Author Topic: ?'s about buff guns for HT and Pryo  (Read 460 times)

Offline CavemanJ

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?'s about buff guns for HT and Pryo
« on: March 29, 2001, 12:14:00 PM »
Is the game still coded so that you hear every hit on your aircraft or vehicle?

I'm assuming yes because when I'm in a panzer I'll hear hits as the bandit strafing me is flying away, and this isn't a netlag thing, the hits start when I see the bandit shoot.

Are the buff guns treated the same in this regard?  ie: you'll hear every .50cal projectile from those turbolasers that hits your aircraft?  If yes, can you please explain the '1 ping loose a wing' mess that's been going on since 1.05 came out?

There was a bug that greatly enhanced the lethality of the 88mm flak guns.  Could a similar bug have gotten to the buff guns?  They are much more lethal than before, and they were pretty well balanced in 1.03.

Could system specs be affecting this subject somewhat?  I've heard some guys say they've never been 1ping killed by a buff yet alot of others have.  85% of the time when a buff kills me I hear only ONE ping on my FE, and from that one ping I loose at least one wing.  On several occasions I have lost both wings and all surfaces from the empenage to that one single ping.  Conversely when I'm in a bomber and shooting at a bandit I have to dump a solid 2+ seconds of fire into his fighter to knock it down.  That's 2+ seconds of seeing hit sprites.  And I'm no slouch on those guns.
Related, but somewhat seperate, when I attack a buff in a fighter I have to put ungodly amounts of ammo into it to kill it.  Even when I see the hit sprites focused on a wing root.  example: a couple nights ago I was flying a Yak9T and engaged a lancaster.  1st pass I scored 1 hit on the left wing with the 37mm (only fired the cannon) and only busted the engine oil for #2.  Second pass on the lacaster I scored 2 37mm hits on the left wing again and this time the only damage done was to the #3 engine, on the opposite wing.  Conversely, when I fly a buff a 4gun P-51D can take me down with one short pass, as if it were armed with 4x37mm instead of 4x.50.

Something's gone bad wrong with the buff guns mates.

Offline Sunchaser

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?'s about buff guns for HT and Pryo
« Reply #1 on: March 29, 2001, 02:22:00 PM »
Unfortunately I have to agree.

Although I heve never killed a fighter with the famous "1 Ping" that seems to get so many of you fighter guys I have noticed that sometimes, if they mess up I can get both fighters ganging me from behind.

I also think HTC should fix the belly turret so it cannot shoot up through the fuselage.

For MA fantasy play I have no problem with super guns or shooting cons from the belly through my tailgunner but these issues surely need to be addressed for scenario and event use.



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When did they put this thing in here and WTF is it for?

Offline Staga

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?'s about buff guns for HT and Pryo
« Reply #2 on: March 29, 2001, 02:56:00 PM »
Someone already asked this Q:
In Scenarios will HTC tune down buff's 50cals because there propably will be fighter cover near?
If I did understand it right those .50cals were tuned up to help lonely bomber to survive in MA but in scenarios I can't see any reason for this?

[This message has been edited by Staga (edited 03-29-2001).]

Offline Tac

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?'s about buff guns for HT and Pryo
« Reply #3 on: March 29, 2001, 03:09:00 PM »
Cave, im convinced that when you gun a buff's turret and see a lot of hits on a con, you are seeing a lagged effect.

See the con receive 10 pings from your guns and then it breaks apart.

The con pilot hears one ping, breaks into a thousand pieces and hears pings as he goes down.

SO I say the buff gunner sees the hits on his FE and sees more than one ping before fighter dies. Fighter hears one ping, plane breaks up, and hears the rest of the pings as his plane start to dip downwards. That added to the effect that the buff's .50's hit you in perfect convergence at any range with no dispersion with all guns facing (including the almighty ball turret shooting through the tail).

If that was the case, I want my P-38's guns to hit just as hard. They are supposed to have convergence at any range too!

Offline CavemanJ

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?'s about buff guns for HT and Pryo
« Reply #4 on: March 30, 2001, 10:35:00 AM »
Tac if I were hearing all of those 'other pings' as I was falling back to earth or after I had been teleported back to the tower from a pilot I wouldna have started this thread.

I'm talking about the God Almight 1 ping BOOM and no other pings follow.

The buff guns are totally rediculous, especially when you combine them with the fact that the buffs can out turn ANY fighter in the game when they get to 28k and higher

Offline Tac

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?'s about buff guns for HT and Pryo
« Reply #5 on: March 30, 2001, 02:03:00 PM »
Hehe, im with ya on this cave. I almost always get single ping =total loss of engines, wings and tail booms.

But heck, after all this time, I doubt they will fix it. They dont seem to want to fix the 38 or buff guns. *shrug*. I just hope WB3 does better. I'll wait and see.

Offline Staga

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?'s about buff guns for HT and Pryo
« Reply #6 on: April 03, 2001, 05:40:00 AM »
imo these are good questions.

So punt.

Offline Fokker

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?'s about buff guns for HT and Pryo
« Reply #7 on: April 04, 2001, 10:38:00 PM »
Since we have no auto gunners in AH, and most buffs fly alone, the buff guns need to have some impact. If not, hardly any will fly buffs.

Buffs are still easy to kill if you know how. Those who complain hasnt learned how to down a buff. They are the ones attacking from the buffs 6, and that is stupid.

Offline Tac

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?'s about buff guns for HT and Pryo
« Reply #8 on: April 04, 2001, 11:34:00 PM »
psst... the buffs turn inside the nimblest fighters.

And any time a buff has snapshot hit my plane with one ping and broken off both wings, shot tail boom out and killed both engines... well, i'd say those guns have too much impact.

They only have range boost (or so HTC says). But you also got all possible guns (and those not possible too.. guess we can game the game, to hell with it) firing at you with perfect convergence at any range. Quite nice to hit someone with 8 .50 cals in the same spot.. kinda like having a jug aiming at you at convergence range all the time.

And you dont learn how to down a buff, its the gunner in the buff that didnt see you OR missed. If the gunner hits you, you are sure to be dead in first ping, or get a whole piece of your wing/severe damage at a slight touch of those guns.

Its also interesting to not how the 2 nose guns in turret in b26 kill another buff faster than the 4 nose guns in the b26 firing at same spot... and at a much, much longer range.

Offline Staga

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?'s about buff guns for HT and Pryo
« Reply #9 on: April 05, 2001, 05:16:00 AM »
Fokker my bomber-rank in tour 14 was 13:th with 32kills/9deaths in bombers.
I've also killed 81 of those and died 20 times while doing it.
I still think I know what I'm talking about.

If you read my post I was talking about scenarios: Are bomber's guns boosted in those?

Are there more things in AH which are boosted because of gameplay?

Offline CavemanJ

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« Reply #10 on: April 05, 2001, 02:20:00 PM »
 
Quote
Originally posted by Fokker:
Since we have no auto gunners in AH, and most buffs fly alone, the buff guns need to have some impact. If not, hardly any will fly buffs.

Buffs are still easy to kill if you know how. Those who complain hasnt learned how to down a buff. They are the ones attacking from the buffs 6, and that is stupid.

I'm verra aware of the weakspots in the guns of all the buffs.  I'm sure there are quite a few 'old timers' from the beta and first several tours who remember my time as a dedicated buff driver.  No better way to learn the weaknesses than to fly the kite/man the guns.

But knowing how to properly attack a buff dinnae mean squat when they routinely go above 30k.  From about 25k and up they can out turn any fighter in the game, even the vaunted Ta-152H-1.  But that's an issue for another thread.

Something has happened to the balance of the buff guns since 1.03-1.04.

Yello1

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« Reply #11 on: April 07, 2001, 07:55:00 AM »
Look Buff Guns are useful, they were effective, they were nasty. Why do you think they kept tail guns on B52 and the Bear long into the sixties?  But the BUff isn't one ping doom guys, not always nor even usually. I watched my guns make ten sparks on a Spitfire last night, and he flew away smoking and then came back and shot me down!!!  Ten fifty slugs into a spitfire! I didnae kin the bugger be so nasty!  Or maybe buff guns are not so tweaked as you think. I think, rather, that there is a wide random effect to gun damage and sometimes one ping from a 303 drops a B17 from the sky and sometimes 10 pings bounce off a fragile thing like a 109 or Spit.  Either that or there is a connection effect that is effecting how we perceive reality that is incorrect - ie we are hitting less than we think and we are being hit more than we think?

Offline Pyro

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?'s about buff guns for HT and Pryo
« Reply #12 on: April 07, 2001, 07:24:00 PM »
You should hear ever ping but sounds like there could be a bug there.  Have you ever asked the other guy how many times he hit you?  



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Offline GRUNHERZ

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?'s about buff guns for HT and Pryo
« Reply #13 on: April 07, 2001, 08:09:00 PM »
Hi

Pyro when I get hit by 50cal bomber fire I usually dont hear many pings, honestly the most accurate sound is one or two pings then whooosshhh cracckkk kinda like when you are hit by a large caliber cannon. I hear the same thing on my new computer as I did on my three year old one so im pretty sure its not a soundcard or other hardware issue.

thanks GRUNHERZ

Offline Tac

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?'s about buff guns for HT and Pryo
« Reply #14 on: April 07, 2001, 11:10:00 PM »
like I said, I do hear all the pings.. the first one or 2 then the loud CRACK then I hear the rest as I go down.

Buff pilot reports I receive a lot of hits and THEN break apart.

When I fly buffs its the same thing, I see them lit up like a x-mas tree, then blow up.