Author Topic: Spotting and identifying  (Read 376 times)

Offline Mika

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Spotting and identifying
« on: December 11, 2000, 07:08:00 AM »
Hi all!

Yesterday I played with all icons off. You have to get damn close to make sure if that is your friend or a brutal enemy  
That must have been 150m or something. I thought that can't be the best solution and thought about an easy way to make it better. Well, "easy" you know  

That an enemy plane at 15k (for example) is a black dot is really ok. I love that. It's also ok if these dots are still very small when you get closer (due to resolutions and that technical limits). But even if you are 600m right BEHINID your enemy you see just a black silhouette and that makes it impossible to identify (most of the time).
Now my suggestions:

What if you would use a planes colour to identify it if the resolution is not good enough today? For example a Yak and a Mustang... Mustangs are white and Yaks very dark. Both could be a black dot when they are far away. But what if the colour is changing to the correct mixture the closer you come? Let's say a mustang becomes dark grey at 5k, light grey at 2k and almost white at 1k (may be with some more versions of grey between all that). Then you would at least know that this in front of you can't be a Yak. That would make things easier in dogfights. We (LLv34) played a match against the 5 GIAP yesterday and only G-2 and La5 were in air. We had no icons and it would have been a big help if you could see the different colours earlier. I hope you know what I mean. It's hard to explain it.

The closer you come the better the colour of your enemy's plane. Black if far away and the right colour if very close... and that could change all the time when you get closer and closer until you see it perfect.

I have no idea if someone can realize that because I have no clue about programming but to me (and I know NOTHING   ) it sounds like a pretty simple solution for a may be bigger problem (at least for me).

Please let me know what you think about that.


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Ylikersantti Mika
Lentolaivue 34

[This message has been edited by Mika (edited 12-11-2000).]

Offline SKurj

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Spotting and identifying
« Reply #1 on: December 11, 2000, 11:15:00 AM »
At long range the sun reflecting off the mustang would make it lighter as its a reflective finish (kinda)
One note...  I can ID a mustang at 7k+ range in the MA.  With the exception of the buffs I think its the only fighter I am able to do this.  The 51 is not just a black dot at 7-8k from my POV.  Its a black dot and a light grey/white dot.  Soon as i get some webspace setup I'll post this..  
Personally I'd rather just see dots not black, but the predominant colour of the aircraft.

AKSKurj

Offline Mika

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Spotting and identifying
« Reply #2 on: December 12, 2000, 06:07:00 AM »
What resolution do you use?
Because I've heard that this works only with resolutions higher than 800x600 (what I have  )

Mika

Offline SKurj

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Spotting and identifying
« Reply #3 on: December 12, 2000, 07:38:00 AM »
1024 x 768 16 bit colour, runs better for me than 800x600.

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Offline LLv34_Snefens

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Spotting and identifying
« Reply #4 on: December 12, 2000, 09:01:00 AM »
I can't tell for sure if it is a mustang at those 8-9K, but I can see that dot is white and then I know it is either the P-51, P47D30, Typhoon (dunno why, but sometimes its light at distance) or P38. I can also tell difference between bombers and fighters at that distance and using zoom I can sometime even ID the bombers further.

Certain angles its just hard to tell difference to planes. In the fight that Mika mentions we had 109G2vsLa5, and when coming from dead six it is very hard to tell the difference. Looking at them from front it was easier to tell difference (spinner of G2 and generally the difference between engine cowling of the two.

I am using 1280x1024(32bit)
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline LLv34_Snefens

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Spotting and identifying
« Reply #5 on: December 12, 2000, 09:06:00 AM »
When I was using my old PII-300@333, 128MB RAM and Voodoo2 12MB my Res was 1024x768(16bit).

Had mid 20's in level flight. Lowlevel dogfights about 15.
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline Weave

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Spotting and identifying
« Reply #6 on: December 12, 2000, 11:47:00 AM »
  Mika if you are doing this in the MA, identifying the plane type is not a good method of determining weather or not it is an enemy you are about to shoot down (open plane set and all). But with killshooter you'll only be hurting yourself anyway.

Weave

Offline Mika

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Spotting and identifying
« Reply #7 on: December 12, 2000, 12:16:00 PM »
Killshooter is no option!
It happened also in the WW2 and then it should happen in any arena too. Escpecially if two squadrons are competing in a H2H  

I really would like to see a better solution of this problem.


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Ylikersantti Mika
Lentolaivue 34

Offline SKurj

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Spotting and identifying
« Reply #8 on: December 12, 2000, 12:28:00 PM »
Snefens... a single V2 won't do 1024x768... unless there's a hack out there...
Oh yeah and I also noticed that what I described for the 51 does apply to the 47d30 and 38 as well.
Will have to look closer at the typh.
A buff can be id'd as such from 8k in 1024 as well.

AKSKurj


Offline LLv34_Snefens

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Spotting and identifying
« Reply #9 on: December 12, 2000, 02:57:00 PM »
I couldn't choose 32bit with my voodoo2 but no problem with my 1024 view. I can't remember for sure but I think I could also choose 1280.
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline Karnak

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Spotting and identifying
« Reply #10 on: December 12, 2000, 04:02:00 PM »
Snefens,

I single Voodoo 2 doesn't have enough memory to do 1024x768.  Do you have an SLI setup with two of them?

As you noted, the Voodoo 2 (Like the 1 and 3) cannot do more than 16bit color.

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Offline LLv34_Snefens

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Spotting and identifying
« Reply #11 on: December 12, 2000, 05:39:00 PM »
Hmm, I had a 8MB Diamond Fire 1000GL Pro or somthing to that extent as my primary video card besides the Voodoo2 I used for 3d-acceleration only. The diamond WAS able to accelerate too, but not as well as the voodoo. I had always thought the Voodoo worked independant of the Diamond, but now I see they might have worked together.

It was my first PC and pretty much composed by the store so I had no idea how it worked.
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

PJ

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Spotting and identifying
« Reply #12 on: December 13, 2000, 05:28:00 AM »
I'm confused; I use a C/L V2 with my Matrox G200 and always use 1024x768 resolution on a 17 inch monitor with no problems. Are you guys saying this should be impossible?

Offline Maniac

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Spotting and identifying
« Reply #13 on: December 13, 2000, 08:13:00 AM »
I know Warbirds have had different colours of the enemy "dots" depending of what type of AC it is.

Why HTC have not come around to doing this yet i dunno...



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Offline snafu

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Spotting and identifying
« Reply #14 on: December 13, 2000, 12:26:00 PM »
Hi All,
Hey now I'm confused, I have exactly the same setup as PJ and Guess what I run 1024 x 768 as well with no problems

TTFN
snafu