two countries and continually hit our dar and resources, alot of people logged, but me and a squadmate took the situation into our own hands and turned your agression against you, and I'll tell you it was alot of fun after going the whole nite without dar and two fields.
The only problems I heard of before were that when there was no minimum time, people would switch sides for a few minutes when radar was down in order to see where everyone was, and switch back with their newly acquired knowledge.  Sure there was probably some spying going on,  but there is no way to isolate it if you think about it.  If someone wanted to, they could set up a RW channel between two people on different countries and have one person inform the other on the team's plans.  You could do it through ICQ, email, or heck you could even call the person on the phone.  To me, the fact is that spying will happen no matter how long it takes to switch sides if someone really wants to do it.  When I flew goon missions, I would RARELY broadcast my intentions unless the field had a highly active fighter cap.  I think keeping things on a need-to-know basis and answering people in private greatly cuts off somneone's chances of spying.  

Cave, if you still have any issues with me, email me.


------------------
Mark VanZwoll
33rd Strike Group

Offline Vermillion

  • Platinum Member
  • ******
  • Posts: 4012
12 Hour Country Switch SUCKS!
« Reply #9 on: April 01, 2000, 11:10:00 AM »
The incident that Cave and Mark are talking about is just the one that everyone was currently arguing over, the evening that HT changed it.

It was just the last of many.

Basically people were abusing the system, and gaming the game.

I don't necessarily like the 12 hour limit, but if that is what it takes to keep the abuse down, I can live with it.

------------------
Vermillion
**MOL**, Men of Leisure
Carpe Jugulum
"Real Men fly Radials, Nancy Boys fly Spitfires"

Offline Mox

  • Copper Member
  • **
  • Posts: 193
12 Hour Country Switch SUCKS!
« Reply #10 on: April 03, 2000, 03:05:00 PM »
 
Quote
Originally posted by MarkVZ:
Now Cave,
Please tell them the whole story, including the gang banging and the fact that we only had two fields, both of which were being vulched hardcore while you guys had no intent on taking them.

MarkVZ,  I was there when you switched teams to force the reset.  I was with Cave and many others attempting to take the field, in fact I believe I was in a C47 when you pulled that move of switching teams and talking some total newbie into forcing the reset with your help.

It may have been all fun a games to you and Nuttz but for me it sucked, I had tried the C47 at least three times that remember and  everytime I was shot down.  We worked for many hours to get to where we were and you used a "exploit" in the game to your amusment.

Funked, you can thank MarkVZ and Nuttz for the 12hr delay.

While I feel for the players that play in other time zones I believe the 12hr time period has worked well to stop this type of play during primetime.

MarkVZ,  Remember that gangbanging happens to all sides.  I agree it sucks, but it seems HiTech is set on a 3 country war.

Mox
The Wrecking Crew

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
12 Hour Country Switch SUCKS!
« Reply #11 on: April 03, 2000, 11:34:00 PM »
There was alot worse than what MarkVZ did happening. Joemud used to love joining your side to guide people to your goons. I personaly have trouble throwing too big a stone at MarkVz.  It is too bad that a newbie got involved, i hope he is still here enjoying the game. But I would do the same or worse to get out of a caged 2 field gang bang. If that is what he felt was happening(I wasnt there) I cant blame him. I am glad that he and I arnt tempted anymore to do it, or if we are it will be a long wait to return to friendly territory. I hope the new version helps with the real problem, the get someone down and hold off the reset tactic.
As I said, for more important reasons then the one that triggered it, the 12 hour limit is good.
IMHO


------------------
Pongo
The Wrecking Crew

Offline MarkVZ

  • Copper Member
  • **
  • Posts: 101
12 Hour Country Switch SUCKS!
« Reply #12 on: April 04, 2000, 05:45:00 AM »
Mox, I didn't talk the newbie into anything.  He came on, asked where a goon was needed, and I told him.  No more conversation between us, just 10 minutes later the field was taken.  Then you rooks start beating on this newbie for doing what goons are supposed to do...capture fields.  This showed that you had no intent of causing a reset, but only leaving us with two vulched fields.  Please don't tell me that we just didn't have the initiative to take back our fields.  I tried for hours to get a bomber out to one of our former fields but met huge opposition every time, and never made it.  Mox I'll say it again, how would making the time to switch teams longer prevent this from happening again?  This was my first team switch in days, and there was no problem getting over there, just as there wouldn't be now.  I wouldn't be so bold to place the blame on me and my squadmate.  It was VOTED on by users like yourself, so don't blame me, blame those who voted for the 12 hour switch, but remember that it's their opinion and you can't badger them for it.

------------------
Mark VanZwoll
33rd Strike Group

Offline sourkraut

  • Copper Member
  • **
  • Posts: 329
      • http://www.riverrunne.com
12 Hour Country Switch SUCKS!
« Reply #13 on: April 04, 2000, 11:33:00 AM »
I would like to see this re-visited. Somehow I wound up as a biscuit on Saturday morning (may have had something to do with early trout fishing - should have gone to bed) and I could not change back until 9:12 that evening. I believe I screwed this up in the map room without leaving. Perhaps a prompt should be presented to ask if "you really want to be a turncoat" before the change is implemented (saves bonehead moves like mine). In any case, it is hard to believe that more than four hours time between switching could have any strategic impact on the game.

Sour

------------------
Sourkraut
JG-2 Richthofen

"Hey - someone has to be the target...."

 

[This message has been edited by sourkraut (edited 04-04-2000).]

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
12 Hour Country Switch SUCKS!
« Reply #14 on: April 04, 2000, 05:41:00 PM »
Sour, For myself I would be willing to consider a special rule for your situation.
I think there should be a special rule if you are stuck in biscuit land. Stuck as a Nit is one thing, but 1/731 of a year as a biscuit? cruel and unusual punishment.

------------------
Pongo
The Wrecking Crew