Author Topic: Until Bug's Campaign starts: The Battle for No-Man's Land  (Read 1498 times)

Offline Mister Fork

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Until Bug's Campaign starts: The Battle for No-Man's Land
« on: August 14, 2008, 03:37:52 PM »
The Battle for No-Man's Land
It's January 1942 and in this semi-historical setup, the Axis and Allied forces face off across a small divide.  In the middle? Bases for capture!

The objective? Capture as many bases as possible with the resources you have. The first side to capture the most neutral bases by Sunday, August 24, wins.  It's a land scramble gentlemen, only you can decide!  Each side starts off with one base each. In the middle are neutral bases.

Equipment for this historic event:

ALLIES
B-25C
C-47A
F4F-4
Hurricane IIC
P-39D
P-40E
Spitfire V
M-3
M-8
Jeep

AXIS
Ju 87D-1 (sub D-3)
Ju 88A-4
Ju 52 (sub C-47A)
A6M2
Bf 109F-2
Bf 110C-4b
C.202
SDKFZ-251
SDFFZ-231 (sub M-8)
Kubelwagen  (sub Jeep)

Arena Settings
Dar: 10 miles
Sector: Off
Field capture: 50 troops
AAA and Hangar Downtimes: 15 minutes
AAA Strength: 2.0
Town downtimes: 30 minutes
All others: AvA norms
« Last Edit: August 14, 2008, 03:54:25 PM by Mister Fork »
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Anaxogoras

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gavagai
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Offline Chemdawg

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #2 on: August 14, 2008, 05:21:24 PM »
LOL..thats gonna sting alittle. :)

Offline E25280

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #3 on: August 14, 2008, 08:55:54 PM »
Wish you could delete your own posts.   :noid
« Last Edit: August 14, 2008, 09:00:08 PM by E25280 »
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Offline Oldman731

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Changed the Radio Channel
« Reply #4 on: August 14, 2008, 10:10:21 PM »
Managed to log in for a bit tonight.  Channel One was enabled by accident; since most of us don't remember to check, people who were broadcasting on 200 were sending their messages to outer space.  I changed it back, so Channel One is no longer enabled.  Use 200 for cross-country communications, like before.

- oldman (going to be a challenge to flatten those big cities)

Offline Chilli

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #5 on: August 15, 2008, 12:21:14 AM »
 :aok  Sounds like fun Fork!   Fill me in guys, really wish I could participate. :frown: 

Offline a4944

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #6 on: August 15, 2008, 09:59:57 AM »
I had some fun fights last night.  There was not enough people to get the base capture aspect going though so it was mostly air-to-air.  Hopefully we'll get a couple of the squads playing in-force and can get the ground attack aspect going.  Might also be worth a post in the general discussions to get some people who drifted away back.  Probably going to need 10+ on a side to get the bases.

Venom

Offline Mister Fork

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #7 on: August 15, 2008, 10:18:16 AM »
I've made a few changes to reflect a better balanced gameplay opportunities.

1. Downtimes for towns is 1 day at a reduced hardness.
2. AAA lethality is 1.0 vice 2.0. (maybe lower)
3. Dar is set to 30 miles.

 :salute
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline a4944

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #8 on: August 15, 2008, 10:58:04 AM »
I've made a few changes to reflect a better balanced gameplay opportunities.

1. Downtimes for towns is 1 day at a reduced hardness.
2. AAA lethality is 1.0 vice 2.0. (maybe lower)
3. Dar is set to 30 miles.

 :salute

Sounds like fun.  An individual can take a field this way but it would take some major work and time.  Should work better with low numbers.  Curious, anyway for a town to pop instantly once a field is taken so the other side can't take advanatge of the work to bring down a town?

Venom

Offline dedalos

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #9 on: August 15, 2008, 12:34:28 PM »
Sounds like fun.  An individual can take a field this way but it would take some major work and time.  Should work better with low numbers.  Curious, anyway for a town to pop instantly once a field is taken so the other side can't take advanatge of the work to bring down a town?

Venom

Defend it?  It may actually lead to a fight? ohh, never mind
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline a4944

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #10 on: August 15, 2008, 04:02:05 PM »
Defend it?  It may actually lead to a fight? ohh, never mind

Town pops up after capture: Side A takes a base after a good fight with side B.  The town pops up.  Side B may counter attack with jabos, fighters, and/or bombers to knock the town down and try and take it back.

Town stays down after capture: Side A takes a base after a good fight with side B.  The town stays down.  Side B sneaks M3s and/or C47s into town as it is already down. 

I don't see how the town popping up avoids a fight.  Please expand on your thoughts.

Venom

Offline potsNpans

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #11 on: August 15, 2008, 06:57:07 PM »
No Bish side, and all planes enabled for allies. Need a fix nights are taking over.
 :O

Offline dedalos

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #12 on: August 16, 2008, 09:53:47 AM »
Town pops up after capture: Side A takes a base after a good fight with side B.  The town pops up.  Side B may counter attack with jabos, fighters, and/or bombers to knock the town down and try and take it back.

Town stays down after capture: Side A takes a base after a good fight with side B.  The town stays down.  Side B sneaks M3s and/or C47s into town as it is already down. 

I don't see how the town popping up avoids a fight.  Please expand on your thoughts.

Venom

 :rofl You new in AH?  Here is how base capture is done in the MA AvA and all the other arenas.  Not always, but I would say about 70% to 80% of the time.  The rest would require more complicated code for attacking a base with huge numbers.  I am not that good to write that now lol

while( side_A_attack_side_B() ){
    If ( resistance ) {
        try{
            Players->move_to_undefended_base();
        }
        catch( WhineEchecption e ){
            printf("%s", e.what());
            General->complain_about_spyies();
        }
    }
    else{
        Players->capture_undefended_base();
        General->hi_five_players();
        Players->hi_fiveve_eachother();
    }
}
« Last Edit: August 16, 2008, 09:58:28 AM by dedalos »
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Dinan

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #13 on: August 16, 2008, 12:49:30 PM »
 :rofl 

Offline Mister Fork

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Re: Until Bug's Campaign starts: The Battle for No-Man's Land
« Reply #14 on: August 17, 2008, 01:46:21 PM »
Fixed. Base capture now at 20 troops. :salute
"Games are meant to be fun and fair but fighting a war is neither." - HiTech