Hi all!
Yesterday I played with all icons off. You have to get damn close to make sure if that is your friend or a brutal enemy

That must have been 150m or something. I thought that can't be the best solution and thought about an easy way to make it better. Well, "easy" you know

That an enemy plane at 15k (for example) is a black dot is really ok. I love that. It's also ok if these dots are still very small when you get closer (due to resolutions and that technical limits). But even if you are 600m right BEHINID your enemy you see just a black silhouette and that makes it impossible to identify (most of the time).
Now my suggestions:
What if you would use a planes colour to identify it if the resolution is not good enough today? For example a Yak and a Mustang... Mustangs are white and Yaks very dark. Both could be a black dot when they are far away. But what if the colour is changing to the correct mixture the closer you come? Let's say a mustang becomes dark grey at 5k, light grey at 2k and almost white at 1k (may be with some more versions of grey between all that). Then you would at least know that this in front of you can't be a Yak. That would make things easier in dogfights. We (LLv34) played a match against the 5 GIAP yesterday and only G-2 and La5 were in air. We had no icons and it would have been a big help if you could see the different colours earlier. I hope you know what I mean. It's hard to explain it.
The closer you come the better the colour of your enemy's plane. Black if far away and the right colour if very close... and that could change all the time when you get closer and closer until you see it perfect.
I have no idea if someone can realize that because I have no clue about programming but to me (and I know NOTHING

) it sounds like a pretty simple solution for a may be bigger problem (at least for me).
Please let me know what you think about that.
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Ylikersantti Mika
Lentolaivue 34
[This message has been edited by Mika (edited 12-11-2000).]