HiTech;
I can't compliment you enough on the progress this game is making, BUT, at the same time a lot of these things only seem to be documented in patch notes. I have a batch of friends who are daunted by all the kinds of little 'bits' that aren't written anywhere "official" since there's no obvious way to know whether you know them all...
First example: it would be nice if the industrial facilities of a country were marked on the map with small green 'x's. That way novice players would ask "What do the Xs on the map mean"? At the minute people by and large don't KNOW that their country has a refinery, so bombers are allowed to bomb the crap out of them with impunity... They CERTAINLY don't realise that it has an effect on their fuel production. Flip side: They have NO IDEA that they can use this strategy in their tactics.
The other is the "WTF do I do now"?
I've seen at least 10-12 people that I can think of who have arrived in the Main Arena because they couldn't figure out how to get started *offline*, but HAVEN'T gotten the help they needed because there was a war going on at the time (yeah, most do get the help, but I'm seeing a lot not).
Suggestion: How about 'first time' dialogs. All you need to remember is which 'position' it is like 'tower' or 'b26 cockpit' or 'lancaster gunner' or 'bombadier'.
Write a function which looks up the key / joystick buttons mapped to a particular function and displays something like:
Use the z-axis on your joystick to
or
Press b or joystick button 5 to
or
You don't have a key or joystick mapping to
Create a script for macro-substitution on 'first time' text files, and then
create a 'dialogs' directory, and populate with files like
b26cp.dlg (b26cockpit)
twr.dlg (tower)
maprm.dlg (map room)
lancgun.dlg (lancaster gunner)
tbmbmb.dlg (tbm bombadier)
These dialogs could explain a little about the vehicle, describe some of the things you can press or do (e.g in the tower explain that you can press ESC to bring up or hide the clipboard, that you click on 'Hangar' on the clipboard to choose your aircraft, and that you click on the little [N] or buttons to choose your runway for takeoff; or in the B26 explain that to drop your bombs you press %%BOMBADIER_VIEW%% to go to the bombadier view. The b26bmb.dlg would explain you need your doors open to drop bombs, that you press and hold '0' to look down the scope, and that you can zoom your scope in or out by pressing 'z' for zoom and then useing [ and ] to change the level of zoom).
It might take a while to generate all the text, but I'm sure plenty of players will be willing to donate stuff.
In fighters you could explain a little about each aircraft, "this is an FW190, it's not a turnfighter mate". But you might also want a first time dialog for the cockpit, period.
Purpose of all this is to break the little 2-mile steep vertical rise that is developing at the foot of Aces High's learning curve. I wanna see people a little less intimidated by the knowledge base that seems to be required just to get started

Oliver