Author Topic: Emulating Triplehead for AH  (Read 1085 times)

Offline grimmers

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Emulating Triplehead for AH
« on: August 05, 2008, 06:46:23 AM »
This post explains how to emulate triplehead functionality for AH.

To do so requires a TH2Go box, Nvidia card and Track IR (and 3 lcd monitors – doh!).

As some of you may know, WB recently introduced support for the Matrox TH2Go, allowing widescreen display over 3 monitors. As it turns out, a similar effect can also be achieved in WB with Softth (subject to hardware requirements) without the need for the Matrox TH2Go box.

It set me thinking about AH and I thought you might be interested to see the rambling and deranged results.

AH II restricts horizontal field of view to approximately 90 degrees (less if zoomed). The vertical field of view is scaled according to the fixed horizontal 90 degree setting. In other words, if you use a Matrox TH2Go with AH, you still get a horizontal fov of 90 degrees; just a much narrower vertical band; most of the instrument panel will be cut off and so is space above the canopy. Aesthetically it is pleasing to see more detail spread across three monitors but there is a significant functional disadvantage with the reduced vertical fov.

Softth is barely better than TH2Go in AH and still unplayable. It is worth mentioning one configuration setting which forces the primary display to expand to 3x fov but this doesn’t help solve the problem in AH. There are numerous display glitches. Whilst the landscape appears ok (albeit with patchwork errors at the margin) objects drawn onto the landscape rotate at the wrong rate (because AH doesn’t know the landscape itself has been streteched). As a plane manoeuvres, icons and trees are all over the place. There are also goldfish bowl issues. A non-starter then.

Ok. So what does work?

Well, to begin with, it has long been possible to obtain a better vertical FOV in AH by rotating a LCD monitor into the vertical (i.e. from 4:3 to 3:4 or 5:3 to 3:5). Because the horizontal fov is always fixed at 90 degrees in AH, the vertical fov is thereby enhanced. If you have a high resolution monitor (for arguments sake a 30”, 2560 x 1600) the reduced horizontal pixel count doesn’t matter too much in rotation and AH is perfectly playable. Indeed, I should have thought that most AH pilots with medium or high end LCD monitors would see a benefit from this simple adjustment, if their monitor can be rotated. If your monitor does not support rotation but you have an Nvidia card, the rotation can still be achieved through Nvidia advanced display settings, albeit that you then have to figure how safely to rotate your monitor physically and keep it propped it up on the desktop

Now what if you have a TH2Go and an Nvidia GPU? Here, it starts to get more interesting… First, set up the TH2Go into a three monitor desktop (say) 3840 x 1024. Second, use the advanced Nvidia settings to rotate the entire thing through 90 degrees, into 1024 x 3840. Be warned that you will now have a very odd looking desktop and using a mouse becomes counter-intuitive; I twist my mouse through 90 degrees at this stage to confirm settings and navigate. Third, fire up AH in 1024 x 3840 resolution (you may need to cold reboot and or adjust the video configuration file in AH (“video8”) so that the 1024 x 3840 resolution is offered). Once you are in, you should have a 90 degree fov and an exceptionally large vertical fov, over three monitors. Everything seems to work correctly and the only problem is how then to rig three monitors in a vertical array. I suppose you could glue your chair onto a side wall. Personally, I prefer to dispense with the “bottom” monitor (mainly showing the cockpit floor) and retain the center and top monitors  This IMHO is a perfectly playable setup for AH.

And what if you have a TH2Go, an Nvidia GPU and a Track IR that recognises roll? (Obviously, you are spending far too much money on gadgets…). However, you can then emulate an expanded 270 degree horizontal fov. Leave the desktop monitors in a conventional TH2Go desktop array. Then follow the steps to get yourself AH in 1024 x 3840 with Track IR fired up as well and launch yourself in a plane. The cockpit will be at right angles to your head. Rotate your head slightly and – still holding your head at a slight angle – press F12 to calibrate the Track IR at that spot. When you return your head to a normal posture the cockpit will unwind the rotation. With trial and error you can get the rotation to unwind perfectly, matching a normal 270 degree cockpit view. Et voila!

There are, of course, some technical hitches. All the icons, text and GUI are still at 90 degrees to your los and unreadable during flight. And if you need to recalibrate the Track IR in flight, you have got a major task on your hands. Twisting your neck to achieve correct calibration is an own risk activity. Don’t blame me if your head comes off, etc.

Wouldn’t it be easier if the nice people at HTC followed the lead of Warbirds and simply allowed multimonitor support?

All grateful financial donations and offers of female companionship to the Royal Hospital Chelsea, please. All complaints and requests for technical support to No 10 Downing Street.

Kind regards

grimmers.
« Last Edit: August 05, 2008, 07:09:40 AM by grimmers »

Offline Fulmar

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Re: Emulating Triplehead for AH
« Reply #1 on: August 05, 2008, 10:43:38 AM »
Interesting.

I do run dual monitors but I would not use the 'panview' setup because I use two different LCDs (20" Viewsonic and a 17" Hercules).  But man it would be handy if I could use the clipboard/gauges on my 17" screen (similar to Supreme Commanders use of a 2nd screen to view the strategy map).
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Offline BoilerDown

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Re: Emulating Triplehead for AH
« Reply #2 on: August 05, 2008, 01:01:33 PM »
So wait... with my Widescreen monitor I'm cheating myself out of some up and down vision while gaining nothing in horizontal vision?
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Offline Fulmar

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Re: Emulating Triplehead for AH
« Reply #3 on: August 05, 2008, 01:09:23 PM »
So wait... with my Widescreen monitor I'm cheating myself out of some up and down vision while gaining nothing in horizontal vision?

You didn't know this?
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Offline BoilerDown

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Re: Emulating Triplehead for AH
« Reply #4 on: August 05, 2008, 03:41:26 PM »
You didn't know this?

Nope I sure didn't!


So the question is... if I were to sell off my widescreen monitor to one of my friends (there's always someone wanting to buy my old gear ;) ), what are some of the best NON-widescreen flatpanels for gamers... preferably with a horizontal resolution similar to the 1650 rez widescreen I have now, and with an actual width of 19 inches or less?

A quick review search reveals the HP LP2065 as getting high marks... but there's a chance you'll get a slower panel instead of the "ok" one... (details:  http://www.hardforum.com/showthread.php?t=1162417&highlight=LP2065 ).

TN film LCDs are the fastest from what I'm reading... best for gaming... but I'm coming up empty on trying to find them in non-widescreen sizes with a high native resolution.

I can find 21" 4:3 panels... they are typically 18"-18.5" in width which is perfect, but they all seem to use slower technology not suited to gaming.

Can anyone make a good recommendations?
Boildown

This is the Captain.  We have a lil' problem with our entry sequence so we may experience some slight turbulence and then... explode.

Boildown is Twitching: http://www.twitch.tv/boildown

Offline grimmers

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Re: Emulating Triplehead for AH
« Reply #5 on: August 05, 2008, 04:37:12 PM »
I'd certainly be interested on the 4:3 panel recommendations.  Widescreen is taking over the world, so it seems...

However, before trading in and/or parting with your hard earned £s, it would be worth checking that you can't flip your widescreen into the vertical for AH and live with the result (fewer pixels across the horizontal fov but greater vertical fov).  Even if this feature is not supported on the monitor itself, you can achieve the same result thrugh some GPU software, e.g. nvidia.

If money were no object and you were determined to get a 4:3 replacement, you might want to consider a projector... :)

Kind regards

grimmers

edited: for talking nonsense about an lcd that was actually widescreen and probably rubbish

 
« Last Edit: August 05, 2008, 04:41:08 PM by grimmers »

Offline grimmers

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Re: Emulating Triplehead for AH
« Reply #6 on: August 06, 2008, 01:29:37 AM »
In this thread, the ASUS VW222 gets a thumbs up but who knows

http://forums.megagames.com/forums/showthread.php?t=56206


Sadly, this comment is rubbish but its too late to edit the post...

The ASUS VW is a widescreen format and gets slated in reviews elsewhere :cry Apologies.

Kind regards

grimmers

Offline BoilerDown

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Re: Emulating Triplehead for AH
« Reply #7 on: August 06, 2008, 08:49:56 AM »
I'd certainly be interested on the 4:3 panel recommendations.  Widescreen is taking over the world, so it seems...

However, before trading in and/or parting with your hard earned £s, it would be worth checking that you can't flip your widescreen into the vertical for AH and live with the result (fewer pixels across the horizontal fov but greater vertical fov).  Even if this feature is not supported on the monitor itself, you can achieve the same result thrugh some GPU software, e.g. nvidia.

If money were no object and you were determined to get a 4:3 replacement, you might want to consider a projector... :)

Haha no I'm not rich and a projector just wouldn't fit... besides fraking with my Track IR I need something that will fit in the 19 inch horizontal space that I have available :D .  This also means I can't use my widescreen as a secondary monitor... I just don't have room for both.  And its way too nice to allow it to collect dust.  Turning a monitor 90 deg is an interesting idea but I don't think I could stand it when not playing Aces High.

Unless someone has a better solution I think I'm going to see if any of my friends wants to buy my widescreen and then if so... get that HP LP2065.  It seems to be the best of the 20" 4:3 monitors I've been able to find.

The other option is a 19" 1280x1024 monitor... that aspect is actually 5:4, which makes it even better in the vertical dimension for Aces High... but that would cost me 370 pixels in horizontal resolution and its a screen real-estate downgrade instead of upgrade... don't think I could deal with that.  1280x1024 monitors seem to top out at 19", no larger.
Boildown

This is the Captain.  We have a lil' problem with our entry sequence so we may experience some slight turbulence and then... explode.

Boildown is Twitching: http://www.twitch.tv/boildown

Offline HomeBoy

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Re: Emulating Triplehead for AH
« Reply #8 on: August 06, 2008, 10:35:17 AM »
Boildown,
Can't you run your monitor in 4:3 aspect mode?  A lot of monitors have an "automatic aspect" detection option that senses when you want to go "normal" (4:3) or widescreen.  If your monitor doesn't support that, your video driver likely (nVidia certainly does) can control that.  The only time your monitor switches in to 4:3 mode is when you launch the game.  It stays in widescreen otherwise.  I also play Flight Simulator X which is a widescreen game and it stays in widescreen when I launch it.  I can't imagine that you would have to actually buy a 4:3 monitor to accomplish this.  In my case, I have an Acer P241 which is a 24" widescreen with a native resolution of 1900x1200.  One of the monitor options is "Aspect" which causes the monitor to switch to a 4:3 resolution in games (e.g. Aces High) that don't support a widescreen format.  I set my resolution to 1600x1200 in game and it looks great because it's still at native resolution.  You get the black bars on the side but that's way better than losing 20% in the vertical.  You should check in to that before you go off looking to spend money.  Here is what AH looks like on my monitor at 1600x1200:

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Offline BoilerDown

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Re: Emulating Triplehead for AH
« Reply #9 on: August 06, 2008, 10:45:30 AM »
Thanks for that... yeah I think I'm going to try the black bars and see if its ok... my current screen is a 20" widescreen running on a 8800GT, so one way or another it should work... its just a matter of if I'm ok with sacrificing screen size.
Boildown

This is the Captain.  We have a lil' problem with our entry sequence so we may experience some slight turbulence and then... explode.

Boildown is Twitching: http://www.twitch.tv/boildown

Offline HomeBoy

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Re: Emulating Triplehead for AH
« Reply #10 on: August 06, 2008, 12:45:30 PM »
Thanks for that... yeah I think I'm going to try the black bars and see if its ok... my current screen is a 20" widescreen running on a 8800GT, so one way or another it should work... its just a matter of if I'm ok with sacrificing screen size.


You're NOT sacrificing any screen size by setting up "automatic aspect!"  If you set it to widescreen, then you are!   (In fact you're losing 20% in the vertical).  If you go 4:3, you're simply cutting the width (which AH doesn't use anyway) down to a normal aspect.  In other words, in my case, running my monitor in "normal" aspect means the 1900 pixels in width reduces down to 1600 pixels.  Since AH doesn't use the extra width, you just get black bars.  If you get a 4:3 monitor, all you're doing is replacing the black bars with the "actual" edges of the monitor.  Personally I'd rather have the black bars since the desktop and FSX will use the full 1900 pixels.

You're using an nVidia driver so you can definitely set this up in the video driver.  I don't recall what the option is.  BaldEagle tipped me off to it so maybe he'll chime in here and refresh my memory.  I ended up using the monitor setting instead but it doesn't matter which way you do it.

Hope I'm explaining this well.  I sure wouldn't unload that widescreen monitor.  Trust me, it's just a setup problem.  There are too many non-AH reasons to get this figured out.

Good luck
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Offline BoilerDown

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Re: Emulating Triplehead for AH
« Reply #11 on: August 06, 2008, 04:02:18 PM »
You're NOT sacrificing any screen size by setting up "automatic aspect!"  If you set it to widescreen, then you are!   (In fact you're losing 20% in the vertical).  If you go 4:3, you're simply cutting the width (which AH doesn't use anyway) down to a normal aspect.  In other words, in my case, running my monitor in "normal" aspect means the 1900 pixels in width reduces down to 1600 pixels.  Since AH doesn't use the extra width, you just get black bars.  If you get a 4:3 monitor, all you're doing is replacing the black bars with the "actual" edges of the monitor.  Personally I'd rather have the black bars since the desktop and FSX will use the full 1900 pixels.

Well that depends how you look at it.  I look at it like follows:  My computer setup has a 19" x 21"-ish box, where 19" is the horizontal, to fit a monitor into.  My 20" (diagonal) widescreen fits in that space.  If I box out the left and right edges and run that monitor at 1280x1024, I'm sacrificing 2-3 inches in the horizontal to gain nothing in vertical, in real life size, but gaining vertical inside the game (but everything is smaller).  I can't just go buy a 26" widescreen and use the same trick to run at 1600x1200, it won't physically fit in the space I have.
Boildown

This is the Captain.  We have a lil' problem with our entry sequence so we may experience some slight turbulence and then... explode.

Boildown is Twitching: http://www.twitch.tv/boildown

Offline grimmers

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Re: Emulating Triplehead for AH
« Reply #12 on: August 07, 2008, 05:07:03 PM »
Well I can't say no one is checking the forums and listening to the community :)

Co-incidence or brilliance.  You decide!

Thanks to HTC team for implementing widescreen in next version.  I'll be opening an account.

Kind regards

grimmers

Offline Chalenge

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Re: Emulating Triplehead for AH
« Reply #13 on: August 07, 2008, 10:43:06 PM »
Been flying a 48" for a long time. Cant wait to see the new release.
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Offline caldera

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Re: Emulating Triplehead for AH
« Reply #14 on: August 07, 2008, 11:18:52 PM »
Been flying a 48" for a long time. Cant wait to see the new release.

48"!!!  Thurston Howell III, I presume.  :)
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