Author Topic: Rotate and/or Adjust the Perked Aircraft.  (Read 1645 times)

Offline Falcon94

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #15 on: August 29, 2008, 03:51:10 PM »
Lets perk the P38's too becuase there so easy for me.  :cry
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Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #16 on: August 29, 2008, 04:09:21 PM »
Like I said in my another post, a person simply can not hop into an F4U-x and fly it like that can a La7.  If they take a F4U4 and have not learned the plane, and yes it does have a far longer learning curve than most planes, they wont do much better in it than if they were in a Tyhpoon.

The F4U-4 is about as fast as the La7, turns ALOT better, retains energy better, and climbs about as well. It rolls well, and has 30 seconds of laser .50s to work with. If you don't understand that it beats the crap out of both he La and the Typh, then you just don't know.



  The F4U's are not a forgiving plane like the Spit16, La7, and Nik2 are.  Oh, and I would hardly discount the NIk2's quad 20mm cannons.  Your the first one I have ever heard say that they are sub-par.  ;)

Any F4U is far better and more forgiving in an angles fight than the LaLa.  With the Spit, its closer, but the Spixteen is the E fighter in this matchup you realize. The Corsair will turn a smaller radius and is less unstable on the ragged edge. The Hog can out-dive and out-run the N1K, and turn well enough to kill the average N1K HO dweeb 1v1.

The Japanese Ho cannons are well below Hispanos and slightly below German MG/151s in effectiveness.




Oh... and I have yet to outrun a Spit16 in my Spit14 'cept at 20k or higher.  The Spit16 is a demon at low and med alts.  ;)   


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Offline Karnak

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #17 on: August 29, 2008, 08:40:59 PM »
BnZ,

The N1K2-J does not have "Ho" cannons.  It has Type 99 Model 2s which are based on the Oerlikon 20mm cannon, but modified to be belt fed and have higher muzzle velocity.  The last time they were tested in AH they hit just a fraction softer than the Hispano Mk IIs, significantly harder than the MG151/20s, ShVAK 20s, B-20s or Ho-5s.  The muzzle velocity is about the same as the MG151/20/ShVAK/B-20/Ho-5, but the rate of fire is significantly lower than any other 20mm cannon.


The Ho-5 20mm cannon you keep dismissing does have a lighter hit than any other late war 20mm cannon, but it also has, by a significant margin, the highest rate of fire.  The Ho-5 is based on the Browning machine gun design and is used in AH by the Ki-84, Ki-67 and Ki-61.
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Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #18 on: August 29, 2008, 09:11:46 PM »
Go to the MA if you don't think they are "Ho" cannons. :)

But, seriously, really? I felt like them and the Kraut cans were about the same.
Well, I knew they put-putted fairly slowly anyway. Point remains, N1K doesn't really need perking.

Offline Karnak

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #19 on: August 29, 2008, 10:05:52 PM »
I agree the N1K2-J does not need perking.
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Offline Motherland

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #20 on: August 29, 2008, 10:30:05 PM »
The 14 goes 361mph on the deck. The 16 goes 344. The 14 is not a match for the 16 at low alt. It does not have to be. It could boom and zoom the 16s. More importantly, the 14 would run down and EAT the high-speed E fighters like the P-51D, Jug, Fw-190, 109G/Ks, especially at the medium-to-high alts they tend to fly to escape the La7 problem. Most things that cannot turn with the Spit16 can out-run it.

The Spit 14 is slower than the 109K at all altitudes and neck-and-neck with the P51D at most, slightly faster than the N-Jug at low altitudes and slower at high altitudes, doesn't pull away from the G14 until 4k, is slower than the 190D until 20k, and is slower than the La7 up to about 6k. It and the 16 are pretty much neck and neck as far as climb rate goes depending on the altitude, it is neck and neck with the 109K in climb rate the whole way up...

The Spitfire MkXIV is basically a 109K that turns better and has easier to shoot guns with the trade off of a very high torque engine and being slower. Hardly deserving of a perk IMO (and certainly less so than the Spitfire MkXVI).

Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #21 on: August 29, 2008, 11:03:37 PM »
The Spit 14 is slower than the 109K at all altitudes and neck-and-neck with the P51D at most, slightly faster than the N-Jug at low altitudes and slower at high altitudes, doesn't pull away from the G14 until 4k, is slower than the 190D until 20k, and is slower than the La7 up to about 6k. It and the 16 are pretty much neck and neck as far as climb rate goes depending on the altitude, it is neck and neck with the 109K in climb rate the whole way up...

The Spitfire MkXIV is basically a 109K that turns better and has easier to shoot guns with the trade off of a very high torque engine and being slower. Hardly deserving of a perk IMO (and certainly less so than the Spitfire MkXVI).

What you are not elaborating on right there is how slight the difference in speed is in many of those cases. Only a slight dive needed to catch a P-51, Jug, G-14, or Fw-190 in typical configuration (With the centerline rack where a drop-tank was formerly attached in-tow).

Under the 109K, you forgot a big one, dive limited, and a little one, horrible, horrible, visibility.

Name a LW plane that is slower than the SpitXVI, and you'll usually be naming something that has at least rough parity with it in turn-fighting capability. But hey, you want to perk the Spixteen, go right ahead, you won't have to twist my arm too much.
« Last Edit: August 29, 2008, 11:06:51 PM by BnZ »

Offline Motherland

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #22 on: August 29, 2008, 11:10:41 PM »
What you are not elaborating on right there is how slight the difference in speed is in many of those cases. Only a slight dive needed to catch any of the above.
That goes both ways... the Spit 14 isn't the only plane in the game capable of having an altitude advantage.
Under the 109K, you forgot a big one, dive limited,
Spitfires don't have great highspeed maneuverability either... and their wings rip off rather easily... I'd rather get a 109 fast than a Spitfire.
and a little one, horrible, horrible, visibility.
We're talking about the 109K... with the Erla-Haube canopy... visibility falls short of 'great', but it's not that bad. It's actually pretty good IMO.
Name a LW plane that is slower than the SpitXVI, and you'll usually be naming something that has at least rough parity with it in turn-fighting capability. But hey, you want to perk the Spixteen, go right ahead, you won't have to twist my arm too much.
How many A/C do you want me to name here to prove you wrong? Not only are there many planes that are slower than the Spit 16 that are also out turned, but these aircraft are out climbed and out accelerated as well.

Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #23 on: August 29, 2008, 11:26:11 PM »
.How many A/C do you want me to name here to prove you wrong? Not only are there many planes that are slower than the Spit 16 that are also out turned, but these aircraft are out climbed and out accelerated as well.


Late-War airplanes. Its a tough plane no doubt. I've been looking at the charts. The P-38Ls and P-47Ds seem to be about the same in deck speed, slower in the 10K sweet spot, might be a problem there. Ki-84 seems to be in a similar boat. Ponys, 109G14, Doras, and P-47ns clearly faster. F4Us seem to be a little faster on the deck and can turn with it. 109G-2s, F6Fs, technically mid-war birds, inferior on paper but can turn well enough to stand a chance...

But you ARE making a pretty darn good case for perking the Spixteen.. Just don't take one step forward and two steps back by insisting in the same breath that the SpitXIV be unperked. :)
« Last Edit: August 29, 2008, 11:30:34 PM by BnZ »

Offline Motherland

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #24 on: August 29, 2008, 11:32:51 PM »
But you are making a pretty good case for perking the Spixteen.. Just don't take one step forward and two step backs by insisting in the same breath that the SpitXIV be unperked. :)
I don't think that would be one step forward and two steps back. That would be taking two steps forward, looking back and saying, 'how could I tolerate standing there?'. Even just unperking the Spitfire Mk14 would be a good step forward.

BTW, although some of them are midwar birds, the 109G6, C.205, Yak9T, Ki61, P47D40/25, and all of the radial-engined 190's are both out turned and out run by the Spit16. For the most part they are out climbed and out accelerated as well.
« Last Edit: August 29, 2008, 11:40:56 PM by Motherland »

Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #25 on: August 29, 2008, 11:39:52 PM »
I don't think that would be one step forward and two steps back. That would be taking two steps forward, looking back and saying, 'how could I tolerate standing there?'. Even just unperking the Spitfire Mk14 would be a good step forward.

BTW, although some of them are midwar birds, the 109G6, C.205, Yak9T, Yak9U, Ki61, P47D40/25, La5FN and all of the radial-engined 190's are both out turned and out run by the Spit16. For the most part they are out climbed and out accelerated as well.

You are incorrect about the Yak-9U and La5FN. At least on the deck, both are clearly 350+mph fighters. The Spixteen is sub 350mph on the deck.

Offline Motherland

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #26 on: August 29, 2008, 11:40:39 PM »
D'oh, I was looking at the wrong line.

Offline 1pLUs44

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #27 on: August 29, 2008, 11:51:32 PM »
I'm all for it except N1ks.

Their 4 20mms are like the 6 .50s on a 51. I can give the same burst to the same enemy plane and have the same results.
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Offline Anaxogoras

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #28 on: August 30, 2008, 01:12:10 AM »
Perk the Spixteen and unperk the fourteen. :aok
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Offline BnZ

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Re: Rotate and/or Adjust the Perked Aircraft.
« Reply #29 on: August 30, 2008, 01:15:26 AM »
Perk the Spixteen and unperk the fourteen. :aok

Perk an airplane I can skedaddle away from when it equalizes the E state on me in 2.5 seconds and unperk one a heck of alot harder to skedaddle from when it does the same thing...