It's -
Train as you fight, fight as you train.
As a developer of training simulators for warfighters, I would say that this game provides a training "capability" for team tactics and interaction/communication. I say capability because command/team play here is very rarely exercised the way it is in RL.
The fidelity of the simulation is insufficient to provide much more than that. The flight model, while pretty decent (for a PC game), is not sufficient for flight training. Obviously gunnery training is not supported, either. It does not support any preflight procedures, no engine management training, and certainly does not support navigation training.
I think it could also be used to demonstrate CONCEPTS of BFM, ACM but not to train how to do them. (Concept training is known as Knowledge training; learning how to do something (eg, by practice) is known as Skills training.)
To answer the question on how I would do in RL. I don't think that I would do any better - which is scary since I suck here.
I do know that if a RL combat experienced pilot spent time learning the nuances here and had lots of practice he would kick butt. He also would be called an "allied opportunist" by some because of his tendency to fly to live.
Sour
[This message has been edited by sourkraut (edited 12-22-2000).]