Author Topic: HT add 2 new mannables  (Read 3215 times)

Offline whels

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Re: HT add 2 new mannables
« Reply #15 on: August 28, 2008, 03:52:43 PM »
another way to kill fighters without taking any risks....

awww meaning u couldnt kill other fighters taking off without risk to vulchers poor baby

Offline Selino631

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Re: HT add 2 new mannables
« Reply #16 on: August 28, 2008, 06:23:38 PM »
 :aok and mabye put a few manbles at strats and HQ?
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Offline Yossarian

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Re: HT add 2 new mannables
« Reply #17 on: August 28, 2008, 06:33:30 PM »
I like it  :aok

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Offline 1sum41

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Re: HT add 2 new mannables
« Reply #18 on: August 28, 2008, 09:03:04 PM »
i like it HItech theres a lot of people who want it u kno what to do ... add it :salute

Offline mike254

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Re: HT add 2 new mannables
« Reply #19 on: August 28, 2008, 10:36:50 PM »
No...no.. and no. If you wan't to kill something, grab a plane ya noob.  :aok The 5 inchers on the CV are bad enough. I can't tell you how many times Iv'e been killed going 600 in a 262 and get hit by a 5 incher from a CV about 10K away. But we do need those to stop the Lancstucas from bombing the CV. We dont need 5 inchers on a field, terrible idea.

awww meaning u couldnt kill other fighters taking off without risk to vulchers poor baby

 It wouldn't effect vulching at all. Just like manned guns are destroyed, they would be destroyed if the attackers wanted to vulch. If you want to stop vulching you would be better off taking an osty or whirb.

Imagine you were in your favorite fighter having a great sortie. Your in the furball having a blast with 8 kills. All of a sudden... BOOM! 75648975 shot you down.
I don't see how this would be good at all....


Like I said before, If you want to kill something, grab a plane and learn to fight. There are always people in the TA willing to help ya out.  :aok
« Last Edit: August 28, 2008, 10:38:32 PM by mike254 »
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Offline Chalenge

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Re: HT add 2 new mannables
« Reply #20 on: August 28, 2008, 11:19:34 PM »
It would be nice to have another way to ruin the stupid bish horde missions :rock

Lately its been more knight missions then anything bish have done. Knights generally speaking have four full sectors of dar near our front line fields. I have never seen bish do that but I also switch games when ENY climbs above 20 (usually mid-afternoon when the kids are out of school and are in blue arena).
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Offline Noir

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Re: HT add 2 new mannables
« Reply #21 on: August 29, 2008, 04:31:29 AM »
awww meaning u couldnt kill other fighters taking off without risk to vulchers poor baby

Like I said before, If you want to kill something, grab a plane and learn to fight. There are always people in the TA willing to help ya out.  :aok


My point really...this is aces high, not Puff Ack Online.
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Offline JHerne

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Re: HT add 2 new mannables
« Reply #22 on: August 29, 2008, 09:15:25 AM »
I see people whine because we don't have He-111s, because they were historically important...then I hear people complain that they don't want something that was just as 'historically important'.

88mm Flak 18 and 36s were always around Luftwaffe airfields, in fact, the Luftwaffe manned them, not the Army. The allies always used medium-caliber AA weapons around air bases.

We either want historical realism or we don't...we can't have some of this, some of that, to make our individual lives easier or more fun.

Having medium-range ack on fields, or movable towards towns, will simply prevent furballs from breaking out over the fields where the Wirbels and Osties can pick them off.

Flak was something that all pilots had to deal with. If you're mindset is purely plane vs. plane, move away from the airfields.

J

Oh...I'm in support of 88s...and towed artillery in general...setting up 105mm howitzers, or perked 155mm, to down towns or bases from range, shell CVs off the coast, etc. The trade off is that they're easy targets for strafers unless protected by a CAP or AA tank.

« Last Edit: August 29, 2008, 09:17:46 AM by JHerne »
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Offline SmokinLoon

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Re: HT add 2 new mannables
« Reply #23 on: August 29, 2008, 09:24:56 AM »
I'm in support for more manned AA at airfields AND vehicle bases.  I think there should be a way to reach up to 10k+ with a CV 5in-like AA cannon, but I am not in agreement that it should be as effective as the current 5in model.  It has been said many times over that a deaf man can tell a blind man with no hands (or something to that effect) how to aim the 5in AA and get kills.  Reduce the effectiveness of the 5in AA and either add them into the airfields in some manner, or devise the 88mm in a way so it is not dominating.         
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Offline Cthulhu

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Re: HT add 2 new mannables
« Reply #24 on: August 29, 2008, 10:24:59 AM »
I'm in support for more manned AA at airfields AND vehicle bases.  I think there should be a way to reach up to 10k+ with a CV 5in-like AA cannon, but I am not in agreement that it should be as effective as the current 5in model.  It has been said many times over that a deaf man can tell a blind man with no hands (or something to that effect) how to aim the 5in AA and get kills.  Reduce the effectiveness of the 5in AA and either add them into the airfields in some manner, or devise the 88mm in a way so it is not dominating.        
I'll say it again. The 88 would not be dominating because of it's slower rate of fire and the fact that it's not proximity-fused. Yes add a couple to bases, but require the gunner to specify detonation range (or time). That would put it on par with it's real wartime effectiveness. (see my earlier post)

Oh and  :salute to you JHerne. You definitely know your history.
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Offline BnZ

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Re: HT add 2 new mannables
« Reply #25 on: August 29, 2008, 10:58:46 AM »
No...no.. and no. If you wan't to kill something, grab a plane ya noob.  :aok The 5 inchers on the CV are bad enough. I can't tell you how many times Iv'e been killed going 600 in a 262 and get hit by a 5 incher from a CV about 10K away. But we do need those to stop the Lancstucas from bombing the CV. We dont need 5 inchers on a field, terrible idea.

The auto-guns on the CVs are what are so terrible at killing you at unrealistic distances, behind hills, and what have you. I agree this needs to be fixed. The manned 5 inch guns rarely get you unless you "ask for it".

And it is important to stop "lancstukas" from bombing your CV, but unimportant to protect land-based fields?

It wouldn't effect vulching at all. Just like manned guns are destroyed, they would be destroyed if the attackers wanted to vulch. If you want to stop vulching you would be better off taking an osty or whirb.

Off-topic, but manned guns need to be stronger. This going out when you drop a sandwich on them is ridiculous. Either that, or we need a pair of VHs on airfields.

The flak guns would constitute a viable defense against high bombers, which fields, especially V-bases don't have. Don't speak to me of high-caps-most players simply aren't going to do it, buff hunting is less rewarding than hunting fighters currently since at the very least anyone with decent aim is going to take out your oil by being able to concentrate all the guns from 3 buffs on you. I can't imagine it being easy to hit any aerial targets EXCEPT buffs if the ranging were manual instead of proximity. Also, it would be good to have a manned gun that could be lowered and also be effective against tanks.

Imagine you were in your favorite fighter having a great sortie. Your in the furball having a blast with 8 kills. All of a sudden... BOOM! 75648975 shot you down.
I don't see how this would be good at all....

As I alluded to earlier, 9 out of 10 times this happens around a CV, it is an auto-gun that gets you.

Like I said before, If you want to kill something, grab a plane and learn to fight. There are always people in the TA willing to help ya out.  :aok

Nothing you can grab will get up there and destroy a set buffs at 15K between the time they enter the sector and do their business, and anyone with decent aim will be more likely to destroy YOU. Nothing you can grab will be anything but giving a horde a free kill if the runway is covered and their are no guns up. There won't BE any guns up if bombers with a modicum of alt can destroy the VH, and anything else they want at will, which currently, they pretty much can.

Offline Soulyss

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Re: HT add 2 new mannables
« Reply #26 on: August 29, 2008, 11:02:50 AM »
another way to kill fighters without taking any risks....

Sort of like vulching?




*edit* damn someone beat me to it. :)

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Offline mike254

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Re: HT add 2 new mannables
« Reply #27 on: August 29, 2008, 11:05:45 AM »
I see people whine because we don't have He-111s, because they were historically important...then I hear people complain that they don't want something that was just as 'historically important'.

88mm Flak 18 and 36s were always around Luftwaffe airfields, in fact, the Luftwaffe manned them, not the Army. The allies always used medium-caliber AA weapons around air bases.

We either want historical realism or we don't...we can't have some of this, some of that, to make our individual lives easier or more fun.

Having medium-range ack on fields, or movable towards towns, will simply prevent furballs from breaking out over the fields where the Wirbels and Osties can pick them off.

Flak was something that all pilots had to deal with. If you're mindset is purely plane vs. plane, move away from the airfields.

J

Oh...I'm in support of 88s...and towed artillery in general...setting up 105mm howitzers, or perked 155mm, to down towns or bases from range, shell CVs off the coast, etc. The trade off is that they're easy targets for strafers unless protected by a CAP or AA tank.



If your arguing that because people want the He-111 because of its historic importance, we should get the puffy ack on fields because of its historical importance... that's not a good reason. First of all, like Noir said, this is Aces High, not puffy ack online, and if a plane is historically important and won't ruin the fun of others, add it.  :aok You know what else is historically important? The B-29 and its N00K. In fact, its probably more important than the ack, it ended the war. Alot of people don't want it and I'm sure you don't. They won't add the B-29 and the N00K because it will ruin gameplay and the fun of others. Just like getting shot down by some 2 week-er in a 5 inch while your having fun furballing will ruin the fun. This is Aces High grab a plane, go kill some stuff, have fun. :rolleyes:
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Offline Cthulhu

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Re: HT add 2 new mannables
« Reply #28 on: August 29, 2008, 11:11:10 AM »
I can't imagine it being easy to hit any aerial targets EXCEPT buffs if the ranging were manual instead of proximity. Also, it would be good to have a manned gun that could be lowered and also be effective against tanks.
Actually manual ranging made these guns pretty useless against buffs as well. I do agree though that being able to load AP and trade with tanks would be a great addition. 88 mounts would become the top priority targets for attacking armor.
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Offline BnZ

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Re: HT add 2 new mannables
« Reply #29 on: August 29, 2008, 11:19:23 AM »
This is Aces High grab a plane, go kill some stuff, have fun. :rolleyes:

If you believe this game should only be about the a2a aspects, that is your opinion. Apparently the developers of the game disagree with you, however.

Of course, if we had no ground-2-air weapons, this game would be mostly about vulching.
« Last Edit: August 29, 2008, 11:21:47 AM by BnZ »