Since the war aspect is on a bakc burner I'll give away what we've been kinda up to the first two nights.
First night standing orders were on defense. All of the allied pilots were clear to up fighters and furball to their hearts content as long as they were close by so they could defend the front line bases.
I put the rare allied fighters right up on our front line on purpose. Figuring people would want to fly them. And so I put them in the bases I wanted defended so the furball types would naturally be able to help defend without stopping their normal activities.
Second night we tried to go on the attack, but just didn't have enough willing to try and do so. We had a decent amount out there fighting, but we also had a number who having no interest in taking bases switched sides while we were trying to take the base, and came up to defend it.
We could have just gone to the south and taken the undefended V-Bases, but i wanted to take A13. It's strategically important.
Problem tough with taking that base is that it is the easiest base the Axis can up to furball from. If we do take it they'll have to fly 2 sectors to reach us. The furball types have shown over and over again that they don't want to do that. This particular map won't cater to both types all the time. the Air bases are too scattered.
As for the allied types hovering over A13 and picking axis as they tried to climb out, they were ordered to. We were trying to capture the base. Only thing that really stopped us was that the field/town ack comes back after just a few minutes. To take the field you'd need a lot of bodies hitting it at one concentrated time. You'd have to knock out all the buildings and knock out all the ack, and get 50 troops in there all within the 3 minutes that the ack stays down.
3 minutes is just a guess, but I tried attacking one of the v-bases on the ground. I knocked out the southern gun, then turned my weapon on one of the buildings. by the time i had fired off a dozen tank rounds, the field ACK had reset and opened fire again.