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pickle button
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Topic: pickle button (Read 200 times)
rosco-
Copper Member
Posts: 195
pickle button
«
on:
December 15, 2000, 09:25:00 AM »
Is something brand w has that I would sure like to see here. salvoing say 4 or 5 rockets and being able to hit the pickle button and then drop 1 egg instead of all of em would be a nice feature.
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Maverick
Plutonium Member
Posts: 13958
pickle button
«
Reply #1 on:
December 16, 2000, 03:42:00 PM »
Change your salvo option. Use the .salvo 1 command. You can set it to fire as many as you want (or as the plae holds).
Mav
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Dinger
Silver Member
Posts: 1705
pickle button
«
Reply #2 on:
December 16, 2000, 04:43:00 PM »
Mav, take rosco's example. You have 2 eggs and 6 rockets. You set .salvo 3, and choke off three rox. You then switch to bombs, and unless you're really fast, you gotta fire 'em both.
What he's asking for is a one-key command to enable or disable salvo.
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LJK Raubvogel
Guest
pickle button
«
Reply #3 on:
December 16, 2000, 05:15:00 PM »
That would be a nice feature.
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SKurj
Gold Member
Posts: 3630
pickle button
«
Reply #4 on:
December 17, 2000, 03:14:00 AM »
Program a macro into yer controller if it supports the feature
AKSKurj
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Dinger
Silver Member
Posts: 1705
pickle button
«
Reply #5 on:
December 17, 2000, 08:14:00 AM »
Uh, there are workarounds, but they don't make the request superfluous, especially because that macro has to be at least two commands (salvo 1 and salvo n), and, if you use variable salvos like I do, probably several more.
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rosco-
Copper Member
Posts: 195
pickle button
«
Reply #6 on:
December 17, 2000, 12:08:00 PM »
Pluss I dont have any buttons left on my stick. they are all used up.
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