Author Topic: Changing loadouts mid-sortie  (Read 315 times)

Offline Yeager

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Changing loadouts mid-sortie
« on: January 04, 2001, 04:30:00 PM »
It would be nice to have the ability to load different loadouts at the hot/rearm pads and on the CV.

Many times I wished I could have changed my loadouts on single sorties.

Yeager
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Offline Spatula

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Changing loadouts mid-sortie
« Reply #1 on: January 04, 2001, 05:30:00 PM »
I agree, it would be nice.
And hows about repairs? they would take longer depending on damage, and they would cost you perk points to it.
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TheWobble

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Changing loadouts mid-sortie
« Reply #2 on: January 04, 2001, 07:59:00 PM »
defanitly need reapisr, 1 bllet through the flaps and yer screwed....should take longer if damaged though.

LJK Raubvogel

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Changing loadouts mid-sortie
« Reply #3 on: January 04, 2001, 08:03:00 PM »
I still like the idea of being able to pull into a hangar to repair minor damage. I hate it when you get on a roll, lose a flap, and have to .ef and grab a new plane.

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[This message has been edited by LJK Raubvogel (edited 01-04-2001).]

Offline Lephturn

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Changing loadouts mid-sortie
« Reply #4 on: January 05, 2001, 08:41:00 AM »
Uh, that's the point IMHO.  This only works if you don't get shot up, if you get damaged, you SHOULD have to end the sortie.  When you see somebody with a 20 kill streak going, you know they have been a very skilled and careful pilot. If I brought my bird home missing an ael and a flap, all shot full of holes, I don't think I would be flying it anymore that day.  Sure they can fix those things, but not in any reasonable amount of time IMHO.  Same thing with switching ordinance.  For gameplay we get our ammo re-filled and a new drop tank if we had one.  That's plenty in my book.

Don't forget you would have to have at least a 1/2 an hour for your crew chief to chew you out for destroying his plane... again.

Otherwise why .ef at all?

I like it this way.  

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"A pig is a jolly companion, Boar, sow, barrow, or gilt --
A pig is a pal, who'll boost your morale, Though mountains may topple and tilt.
When they've blackballed, bamboozled, and burned you, When they've turned on you, Tory and Whig,
Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"

Offline Ripsnort

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Changing loadouts mid-sortie
« Reply #5 on: January 05, 2001, 08:55:00 AM »
Repairs I could live without, but load out ...YES !  Many times I've wanted to change load outs when hot fueling, it promotes teamwork too.

Offline BaneX

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Changing loadouts mid-sortie
« Reply #6 on: January 05, 2001, 09:18:00 AM »
 
Quote
When you see somebody with a 20 kill streak going, you know they have been a very skilled and careful pilot.

Actually when I see someone with a 20 kill streak going I'm pretty sure they're in an osty or boat gun   I think there are VERY few who could run up a 10 kill streak in a plane. Not saying it's not possible, but I've never seen anyone do it. Now 12 - 15 kill streaks I have seen  

Anyhow, I would love to see the ability to change loadouts on the rearm pads as well. Perhaps requiring a 2 or 3 minute reload time as opposed to the 30 seconds. Would sort of simulate the time taken to reload various aspects and aslo have a fighter runthe risk of being bombed on the pad while getting reloaded thus getting his ground crew nuked in the process  

Bane


[This message has been edited by BaneX (edited 01-05-2001).]

TheWobble

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Changing loadouts mid-sortie
« Reply #7 on: January 05, 2001, 02:01:00 PM »
I think you should be able to roll into hangar and get repaired, its kinda annoying to have to end a 6 kill streak because you have a damaged gun or busted aileron.  And I doube you will EVER see anyone with a 10 much less 20 kill streak in a plane with no damage....Unless its someone just studmuffinging out on the newbies in the TA  

LJK Raubvogel

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Changing loadouts mid-sortie
« Reply #8 on: January 05, 2001, 02:43:00 PM »
 
Quote
Originally posted by Lephturn:
Sure they can fix those things, but not in any reasonable amount of time IMHO.  


Your point makes no sense. You seem to be arguing against it due to a time factor. What about the 30 second refuel and rearm we have now? They didn't have NASCAR pit crews in WW2. It takes quite a bit longer than 30 seconds to refuel/rearm a plane. If I want to waste 2 or 3 minutes of my time taxiing to the hanger, waiting 2 minutes for repair, then taxiing back out, why not? Repair on the pad, no, but in the hangar, sounds great.


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[This message has been edited by LJK Raubvogel (edited 01-05-2001).]

Offline Eagler

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Changing loadouts mid-sortie
« Reply #9 on: January 05, 2001, 03:04:00 PM »
As for repairs, don't you have to go to the tower to collect your perk points anyway? Thought I read somewhere if you don't deplane and are shot down after a refuel, you lose the points..

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Offline Lephturn

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Changing loadouts mid-sortie
« Reply #10 on: January 05, 2001, 03:08:00 PM »
Yeah, but where do you draw the line?  Sure we have a 30 second refuel and re-arm for playability and to give you a REASON to keep your bird from being damaged.  It also gives you a chance to refuel if your patrol didn't run into any enemies.  If you can repair and change ordinance on the airfield then the only end to your streak will be death.  Heck, as a jug driver my streaks would then mostly be limited to how long I could play online, and not my pilot skills.

Raubvogel, my point is that while in the real world it would take longer to refuel, it is still something that was done in a reasonable period of time.  Landing and having new parts put on your plane the same day was not common, those things would take longer to fix.  To be able to pull up to the hanger and have a new rudder put on and all the holes patched in 30 seconds is not reasonable in my opinion.  Having your plane refueled and re-armed in 30 seconds for playability is reasonable I think.  We can refuel and re-arm in 30 seconds where it would take what, 30 minutes to an hour in real life?  Having your shot-up plane perfectly repaired in real life would take days of work, not 30 minutes.  It's a big difference.  What would happen if you had a damaged plane in real life but the squadron needed to to scramble again right away?  They would put you in another plane!  Wow, exit flight and get another one.  Sounds right to me.  

And Wobble, the last time I was on I flew a 9 kill sortie in an F6F-5.  The CV was in range A8 was shut down, so I took the Kitty instead of my Jug.  I nailed three, then refueled, nailed three and an assist, then refueled, got two more and refueled, then got one final one and landed it.  I never took a ping and I started from an area that was under heavy attack and we were out-numbered.  We rallied the troops and beat them back.  I only ended the sortie because it was getting late and the enemy went elsewhere so I couldn't find any targets in that area anymore.  I logged a happy fellow.    It just wouldn't have meant as much if I could have taxied to the hanger and fixed my shot-up plane so I could keep going.  This way it's really something special.

Yeah it's frustrating to have to end a streak because of damage... that's the POINT!  It's always frustrating to get shot.  But how lame would my 9 kill sortie be if I could do it every night?

No on-field repairs for me, that's just lame.  IMHO of course.

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Lephturn - Chief Trainer
A member of The Flying Pigs  http://www.flyingpigs.com
 
"A pig is a jolly companion, Boar, sow, barrow, or gilt --
A pig is a pal, who'll boost your morale, Though mountains may topple and tilt.
When they've blackballed, bamboozled, and burned you, When they've turned on you, Tory and Whig,
Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"

Offline Rickenbacker

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Changing loadouts mid-sortie
« Reply #11 on: January 05, 2001, 03:37:00 PM »
What Lephturn said, rearming and refuelling is a reasonable concession to playability, especially with the severely limited fuel endurance we have in AH, but insta-repairs would just be lame IMO, that's what .ef is for.

 

Offline Westy

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Changing loadouts mid-sortie
« Reply #12 on: January 05, 2001, 03:41:00 PM »
 I would like to just say 'what Lephturn said' !

-Westy

LJK Raubvogel

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Changing loadouts mid-sortie
« Reply #13 on: January 05, 2001, 04:12:00 PM »
I was wondering how long it would take for Westy to show up.

Lepturn...according to your "extrapolation", 30 seconds=1 hour of RL time. Taking that  ratio, 6 hours would be 3 minutes. In my former profession, I saw plenty of aviation maintenance get done in 6 hours when it really had to be done. In 6 hours, you can completely change an engine, or repair battle damage. If someone's willing to wait 3 minutes in a hangar, why not? I could care less about seeing "Victory 25 by JoeDickhead." To me, it would be about bringing an airframe home, and reupping in it. It would be great in scenarios, where you have a limited amount of airframes. The fact is, everything in this game is time-compressed. Do you really think territory was taken as quickly in RL as it is in the MA? Everything happens at an accelerated rate. You're in a scenario, you have only 10 airframes allotted to you. 9 of them get shot down. Cadet Dipchit lost a flap on his last flight, and brings his bird into the hangar. You have no choice, its the last airframe. Think the ground crew could get it patched up in a reasonable amount of time (adjusted to your ratio of course).

Well, anyway, it's an interesting option to look into. I think it beats the inexhaustable suppy of planes we have now. I know it would never happen, but personally I'd like to see a limited supply of each type of aircraft at each field. Like, each hangar can spit out 10 Niks an hour, or something like that. That might encourage people to make less kamikaze runs, and be more inclined to bring their plane home.....which is where the repair option would fit in.

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[This message has been edited by LJK Raubvogel (edited 01-05-2001).]

TheWobble

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Changing loadouts mid-sortie
« Reply #14 on: January 05, 2001, 04:46:00 PM »
I thin repair should be added too, based of the fact that i get annoyed when flying and one luck shot removes my rudder and puts an end to my streak.