Server has no say in collisions at all.
And total lag isn't computed in any way. It's just the simple fact that signals have to travel from your computer to the other player ones (via server) and of course from him to you. Both travel times combined are "total lag"
And this signal trave time is responsible for both of you having different "realities" on your screens all the time.
YAKNOW.........
it seems to me that you find yourself explaining this about every 2 weeks to a month.
i'm glad ya keep trying, because that's why i think i understand how they work a lil better now than i used to. but it is kind of ridiculous that it has to keep comming up. it also seems that it's the people that think ALL aircraft in a collision should go down, when the fact is that they don't. and when the fact may be that it happens on their screen, so it's only fair if i suffer too. seems that ho'ers get em alot. seems us turnfighters get em once in awhile. i came sooooo close to hitting another hellkitty last night, that had he let loose a vitual fart, my vitural pilot would've virtually smelled it.

shortly after that, i did have a ZEKE of all things try to ho my spit9, and like i said in an earlier post, i wasn't in a mood to dodge, so i returned the favor. last second, i stomped the rudder, and pushed the stick foward, watched him go over my head, and got the white message saying "xxx has collided with you". got the same thing from the hurri right after he went in.
fact is, if you don't try to ho, don't get so damd close that you can count the rivits, and fight a bit smarter, collisions won't happen.
but now a final question? most that are complaining about the collisions are the same ones that say they don't care about score. the only thing a collision does is end the fight, and hurt your score. so why worry? click the button, and have another airplane, compliments of HTC.
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