Kev, good to see you. Was just thinking about you yesterday, and hoping all is well.
There's a couple posts that capture the "don't hide the CV" opinion: 1) We pay $15 a month to fight, and the 2nd being that "lack of confidence" drives the decision.
Forcing one's enemy to have an airfield less is a good move in my book. Used to be the de rigeur of AH years and years ago. With the changes towards fur and away from plans of action devised to win the war, capturing and hiding a CV happens less frequently.
AH was multidimensional, challenging, and more fun formerly.
what did HTC change to make the game more furball friendly?
In the grand scope of things, hiding CV doesn't really do anything. I guess yes it does prevent the "enemy" from having it...but really... when a CV shows up to a base, it can be sunk in a matter of minutes, if the players there want to. Any extended fight and it is toast. Maps, from what I see are not reset very often (then again I don't play a whole lot) and when they are, it's not because someone hid the CV, it's because one team has enough players to swarm and put up missions against the defenders, and defend what they have. That's about it.
I guess it comes down to if you think the process of fighting from and sinking the CV is more fun/important, than, potentially losing one, of many bases. As far as a weapon, CV is great, if there isn't a large force defending, or if no one notices you, but as it is, it is quite fragile, and imho, not a serious force that could turn the tide of war. If your team is in a situation where actually hiding the CV is your last hope of winning/prevention of reset, I don't think it's going to make a big difference either way.
Personally, I don't think the CV itself should be counted as a base, count the port, and let the CV serve as only a weapon.....or count it as a base, and somehow increase it's survivability, making it something to actually be "feared." not just a target for a set of lancs.