I need someone with a 3D modelling/skin understanding to help me understand a concept in AH.
Take a look at this image. It is a simple P-38J skin I made by filling the .bmp file entirely with a single shade of bluish gray. The only other thing included the .bmp file is the panel lines layer. You can easily see the dull, matte finish in areas corresponding to where antiglare olive drab or flat black paint would be applied (labelled 'A'). I did nothing in the skin file to make these areas stand out, but they clearly do.
How is this effect produced?
My understanding via Skuzzy is that AH allows planes to have one and only one material (whose properties are governed by the parameters in the material.txt file). But this image clearly shows areas with two different specularities (A and B).
Is it possible this effect is accomplished by leaving sections of the 3D model skin material as "undefined", rather than assigning it a material - so that this skin area is ungoverned by the properties encoded in the material.txt file?
Some component underlying the skin .bmp is allowing the appearance of two different specularities on the same skin and I'm trying to understand how it is accomplished. Is there anything else besides the 3D model where this information could be encoded?
Thx help