Author Topic: Time for Some Q and A: beginning with the Basics  (Read 681 times)

Offline TequilaChaser

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Time for Some Q and A: beginning with the Basics
« on: August 10, 2008, 09:48:29 PM »
NOTE: all seasoned flyers who consider them selves seasoned vets of Aces High please refrain from answering until at least 4 or 5 newer up and coming Players have a chance to answer, Thank You ~SALUTE~

1st Question:
what is considered to be a Fighter/Attack type Plane's Combat Flight Performance Envelope:


2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?

3rd Question:
describe/define a Instantaneous turn?

4th Question:
describe/define a Sustained turn?

5th Question: ( 2 part question )
what causes a stall?      (2nd Part ) if the stall is not corrected what happens next?
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline CAP1

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Re: Time for Some Q and A: beginning with the Basics
« Reply #1 on: August 10, 2008, 10:24:06 PM »
NOTE: all seasoned flyers who consider them selves seasoned vets of Aces High please refrain from answering until at least 4 or 5 newer up and coming Players have a chance to answer, Thank You ~SALUTE~

1st Question:
what is considered to be a Fighter/Attack type Plane's Combat Flight Performance Envelope:


2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?

3rd Question:
describe/define a Instantaneous turn?

4th Question:
describe/define a Sustained turn?

5th Question: ( 2 part question )
what causes a stall?      (2nd Part ) if the stall is not corrected what happens next?

TC...been flying for about 2 years.....should i hold off? i know a couple of these, but don't want to spoil what you're trying to do?

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Offline Yossarian

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Re: Time for Some Q and A: beginning with the Basics
« Reply #2 on: August 10, 2008, 10:27:00 PM »
NOTE: all seasoned flyers who consider them selves seasoned vets of Aces High please refrain from answering until at least 4 or 5 newer up and coming Players have a chance to answer, Thank You ~SALUTE~

I don't think I fit into that category, so here goes (I've only been flying for about a year in Aces High, and get shot down ALL the time):

1st Question:
what is considered to be a Fighter/Attack type Plane's Combat Flight Performance Envelope:

I don't really understand the question, but I'll assume you mean what sort of flight envelope do most Fighter/Attack planes have.  If so, IMO a fighter/attack plane will have a flight envelope with relatively high manoeuverability, and high speeds and high(-ish) climb rates.  In addition, they would tend to be smaller aircraft (possibly leading to a higher wing loading?).

2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?

A lift vector is the direction (technically vector) in which the lift force produced by airflow over the aeroplane's wings acts.  For more details, see http://www.av8n.com/how/

3rd Question:
describe/define a Instantaneous turn?

An instantaneous turn is a turn in which your sustained turning rate etc does not matter, as you have no intention of continuing to turn in an instantaneous turn.  In other words, I don't really know.

4th Question:
describe/define a Sustained turn?

Please see my answer to the 3rd question, but replace 'instantaneous' with 'sustained', and vice versa.  In addition, please replace the 'no' with 'the', and add 'matters in the initial part of your turn' after 'turning rate', and remove 'etc does not matter'.

5th Question: ( 2 part question )
what causes a stall?      (2nd Part ) if the stall is not corrected what happens next?

a)    A stall is caused by a breakup of the airflow over the wings of the aircraft.  This is caused by the airspeed becoming too low, or in an 'accelerated stall', by the pilot attempting to make too hard a manoeuver, which also causes a breakup of the airflow over the wings.

b)   Either type of stall results in a breakup of the airflow over the control surfaces of your aircraft, which in turn causes a loss of control.




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Offline Shane

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Re: Time for Some Q and A: beginning with the Basics
« Reply #3 on: August 11, 2008, 03:36:32 AM »
NOTE: all seasoned flyers who consider them selves seasoned vets of Aces High please refrain from answering until at least 4 or 5 newer up and coming Players have a chance to answer, Thank You ~SALUTE~

1st Question:
what is considered to be a Fighter/Attack type Plane's Combat Flight Performance Envelope:

there is no envelope... there is only do or not do...


2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?

how far they can rest their belly on the desk and still be able to use the keyboard?

3rd Question:
describe/define an [sic] Instantaneous turn?

boss/wife ack incoming?

4th Question:
describe/define a Sustained turn?

eyeballing the tv in the corner?

5th Question: ( 2 part question )
what causes a stall?  having the stall limiter off.    (2nd Part ) if the stall is not corrected what happens next?  you eat dirt.
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Offline CAP1

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Re: Time for Some Q and A: beginning with the Basics
« Reply #4 on: August 11, 2008, 09:47:30 AM »
NOTE: all seasoned flyers who consider them selves seasoned vets of Aces High please refrain from answering until at least 4 or 5 newer up and coming Players have a chance to answer, Thank You ~SALUTE~

1st Question:
what is considered to be a Fighter/Attack type Plane's Combat Flight Performance Envelope:

i would think this to define the conditions in which you will have the best chance of sruvival in any given situation.

2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?

lift vector is basically keeping the centerline of your aircraft pointed the way you want it to be going.

3rd Question:
describe/define a Instantaneous turn?i would have to say this is the first 90 degrees of your turn. it is what your aircraft can do immediatly after rolling into this turn, for about the first 90 degrees.

4th Question:
describe/define a Sustained turn?

this i think would be maintaining a turn past the first 90 degrees. the aircraft starts to lose significant speed at this point, and it will continue to deterioriate as you maintain this turn.

5th Question: ( 2 part question )
what causes a stall?anything that causes your wing to exceed its critical angle of attack, regardless of speed.       (2nd Part ) if the stall is not corrected what happens next?that depends. if one wing stalls before the other, then you're going into a spin. correct with aielrons, and you'll only succeed in dragging yourself further into the spin. if it's a straight ahead stall, and both winfs stall together, then your nose will drop, and most likely, the aircraft will almost recover itself.


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Offline j500ss

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Re: Time for Some Q and A: beginning with the Basics
« Reply #5 on: August 11, 2008, 11:10:25 AM »
Well I've been in game about 6 months so I'll give it a go, the worst that can happen is I am wrong.

Answer 1,  I would think this would be speeds and climb and turn rates which the given plane performs. Like max climb rate, sustained climb rate, max speed in a sustained turn, ect, ect

Answer 2, As I understand it, this is basically lift in the direction that your head is pointed??  Like if you are in a turn and your plane is at a 15 degree wing angle then you lift vector would be up, and at a 15 degree angle as well.

Answer 3, I would say any turn less then 90 degrees at your particular planes best turn speed or faster

Answer 4, Here to me I guess I would say any turn in excess of 180 degrees at best turn speed or lower for that ride.

Answer 5, disruption or loss of airflow over the wing (s) surface. could result in a spin. loss of lift causing a fall in the direction of gravity :),  1 wing may drop off, could result in a flat spin, nose can drop, or could result in loss of forward momentum.


Hopefully I got something right or close to right.

Offline CAP1

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Re: Time for Some Q and A: beginning with the Basics
« Reply #6 on: August 11, 2008, 11:50:24 AM »
Well I've been in game about 6 months so I'll give it a go, the worst that can happen is I am wrong.



WRONG.

 you'll learn from any answers that aren't correct. :aok
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Offline ImADot

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Re: Time for Some Q and A: beginning with the Basics
« Reply #7 on: August 11, 2008, 12:56:18 PM »
NOTE: all seasoned flyers who consider them selves seasoned vets of Aces High please refrain from answering until at least 4 or 5 newer up and coming Players have a chance to answer, Thank You ~SALUTE~
I've been flying AH2 since about March this year, so am not a "seasoned" vet of AH2, so here's what I think:

1st Question:
what is considered to be a Fighter/Attack type Plane's Combat Flight Performance Envelope:
is somewhere between stall speed and rip-your-wings-off speed, coupled with altitude and angle-of-attack of your wings.

2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?
the imaginary line from nose to tail right down the centerline (as you look straight up)

3rd Question:
describe/define a Instantaneous turn?
how fast your plane turns right away when you yank on the stick

4th Question:
describe/define a Sustained turn?
how fast your plane turns and continues turning without dropping the nose

5th Question: ( 2 part question )
what causes a stall?      (2nd Part ) if the stall is not corrected what happens next?
pulling too hard or flying too slow so that the air movement across the wings is disrupted to the point that it loses lift
eventually the plane will lose lift and you lose control in a spin, which if not corrected results in you becoming a smoking hole in the ground.


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Offline df54

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Re: Time for Some Q and A: beginning with the Basics
« Reply #8 on: August 11, 2008, 06:11:31 PM »
 
      q1- i have no idea

       Q2-the vector that shows lift
       Q3-a turn that is instantaneous
       Q4-a turn that is sustained
       Q5-too high attack angle             

Offline Halo46

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Re: Time for Some Q and A: beginning with the Basics
« Reply #9 on: August 11, 2008, 07:02:21 PM »
1st Question:
what is considered to be a Fighter/Attack type Plane's Combat Flight Performance Envelope:
  The range of speed and angle of attack that allow the aircraft to perform at it's optimum capacity to manuever.

2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?
  Imaginary line extending perpindicular the direction of travel.

3rd Question:
describe/define a Instantaneous turn?
  Max G turn used for short periods that reduces speed rapidly.

4th Question:
describe/define a Sustained turn?
  A turn that provides the shortest radius without losing speed or altitude over a long period of time.

5th Question: ( 2 part question )
what causes a stall?      (2nd Part ) if the stall is not corrected what happens next?
  Disturbance of airflow across the surface of the wing.
  Usually a wing will lose lift due to engine torque or airflow and a spin may be induced.

Hope I came close...  :salute
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Offline morfiend

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Re: Time for Some Q and A: beginning with the Basics
« Reply #10 on: August 11, 2008, 07:06:53 PM »
 Hmmm Q1....
 maybe between stall and compression
 Q2.. there are 4 vectors lift,thrust ,drag and pull.
 lift being the vector opposit of pull or otherwise known as gravity.

Q3 the ability or inability to roll,ie high roll rate high instantanious turn.

Q4 the ability to turn at a constant speed,ie a FW 190 has high instant turn but low sustained.

Q5 the pilot, and you will eat dirt as someone has said......LOL

Offline TequilaChaser

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Re: Time for Some Q and A: beginning with the Basics
« Reply #11 on: August 11, 2008, 11:17:21 PM »
I'm kind of surprised that people did not use the Aces High II Trainer Corps Website  http://trainers.hitechcreations.com to help find the answers to these 5 questions. I must apologize for not being more thorough on the 1st question, I meant for it to read as:

what is considered to be a Fighter Plane's Best Combat Flight Performance Envelope , meaning what is the desired range: I also could have hinted you would find it easily on an EM - Chart ( Energy Management Chart  / Diagram )



1st Question:
what is considered to be a Fighter Plane's Best Combat Flight Performance Envelope:

A Fighter Plane's Best Combat Flight Performance Envelope is the given area between the Aircraft's Best Corner Velocity ( Best Instantaneous Turn Rate ) swinging through to the Aircraft's Best Sustained Turn Rate area in its flight envelope. This question is not to assume one would not be allowed to be flying faster or slower in the Aircraft, the question was asked to see if people knew where to partake in a fight to maximize the planes capabilities. Each plane type has areas it accels in which is within its Total Flight Envelope. Total Flight Envelope being Point of Compression ( High Speed ) and Point of Stall ( Low Speed ). Although you can also stall at any given time thru out the Flight Envelope with to high an AOA ( Angle of Attack )


2nd Question:
what do they mean when a Player talks about the "Lift Vector" ?

When people mention "Lift Vector", they are talking about an imaginary axis(Line) that runs from the bottom of your seat up through your body/spine out through the top of your head on out through the top of your canopy. This is the direction you most times are wanting to be pointing  your plane and/or flying to... pulling  to......
basic example: you are flying along heading North ( 000 ), you want to turn to a heading of  045 ( North East ), so to obtain this change in direction, you roll your lift vector ( Plane ) and pull to the Heading 045 and right the Plane ( roll back up right / level ) 
2 helpful links:
http://trainers.hitechcreations.com/flightcontrols/flightcontrols.htm     &      http://trainers.hitechcreations.com/flightdynamics/flightdynamics.htm   



3rd Question:
describe/define a Instantaneous turn?

Instantaneous Turn / Instantaneous Turn Rate - where a plane pulls max G's (near 6 right before blackout) to turn quickly for a short period of time, turn rate varies with speed , usually bested at the corner speed/ corner velocity of a given aircraft. A turn that quickly expels speed and possibly alt, while an instantaneous turn is by definition unsustainable, most times to be no more than a 180 degree turn or change in direction. While usually bested at the corner speed of the given aircraft, this turn can be performed at higher or lower speeds with less benefit.
You should also take note, some planes can fly at and maintain a turn at a particular plane's Corner Speed ( Corner Velocity ) without losing speed and maintaining their alt or losing minimal altitude...(sometimes losing less than 100 ft in altitude).....plane types which can handle situations like this are the F4U series, the P51 series, the 109K4, the Fw190D and a few other plane types     


4th Question:
describe/define a Sustained turn?

Sustained Turn / Sustained Turn Rate - where a plane maximizes it’s smallest turn radius, g - load, and speed to acquire the best possible turn rate and continuously sustains the turn for long periods of time, without giving up alt, speed, or degrees of turn. You should also know that pulling tighter turns and riding the buffet does not always mean the quickest way around , you might be turning tighter turn radius' but in doing so you are taking longer to complete the turn, this does not constitute the best sustainable turn/turn rate,  a planes best sustainable turn rate is where it can turn the tightest circle it possibly can in the quickest amount of time possible on a continous basis.

helpful link for Questions  3 & 4 :
http://trainers.hitechcreations.com/instturn/instturn.htm



5th Question: ( 2 part question )
(1st Part )what causes a stall?
     
A stall occurs when a loss of lift and increase in drag that occurs when an aircraft is flown at an angle of attack greater than the angle for maximum lift. If recovery from a stall is not initiated in a timely and appropriate manner by reducing the angle of attack, a secondary stall and/or spin may result. All spins are preceded by a stall on at least part of the wing.

There are 3 types of stalls:

 -Power-off stalls
(also known as approach-to-landing stalls) crossed control turns from base leg to final approach (resulting in a skidding or slipping turn)
-Power-on stalls (also known as departure stalls) ( the most frequently experienced stalls seen in Aces High II.)
- Accelerated stalls can occur at higher-than-normal airspeeds due to abrupt and/or excessive control applications. These stalls may occur in steep turns, pull ups, or other abrupt changes in flight path. Accelerated stalls usually are more severe than un-accelerated stalls and are often unexpected because they occur at higher-than-normal airspeeds.


(2nd Part ) if the stall is not corrected what happens next?
  If recovery from a stall is not initiated in a timely and appropriate manner by reducing the angle of attack, a secondary stall and/or spin may result 

helpful link for Questions 5 parts 1 & 2 :
http://trainers.hitechcreations.com/flightdynamics/flightdynamics.htm    &   http://trainers.hitechcreations.com/spins/spins.htm


I chose these 5 questions for the reason that they all go hand in hand with maximizing the performance and capabilitys of the plane type you are flying


Hope This Helps     :salute
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline morfiend

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Re: Time for Some Q and A: beginning with the Basics
« Reply #12 on: August 12, 2008, 01:16:10 AM »
 Excellent thread TC. :aok