Alas, no pics from film viewer then, which would allow me to get much better shots.
Here's how she's looking after some of the tweaks that I wanted to implement.
-- Traced the belly waves from pictures of Witchcraft (pasted onto the skin as a template).
-- Adjusted position and rotation of nose art slightly (such as to position on armor plate).
-- Added outline of cockpit armor plates.
-- Adjusted gray/green boundary on engine cowlings to correspond with what Ray Betcher says they were (when not bare metal).
-- Antialiased edges on white diagonal stripes on tail.
-- Antialiased light patches on control surfaces.
-- Put in olive drab wrapping around wing leading edge (to line up with bottom of deicing boots).
-- Made tail numbering bigger and positioned according to pics of Witchcraft (i.e., where the numbers cross the rudder edge).
-- Adjusted the materials.txt properties to have less specularity (for paint vs. metal).
Here is a link to a page with some screen shots:
http://www.electraforge.com/brooke/misc/aces_high/witch/witchSoFar.htmIt seems to me that 3D and wear could come from other B-24 skins people have done, so I sent out some e-mail inquiring for such things. I'll post here depending on what I hear back.
Serenity, before investing a lot of time in more 3D and wear, let's see if we can get that and avoid having to re-invent the wheel.