As the game stands now, it is far too easy to reup after you die...
Thats why there are so many guys who bomb and bail...
Also, the "fly till ya die" syndrome, (which I am sometimes guilty of)....
Dieing or bail/capture, should make a much heavier hit on score/rank...
It should put you out of the fight for awhile... or at least on the ground for awhile...
After all, survival is a component of combat, in any type of fight...
Players would act very differently, if death/capture actually had a tangible cost in the game...
Cost to yourself, and to your buddies in the fight....
Interesting thought.... In a pitched battle, victory/defeat hanging by a thread... Your best players
are goin down in droves, on both sides.... If those pilots are not rescued, If they tower/ditch/bail,
they are stuck in GV's for awhile... So, you loose their services in their most valuable capacity...
That could definately shift the tide of battle...
I am a pretty good attack/bomber, and GV guy..... But in fighter, I suck.... I just get clobbered, almost every time...
So, the fighter jocks who give me aircover, (the good ones, not the scorepotatos), are extremely valuable to me...
I would gladly run a dumbo sortie, to pick them up.... Just to keep them flying, and IN the fight....
I realize that this post is futile.... Because furballers don't care about the "Real fights that have real objectives" anyway....
They just go round and round, playin the buttpinchin gotcha game with their furball buddies....
Whatever, they are inconsequential anyway, because they leave themselves out of the fighting that has any meaning to their countrymen...
But it needs to be said again, cuz its true....
Too bad, lots of good pilots in those furballs!!!!
<S> RC