Author Topic: HT add 2 new mannables  (Read 3209 times)

Offline SD67

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Re: HT add 2 new mannables
« Reply #45 on: August 31, 2008, 03:39:27 AM »
Why not make them 5" guns instead then? :devil
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Offline SmokinLoon

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Re: HT add 2 new mannables
« Reply #46 on: August 31, 2008, 11:19:09 PM »
Why not make them 5" guns instead then? :devil

They were a naval AA gun.  I dont believe they were ever land based.  They needed to be able to be moved without having them hoisted onto a destroyer, cruiser, battleship, or CV.  ;)  Just as it has been pointed out, the German 88, US 90mm, and other AA guns would fit the bill just fine, but they need to be implemented so that they do not alter the playing field as drastic as the naval 5in AA do.  They are unbalancing to say the least.
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Offline uberslet

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Re: HT add 2 new mannables
« Reply #47 on: August 31, 2008, 11:27:18 PM »
good idea..till whels starts owning me at 20K like he always does  :cry :D
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Offline Bosco123

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Re: HT add 2 new mannables
« Reply #48 on: August 31, 2008, 11:33:41 PM »
to Airfields 1 on each end of runway.  make them 88mm dual purpose, like 5" guns, u can back space
an select AA proxy shells or AP Anti-Tank rounds. have it have a reload time like a DS 5", alittle time
wait on reload.

might also put 1 or 2 in field towns :)
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Just so that you can hit bombers at 15K at a level base? not buying this one
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Offline uberslet

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Re: HT add 2 new mannables
« Reply #49 on: August 31, 2008, 11:38:06 PM »
agree bosco....would be fun for some, not for those trying to have fun in buffs  :cry
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Offline whels

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Re: HT add 2 new mannables
« Reply #50 on: September 01, 2008, 11:07:29 AM »
Just so that you can hit bombers at 15K at a level base? not buying this one

as i said above i want it more for the anti-tank role for  GV capped fields. the 37mm has a
really really hard time damage or kill T34s n Tigers. 
The AA role would be a secondary option.

also like i said if u cant kill a AA gun @ range with a rocket then people
need to visit TA for alittle work.

Offline BnZ

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Re: HT add 2 new mannables
« Reply #51 on: September 01, 2008, 12:15:36 PM »
agree bosco....would be fun for some, not for those trying to have fun in buffs  :cry

Buffs are something of an unbalancing factor in this game. They are too hard to intercept and kill vs. just looking for some fighters to kill, so often they don't get bothered with. Anyone who knows how to bomb accurately can up a flight of B-24s or Lancs behind the lines, get some alt, and shut down a base before they are intercepted and killed. They can do this UNESCORTED. And because of the nature of gunnery given to buffs in AH (You can concentrate every gun in a formation on a lone con, and a buff on autopilot is an utterly and unrealstically rock-steady gun platform, so it has a much longer effective range than a fighter trying to get guns) a decent shot in buffs can usually shut down hangars and land kills, once agains UN-BLOODY ESCORTED.

So yeah, I think there needs to be a ground-based defense against high buffs. I also think changes need to be made so that buffs aren't the Deathstars against intercepting fighters they are now, that will make the role of high altitude interceptor viable and the role of high altitude escort useful.

Offline Bosco123

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Re: HT add 2 new mannables
« Reply #52 on: September 01, 2008, 02:51:08 PM »
as i said above i want it more for the anti-tank role for  GV capped fields. the 37mm has a
really really hard time damage or kill T34s n Tigers. 
The AA role would be a secondary option.

also like i said if u cant kill a AA gun @ range with a rocket then people
need to visit TA for alittle work.
You would still find a way to use them for air defence, just like anyone else would, but becasue your so good with the 5', you would be good in another type of gun. Insetd of getting killed at CV's, you would be killed everywere insted.
Skifurd AKA "Bosco"
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Offline crnbrd1

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Re: HT add 2 new mannables
« Reply #53 on: September 01, 2008, 03:09:47 PM »
That sounds like a good idea  :aok

Offline balance1

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Re: HT add 2 new mannables
« Reply #54 on: September 02, 2008, 12:01:42 AM »

You know your a dweeb when you love flight sims so much, you believe you can do it better and go start your own flight sim company.