Following is my post on this topic in the Game Play forum.
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I'm preparing a more indepth treatise on this subject, but here is the long and short of it.
1) I suggest that guns should be controlled by battery, not by individually turrets. For example, the eight-inch turrets on the CA (naval parlance for a heavy cruiser) would be one battery, while the five inch turrets could be divided into a forward and aft battery (total of three gun positions to man for the CA. This first suggestion segways into my next...
2) Large calibre naval guns were not directed from the guns themselves, but from the Gun Director position, normally located in the tall tower(s) in front of and behind the funnels. They were placed at the highest possible point to allow the longest line of sight possible. I suggest gunner positions be created in the gun director towers on the ships in AH. The gunnery officer would then look through gun director sights (similar to binoculars, but mounted on a pintle allowing them to train out and on any bearing). Moving your stick side to side would rotate the gun director latterally. The guns of a battery would all train out together on the bearing the gun director is looking, with the gun elevation handled by moving the stick back and forth. However, the view would not change when elevating the guns; only the barrels of the gun would move. You could zoom the view in and out, just as you do now. Finally, when you fire primary, only one gun in one turret would fire. When you push the button(s) on the stick that fires both prim and secondary, all guns of all turrets slaved to that gun director would fire together.
The above ideas would reduce somewhat the number of players that can man the fleets guns, but would greatly enhance their effectiveness against land and seaborne targets. What do you all think?
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Basically, I agree. The interface for naval gunnery needs much improvement.
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Sabre, a.k.a. Rojo
(S-2, The Buccaneers)