Author Topic: HTC: long range dots are way too easy to see  (Read 546 times)

Offline Citabria

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HTC: long range dots are way too easy to see
« on: July 24, 2001, 07:39:00 AM »
way to easy
Fester was my in game name until September 2013

Offline Eagler

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HTC: long range dots are way too easy to see
« Reply #1 on: July 24, 2001, 07:46:00 AM »
it's those beadie eyes you have fester  :)
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Offline eskimo2

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HTC: long range dots are way too easy to see
« Reply #2 on: July 24, 2001, 10:56:00 AM »
Agree,
with both Cit and Eagler.

eskimo

Offline xHaMmeRx

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HTC: long range dots are way too easy to see
« Reply #3 on: July 24, 2001, 10:58:00 AM »
ya. let's get rid of dar and make is so you can only see bogies at short range.  Then we could all fly around wondering where everybody else is.  :rolleyes:

Sorry for the sarcasm. I feel bad about it.  Wait....OK, I'm over it now   :D

Seriously, though, one thing at a time and see what the impact is.

HaMmeR

Offline Starbird

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HTC: long range dots are way too easy to see
« Reply #4 on: July 24, 2001, 10:59:00 AM »
I have to agree too. They should change color to blend in with the sky/terrain.

Unless they're big shiny bare aluminum birds.  :)

Offline hblair

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HTC: long range dots are way too easy to see
« Reply #5 on: July 24, 2001, 04:33:00 PM »
Agreed.

Offline hblair

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HTC: long range dots are way too easy to see
« Reply #6 on: July 24, 2001, 04:36:00 PM »
Would br nice if the transitions they go through as you get closer could be smoothed, at times when you're closing in on them, they can get way "warpy".

Offline DeeZCamp

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HTC: long range dots are way too easy to see
« Reply #7 on: July 24, 2001, 04:41:00 PM »
while were at it, lets get rid of ICONS too  :)

Icons ruin ACM in close..

and lets please add a REALISTIC sun effect.. you know the kind you see in the likes of "Serious Sam" (First Person Shooter)

Thanks -Deez  ;)

Offline Professor Fate

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HTC: long range dots are way too easy to see
« Reply #8 on: July 24, 2001, 06:43:00 PM »
Agree it's easier to spot a C47 as a dot way out there than it is close up when has hills in the background.

Offline GRUNHERZ

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HTC: long range dots are way too easy to see
« Reply #9 on: July 24, 2001, 09:46:00 PM »
I disagree.

Good pilots could see out very very far, even identify the type.

I remember Yeager recounting a story where he ID'd and counted a  formation of Ju88 or Me110 at very long range, before some of the less experienced pilots even became aware of them.

Ive also read of similar accounts of German and Japanese pilots.

As for dots in AH specifically, i dont think they are bad at all.

You can eaily miss them over dark terrain and water. Often all I notice is their motion or icon and not the dot itself.

As for shiny surface reflections like those on USAAF natural metal fighters, It be nice to add them but I cant see how that would change much, especially with the IMHO 100% neccesary icon system that all sims have in some form or another.

Offline Midnight

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HTC: long range dots are way too easy to see
« Reply #10 on: July 24, 2001, 10:37:00 PM »
At the very least, the dots at long range should be the base color of the plane that it is reprsenting

I.e..

Green dots for C-47, P-51B, P-47D-11/25, etc.

Blue bots for F6F, F4U, TBM, etc.

Gray gots for P-51D, B-17G, P-38L, etc.

I think it would be nice to have them fade in from the background color, but I think the game engine wouldn't be able to handle it, as it would have to know the exact angle you see the contact from and then know if it was against the sky, clouds, or ground. If against the ground, I don't think this would be possible, as the engine doesn't take into account the terrain textures that are totally seprate.

Offline Zigrat

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HTC: long range dots are way too easy to see
« Reply #11 on: July 25, 2001, 12:25:00 AM »
agree with midnight
id like to see the dots be the base color of teh airplane

Offline Tac

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HTC: long range dots are way too easy to see
« Reply #12 on: July 25, 2001, 08:17:00 AM »
And to add to that, please get rid of the laser rangefinder in the icons! WW2OL has a GREAT icon system, it would RULE to have it in AH. Distance measured by the icon visibility...no more d6.0 "im diving on you" billboard.. you wont actually see a neon sign until its at d1.0!

Offline AKSWulfe

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HTC: long range dots are way too easy to see
« Reply #13 on: July 25, 2001, 08:24:00 AM »
Quote
Originally posted by Tac:
And to add to that, please get rid of the laser rangefinder in the icons! WW2OL has a GREAT icon system, it would RULE to have it in AH. Distance measured by the icon visibility...no more d6.0 "im diving on you" billboard.. you wont actually see a neon sign until its at d1.0!


No thanks. Doesn't sound like fun considering each and every side has the exact same planeset. "Oooo La7..." Get into firing distance "Crap he's on MY side"

What a waste of time that would be.

"Would br nice if the transitions they go through as you get closer could be smoothed, at times when you're closing in on them, they can get way "warpy"."

You mean like the D3.6-D3.7 transition and such? Those are points in the code where it's changing from "low" to "medium" to "high" update rates on that player's airplane. HT said what we have right now is the best, the "fixes" he's tried have proven worse than it being "broken".
-SW

Offline AcId

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HTC: long range dots are way too easy to see
« Reply #14 on: July 25, 2001, 08:51:00 AM »
Can mine be transparent please....I get shot down way too much for my liking.  :D And not the wonderwoman jet either, cuz then you'd be able to see me in my underwear, I'm talking about full cloaking here. And I don't wanna have to de-cloak to fire...thats crap. *Ding* gotta go the muffins are ready.   :p