BTW, when I think about HT's programming skills I look at the download. Hell the last DEMO I downloaded was 65 megs... HT fits a whole game into what... 22 Megs?
No one is mocking HTC's talents, But for you to even make this statment is dumb.
First off, Aces High lacks HUGE AMOUNTS graphics wise, It's no wonder it is so small.
WBIII has better graphics than Aces High, but even IT is Behind the Curve in what Graphical Advances we have seen. Where does that leave Aces Graphically?
Id be sure to bet that HALF of what we see on the screen cockpit wise are textures created via the Vid card through dx.
The Geometry in aces is very VERY basic.
Take a Look at ANY Cockpit in aces and you will find that you are looking at single surfaced polygons, as well as stand alone
bitmap/targa/.. or whatever format that the program is using.
Aces High Aircraft seem to have only ONE model, compared to other programs of which, create external as well as Internal Models for Levels Of Detail. (this adds to the size of objet files for each aircraft. Hence Size Goes up.
Is it Efficient? YES it is... But is it Detailed... NO it is not.
You want to talk about Efficientcy??? I have somehting that almost has
the Graphical Qualities Of 3Dmark 2000/2001 with an amazingly small size.
I Have a 3Ddemo that is ONLY 64K ... 64 Kilobytes of data, that has
Higher Graphical Detail than ACES HIGH that Runs For approximatly 3 Minutes! with an ENTIRE MUSIC SCORE.
AND oh yes.. I would be more than HAPPY to SHOW anyone here.. Hitech Interested???
I think IF you want to talk about small downloads, effiencient use of textures, and overall Completness of a package.. LETS start talking in tens of K instead of MEGS....
What I find very VERY strange is for a Beta DEMO like IL2 of which is not even optimized Graphically, or game engine wise, has Levels of Detail that go Farbeyond what I have ever seen from aces, yet have the same frame rates.
And as far as First Person shooters go, they have one huge advanatage in performance and 1 disadvantage. The Advanatage they have is that they typicly render far fewer triangles. This is do to the flights sims need to render terrain
Hitech have you ever seen Flanker 2.5?
Can You implement the Graphical quality of Flanker and yet maintain the Hi FPS that that program has has shown to offer with Aces high 3D world Engine?
Wulf, You lack the mind to understand what I am obviously talking about

You obvivously do not see that I myself have said TIME and time again that, If DX is used, it is most likey because IT IS what is Accepted or "Known"...
Let me guess YOU MUST purchase Nike Shoes because they are... well Nike right?
You are the example of close minded character, untill you find that The way to understand things is to "think out of the box" you will forever be left inside.
You have proven your Ignorance time and time again by not having any sort of willingness to learn, accept or try new things.
Stick with what the Microsoft Cash Cow is milking you, and you will be fine.