Author Topic: damage to runways  (Read 2017 times)

Offline 1pLUs44

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Re: damage to runways
« Reply #30 on: August 28, 2008, 05:29:27 PM »
...you're kidding right?

Put one on EACH spawn point, this INCLUDES the hanger... ONE stuka... ONE corsair (2 bombs, and 4-8 rockets) and the field is CLOSED, two guys can take a field, easy, it's a recipie for destruction imo...



Um, up a goon w/ field supplies in the bomber hangar and drop them. Problem solved... :rolleyes:
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Offline Motherland

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Re: damage to runways
« Reply #31 on: August 28, 2008, 05:36:43 PM »
Yeah, all you have to do is wait 10 minutes for the goon to come (assuming it isn't shot down on the way).

Offline 1pLUs44

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Re: damage to runways
« Reply #32 on: August 28, 2008, 05:38:25 PM »
Yeah, all you have to do is wait 10 minutes for the goon to come (assuming it isn't shot down on the way).

Oh yea... I forgot you have to up one.... :lol

I was gonna say just spawn right from the hangar, and drop it there...
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Offline SD67

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Re: damage to runways
« Reply #33 on: August 28, 2008, 05:38:47 PM »
Thinking the same thing, but IIRC you cannot fix an airfield with supps from that field, so they'd have to be run in from next door. IMO if it's enabled it should be the highest priority repair and fixed on the first box dropped.
BTW an M3 can do it too.
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Offline 99conman

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Re: damage to runways
« Reply #34 on: August 29, 2008, 09:34:39 AM »
Damage to runways is supposed to put them out of action, but for the game i think you should be able to go through them at low speeds then take off the rest of the length of the runway. If many craters are in the runway it would be out of action.

Offline BaldEagl

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Re: damage to runways
« Reply #35 on: August 29, 2008, 09:50:01 AM »
I guess if HT developed shovels, dump trucks and cats/graders then some of the player base could become the corp of engineers and spend thier time repairing the fields.
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Offline SlapShot

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Re: damage to runways
« Reply #36 on: August 29, 2008, 10:20:18 AM »
It's never going to happen.

To be able to close down an airfield that easily will never be allowed.

The object of the game is to get people into the "fight" ... not restrict them from the "fight".

Proof of that is you can only drop the airfield fuel to 75% ... there was a time when there was wave after wave of "suicidal typhoon fuel porkers" running rampant across the "fronts" and sometimes even deeper, porking all fuel down to 25% ... it was far too easy and people were extremely pissed and HTC got an earful ... the same would happen if this were to be implemented.
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Offline SD67

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Re: damage to runways
« Reply #37 on: August 29, 2008, 08:05:04 PM »
Proof of that is you can only drop the airfield fuel to 75% ... there was a time when there was wave after wave of "suicidal typhoon fuel porkers" running rampant across the "fronts" and sometimes even deeper, porking all fuel down to 25% ... it was far too easy and people were extremely pissed and HTC got an earful ... the same would happen if this were to be implemented.
That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!
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Offline glock89

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Re: damage to runways
« Reply #38 on: August 29, 2008, 08:11:41 PM »
That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!
:lol :lol :lol
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Offline Motherland

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Re: damage to runways
« Reply #39 on: August 29, 2008, 08:12:19 PM »
That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!
My sarcasm meter is broken... can I have help on this one?

Offline Iron_Cross

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Re: damage to runways
« Reply #40 on: August 29, 2008, 08:15:49 PM »
It's never going to happen.

To be able to close down an airfield that easily will never be allowed.

The object of the game is to get people into the "fight" ... not restrict them from the "fight".

Proof of that is you can only drop the airfield fuel to 75% ... there was a time when there was wave after wave of "suicidal typhoon fuel porkers" running rampant across the "fronts" and sometimes even deeper, porking all fuel down to 25% ... it was far too easy and people were extremely pissed and HTC got an earful ... the same would happen if this were to be implemented.

Hitech, fixed craters to just look pretty for a reason.  Because it was way to easy to shut down a field with collideable craters.  SlapShot is right here, the idea is to fight, not restrict people from the fight.  This is a bad idea, and was not thought out well by the OP.

I do however, have issue with only able to restrict fuel down to 75%.  I think Hitech, went a little overboard with that, and would be happy to see it set to  be able to destroy fuel down to 50%.  Most people upping to defend a field only take 50% anyway, so they are light and maneuver able, plus have a decent loiter time.  This would not restrict attacks from the base, but it would restrict the loiter time over another base.  As it is now fuel is not a useful target to prosecute.

Offline Iron_Cross

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Re: damage to runways
« Reply #41 on: August 29, 2008, 08:27:22 PM »
That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!

Do you realise how stupid that sounds, or are you trying (and failing) to be ironic?  Suicide dweebs used to pork fuel 3-4 fields deep, sometimes more.  You would have to practically fly from the HQ fields, to get supplies in.  This is a combat flight game, not a cargo hauling game.

Edit for clarification:

I, and others, have run supplies to get fields fully up.  People do fly cargo, when a mission went wrong, the hangars were down, someone bombed the wrong target, ect....ect.  So  don't put out a blanket statement like that, it only shows that you have left the flap on your long-johns undone.  I  :salute you for hauling cargo, but thinking no one else does is  :rolleyes:
« Last Edit: August 29, 2008, 08:42:23 PM by Iron_Cross »

Offline SD67

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Re: damage to runways
« Reply #42 on: August 29, 2008, 08:56:57 PM »
Yeah I realise that the knee to jerk ratio was way out of whack there.
I'm not saying that nobody runs supplies, but it is pretty clear than there are quite a lot of people who will cry, complain and log when things don't go their way rather than change their MO to help rectify the problem. The whole reason that fuel porking was so effective at stirring their pots was they simply did not want to stop furballing to run supplies.
It was equally frustrating when it happened to us. Our entire squad used to switch to run supplies either by goon or M3 into bases to bring the strats back up. Sometimes we'd start running them as the bombs started to fall because we knew what was coming.
One of the things I miss about the old victory conditions was the intense mad scramble of fighters and supplies running to protect the last base before it was taken. There would be dozens of M3's bringing supplies in people would be upping dozens or aircraft of all types, flying in from the next bases with alt all to protect those last few fields. I miss those days :salute
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Offline SlapShot

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Re: damage to runways
« Reply #43 on: August 30, 2008, 08:46:22 AM »
Hitech, fixed craters to just look pretty for a reason.  Because it was way to easy to shut down a field with collideable craters.  SlapShot is right here, the idea is to fight, not restrict people from the fight.  This is a bad idea, and was not thought out well by the OP.

I do however, have issue with only able to restrict fuel down to 75%.  I think Hitech, went a little overboard with that, and would be happy to see it set to  be able to destroy fuel down to 50%.  Most people upping to defend a field only take 50% anyway, so they are light and maneuver able, plus have a decent loiter time.  This would not restrict attacks from the base, but it would restrict the loiter time over another base.  As it is now fuel is not a useful target to prosecute.

Thanks for your help Iron ... :D

I think the reason that they just allow fuel to be porked to 75% is exactly what you stated ... they didn't want fuel to be a "useful target to prosecute" anymore.

There are others ways to restrict flight from fields, but much harder to do, and it seems that there will always be those that need to take the easy way out to try and stop and/or avoid the "fight".
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Offline SD67

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Re: damage to runways
« Reply #44 on: August 30, 2008, 08:48:49 AM »
I disagree sending a couple of buff trios over at 25K to take the hangars down is a whole lot easier than sending in the low level porkers used to be. At least you could run supplies in to bring the fuel back up quicker, now you are stuck with waiting for the hangars to come back up on their own time schedule.
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