Author Topic: Bar dar do we need (want) it????  (Read 349 times)

Offline Pongo

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Bar dar do we need (want) it????
« Reply #15 on: July 11, 2001, 09:57:00 PM »
guys are allready racking up silly scores against emtpy fields. what would it be like if we started to "pretend" that the 140 pilots online are the only ones in the world...

Offline Hornet

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Bar dar do we need (want) it????
« Reply #16 on: July 11, 2001, 10:15:00 PM »
I think they should leave the bar dar alone. The dot dar can go, or tie it to the local airfield tower, where if it is hit the dot dar goes down.

But bar dar is a gameplay concession. A lanc flying NOE in broad daylight...someone on the ground is gonna notice that, that's what the bardar simulates.
Hornet

Offline Montezuma

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Bar dar do we need (want) it????
« Reply #17 on: July 11, 2001, 10:17:00 PM »
Quote
Originally posted by gwjr:
Please Bar Dar Must go!!!!   :D
GW

This game is an air COMBAT simulation.  

I don't know about you, but when I log in to the MA I want to FIGHT, not play 'attack of the lone b-17'.

Offline LUPO

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Bar dar do we need (want) it????
« Reply #18 on: July 12, 2001, 07:35:00 AM »
Quote
* No inflight dot or bar dar.

* Bar dar only shows cons over 300 ft. AGL over flat surface, 500ft. AGL over mountains. Bar dar available only over friendly territory.

* No GPS in flight. As a second best, only a dot, not the automatic bearing indicator we have today.

* Dot dar only available at tower. Dot dar information from other towers available at any tower given HQ not destroyed. Dot dar of each tower available given Radar station not destroyed, irrespect of HQ status.

* Sector size doubled. (50x50 miles minimum)
 
Agree with you, PEPE, totally AGREE!
LUPO
 

Offline Ripsnort

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Bar dar do we need (want) it????
« Reply #19 on: July 12, 2001, 07:54:00 AM »
Bardar sucks, at least if we are forced to have it, they SHOULD at least eliminate all contact via bardar under 500 feet, but allow local 25 mile radar to pick up bogies as a concession..

Offline eskimo2

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Bar dar do we need (want) it????
« Reply #20 on: July 12, 2001, 05:18:00 PM »
Quote
Originally posted by agosling:
How about this?

Bar dar only for as long as there is an enemy plane or field within dot-distance of the aircraft. For example, we're the Knights, NOE to some field over water. If there are Rooks within vis dot distance, we show on bar dar - but only to the Rooks. If they are Bish, well, don't show them anything, Bish are evil     :)

The idea is, if bar dar is supposed to reflect contact reports, then make it work only when there really is a contact, and then only for the team that actually made the contact. Lose contact, lose dar bar.

This would encourage a certain amount of patrolling, and careful route planning on the part of the NOE'ers.

This would also solve the vehicle attack problem. GVs would show on dar bar as soon as they got close to the field.

[ 07-11-2001: Message edited by: agosling ]

I agree with agosling's statement.

One problem that we have in the main, is that generally there is only one target per grid.  A bar in a grid almost always meens that the base or strat target in that grid is about to be hit.  It is just about impossible to do anything sneaky in the main unless you poke the enemy in the eye (kill the HQ).

eskimo

Offline B52Charlie

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Bar dar do we need (want) it????
« Reply #21 on: July 14, 2001, 11:15:00 AM »
Kinda funny how 96% of the post on this whole board are the same complaints being reiterated every week,month,2 months, 3 months ect. seems like the staff at HTC would do something. Seems like pricing this sim at 29.95 a month is an attempt to cater to adults with money and not the Quake2 crowd but then they turn around and have silly stuff like darbar and turbolaser guns and titanium armor on vehicles for 'playability'. Kinda feels like there is no clear view at HTC on this "sim" on which way to flow. Oh well still entertaining to keep informed on the gripes here who knows maybe things will change in the future.