I'm really curious, as a former (4 years+ago strater), to a current furballer....
I just don't get it anymore. Maybe I'm just getting old. But I remember clearly back in preverbal day, when I was a tool shedder, people making missions to attack bases that were causing "issues." I also remeber, counter attacks being launched against bases in which the enemy had been beaten back.
Maybe it was just me, but during a shocking incident today, where I somehow found myself bringing troops into a town, I realized how different things seem to be...
First of all, it seemed odd, that with such little actually going on in the arena, that 2, that right, 2 tanks, were somehow making capturing the base difficult. Don't get me wrong, we still captured the base, but really, only because, 2 tanks failed to see troops running right in front of them, into the base.
For some odd reason, I seem to remember that after one base was attacked, and that attacked squashed....the squasher, attempted to take the squashee's base. I mean, it seems like the logical thing to do right.. They attack you, you beat the pulp outta them, then take their base for their insolence. I've seen this many times to date, but tongiht just seemed (for the reason above) to emphasize the issue. flying on a island, not completely controlled, entered battle with many friendly's defending a base against many foes. foes utterly defeated, rest of team lands, packs up, and just goes mia. A few of us, push the attack to the attackers base, kill their ack, all planes down, and where are the base takers?.....making a mission to some unrelated field, in a completely different area, with no planes anywhere in sight.
Now, I'm far from a strat guy, but it our fates our similar; strat guys need targes, and so do furballers:) Lately this is the norm...
1) if there is no vulching, there is no support to take base
2) if base is attacked, there is no counter attack. (most bothersome to me), in that, I would think that taking another person's field in retaliation for attempting to take your field, is the right thing to do.
3) missions are made to go to fields were there is no activity, what so ever.
4) if your are beaten, go someplace where the enemy is not.
In many ways, I just feel like this game is losing it's character. Instead of trading the timeless "we beat you" "you beat us" idea....we are moving to, "you had no chance" "you didn't see us coming" mentality. It seems it is just like "fine take this base, while you are busy, we'll take this other base." It's not just bases, it seems this idea is more frequently seen during combat as well. What makes squad compete? Maybe just nostalgia, but I remember squads like MAW and the AK's (just 2 of many). I remember seeing them show up, and yes, many toolsheds would go down, but there would be a fight...and if you didn't defeat them and strike back, your bases (not the plural) would go bye bye...
I'm not posting this to try to discourage any type of gameplay, as I realize people enjoy different styles. I am wondering, if it is just me, if the community is changing, and why groups spend so much time trying to avoid each other. I somehow feel competion is dying in this game. just my pov, interested in others