Hey lephturn, you want to talk about idiots here?.. lets see "Mr.. o0o0o dont try new video drivers because they are ineffective, buggy.. bleh.." o0o0o0 lol..
Its pretty simple to undo a few registry keys, and take away a few ini files.
you always make dumbed down ideas, as to what cannot be done, or look at things in such a way that if person A says it can be done.. then IT can.. IF person A says it Cant, It cant. lol
Your Brown noseing ways on this board are obviously a way for you to show your lack of any real stance on an issue.
As Skuzzy and I seem to agree, when it comes to support DX is really the only choice. The only credible reason I see to go OpenGL is if you plan to port your game to *nix and/or Mac. In that case OpenGL makes sense,
Thats right leph.. KEEP the undeclared monopoly rolling. Dont worry, Soon enuff, with the help of people like yourself, Microsoft will be choosing the way we run our computers. Eventually we will all be on the "Microsoft Standard"
Keep Kissing up to the creators, and you will surely keep a good name for yourself, and make sure you never disagree directly, weasle your way around as to be politically correct.
Skurj..Do you know what a 3D demo is?...
First off it has nothing to do with networking, so it is not going to have any indication of a networking feature.
Im also pretty sure that Aces High Network code has NOTHING to do with its graphical ability/quality and efficency of render.
Sure thing though,.. Ill post the 64K demo that has the same(if not better in some areas graphics using Direct X 8 Api) than Aces.
But the grapich eng has to display items from 20 miles out down to items the size of a cockpit needle.
This doesnt sound to efficent to me, it sounds as if unnessesary items are being rendered.
An example would be, Creating a model that has over 100,000 polys when the same level of detail can achived with 25,000
Idunno if its me, but all you that Claim so rightously the victorious accomplisments of HTC, and its supreme efficency (Lephturn), take some notes here..
Its a 64K demo, You should really watch the ENTIRE thing and pay attention to what it shows/does. Oh and read what it says at the end.
All of you who Claim that HTC has been doing everything Top notch and supporting the lastest and greatest. Why are we still using 6.1/7.0 ??DX
8.0 is the standard now right?... Or am I just missing somthing... it seems that others(companies, large and small) have managed to make, and use 8's features. Even this 64k demo has successfully implemented 8's features... why not a larger company like HTC?
Not putting down HTC for thier efforts, its an awesome game, it has a large server with ability to host many in a global environment, and overall good ability to represent differing aircraft characteristics.
It still has 32 limit of Graphically represented Enemies like most other. and the graphics quality is aged. Simply put.
Another thing that is quite funny, is all the Talk of how you people think of creating something in DirectX is the best way for business, and to support a large base of potential customers.
The irony in that is that your still only using ONE way to communicate software to hardware. Most Companies, (those who want to reach the larger of the market) give Options.
Why limit to just Directx when OpenGl could be included as well?
My 2nd use was OpenGL, ported warbirds completely to OpenGL then had to report to DirectX just because there were no completed OpenGL sets that work.
And.. I ask HOW long ago was this, that graphics developers (standard market) had these issues????
2nd Question would be, If you have worked with this before, (and im not doubting you) Then it shouldnt be hard at all to make use of this secondary knowledge right?
Also Ask... WHY Was it Going to be Ported to OpenGL originally instead of the more "accepted Microsoft product"????
Will up the File when I get home.