Author Topic: Why is exiting from GV's such a coin toss?  (Read 876 times)

Offline Anaxogoras

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Re: Why is exiting from GV's such a coin toss?
« Reply #15 on: September 10, 2008, 01:34:42 PM »
magic number is 5000 Yards.
You also must be stopped.


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Offline Bruv119

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Re: Why is exiting from GV's such a coin toss?
« Reply #16 on: September 10, 2008, 01:39:55 PM »
was pretty chuffed i landed 7 kills in an enemy town the other day not on concrete tracked.

Guess no-one was on their field at all.   does being in a soft gun count as an enemy being within 5000 yards?

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Offline ROX

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Re: Why is exiting from GV's such a coin toss?
« Reply #17 on: September 10, 2008, 02:33:30 PM »
I was told you could safely land back on the spawn point, as long as no enemy gvs were within 6k.

I've tried dozens of times, and I always get "you have been captured".  Smooch Buh-Buy to those perkies if you took out a Tiger.

Any official word on "landing" back at the spawn point from whence you came from our esteemed HTC officials??


Thank you in advance.

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Offline smokey23

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Re: Why is exiting from GV's such a coin toss?
« Reply #18 on: September 10, 2008, 02:35:32 PM »
outside of 6K from any enemy with engine off and GV in neutral is the only way i can land a gv not on concrete and not get a ditch

Offline Spikes

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Re: Why is exiting from GV's such a coin toss?
« Reply #19 on: September 10, 2008, 02:51:19 PM »
magic number is 5000 Yards.
You also must be stopped.

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I wonder if ship guns count as an "enemy..." as they don't make the base flash.
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Offline WWhiskey

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Re: Why is exiting from GV's such a coin toss?
« Reply #20 on: September 10, 2008, 04:10:48 PM »
magic number is 5000 Yards.
You also must be stopped.

ok kool  :aok how about a good way to land pt boats?
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Offline crazyivan

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Re: Why is exiting from GV's such a coin toss?
« Reply #21 on: September 10, 2008, 04:30:18 PM »
was pretty chuffed i landed 7 kills in an enemy town the other day not on concrete tracked.

Guess no-one was on their field at all.   does being in a soft gun count as an enemy being within 5000 yards?


   I think the manned gun counts! and for pt boats worst landing of any vehicle  :uhoh hehe i just dont move  :rofl Tanks  i just go in a direction for 10 mins usually works..and i dont do that if i just have 2 kills :salute
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Offline Anaxogoras

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Re: Why is exiting from GV's such a coin toss?
« Reply #22 on: September 10, 2008, 04:50:34 PM »
If I were HT :D I'd place a "landing" pad at every terrestrial spawn, a buoy at the pt spawns, make both places count as landings and be done with all the confusion.
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Offline Big Rat

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Re: Why is exiting from GV's such a coin toss?
« Reply #23 on: September 10, 2008, 07:33:34 PM »
If I were HT :D I'd place a "landing" pad at every terrestrial spawn, a buoy at the pt spawns, make both places count as landings and be done with all the confusion.

I completely agree :aok

 :salute
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Offline yanksfan

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Re: Why is exiting from GV's such a coin toss?
« Reply #24 on: September 10, 2008, 07:44:40 PM »
If I were HT :D I'd place a "landing" pad at every terrestrial spawn, a buoy at the pt spawns, make both places count as landings and be done with all the confusion.

Well, you would be landing on what would become known as the "pad of death" as every spawn camper would be waiting for you. And it would ruin an otherwise pleasant country meadow veiw :D
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Offline Anaxogoras

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Re: Why is exiting from GV's such a coin toss?
« Reply #25 on: September 10, 2008, 07:49:13 PM »
you wouldn't have to spawn directly on the pad.
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Offline Engine

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Re: Why is exiting from GV's such a coin toss?
« Reply #26 on: September 10, 2008, 08:06:26 PM »
If I were HT :D I'd place a "landing" pad at every terrestrial spawn, a buoy at the pt spawns, make both places count as landings and be done with all the confusion.
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Offline A8TOOL

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Re: Why is exiting from GV's such a coin toss?
« Reply #27 on: September 10, 2008, 09:11:24 PM »
I agree with both


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Offline LLogann

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Re: Why is exiting from GV's such a coin toss?
« Reply #28 on: September 10, 2008, 09:31:44 PM »
Yes!   :salute
does being in a soft gun count as an enemy being within 5000 yards?


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Offline Newman5

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Re: Why is exiting from GV's such a coin toss?
« Reply #29 on: September 10, 2008, 11:01:30 PM »
If I were HT :D I'd place a "landing" pad at every terrestrial spawn, a buoy at the pt spawns, make both places count as landings and be done with all the confusion.


Great Idea...Trying to land PT boats is ridiculous.  This is fantastic. 

I would also suggest putting these "landing" markers slightly off the spawn points.  Just slightly, otherwise the enemy would have an easier time finding the spawn point in order to camp it.  Thoughts?
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