Is the game still coded so that you hear every hit on your aircraft or vehicle?
I'm assuming yes because when I'm in a panzer I'll hear hits as the bandit strafing me is flying away, and this isn't a netlag thing, the hits start when I see the bandit shoot.
Are the buff guns treated the same in this regard? ie: you'll hear every .50cal projectile from those turbolasers that hits your aircraft? If yes, can you please explain the '1 ping loose a wing' mess that's been going on since 1.05 came out?
There was a bug that greatly enhanced the lethality of the 88mm flak guns. Could a similar bug have gotten to the buff guns? They are much more lethal than before, and they were pretty well balanced in 1.03.
Could system specs be affecting this subject somewhat? I've heard some guys say they've never been 1ping killed by a buff yet alot of others have. 85% of the time when a buff kills me I hear only ONE ping on my FE, and from that one ping I loose at least one wing. On several occasions I have lost both wings and all surfaces from the empenage to that one single ping. Conversely when I'm in a bomber and shooting at a bandit I have to dump a solid 2+ seconds of fire into his fighter to knock it down. That's 2+ seconds of seeing hit sprites. And I'm no slouch on those guns.
Related, but somewhat seperate, when I attack a buff in a fighter I have to put ungodly amounts of ammo into it to kill it. Even when I see the hit sprites focused on a wing root. example: a couple nights ago I was flying a Yak9T and engaged a lancaster. 1st pass I scored 1 hit on the left wing with the 37mm (only fired the cannon) and only busted the engine oil for #2. Second pass on the lacaster I scored 2 37mm hits on the left wing again and this time the only damage done was to the #3 engine, on the opposite wing. Conversely, when I fly a buff a 4gun P-51D can take me down with one short pass, as if it were armed with 4x37mm instead of 4x.50.
Something's gone bad wrong with the buff guns mates.