Author Topic: Collisions. It's been a long time...  (Read 1094 times)

Offline TEShaw

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Collisions. It's been a long time...
« on: September 15, 2008, 03:36:11 PM »
...but I think Warbirds had a better collision model. Or, I'm delirious.

One had the sense that if you tried to avoid the collision, then you not get collision head.

But, who knows.

Offline Shane

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Re: Collisions. It's been a long time...
« Reply #1 on: September 15, 2008, 03:40:31 PM »
I suppose that's the beauty of HTC's modeling... you only take it if you see it.

be nice if they added a collision sound(have one??)/forcefeedback effect, because what i think gets most of us is there's no visceral feedback we had a collision other than the msg bar.
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Offline SkyRock

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Re: Collisions. It's been a long time...
« Reply #2 on: September 15, 2008, 03:42:13 PM »
I'm delirious


ding ding ding ding......you win a :aok

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Offline Steve

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Re: Collisions. It's been a long time...
« Reply #3 on: September 15, 2008, 03:44:10 PM »
hate it.
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Offline Kazaa

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Re: Collisions. It's been a long time...
« Reply #4 on: September 15, 2008, 03:46:04 PM »



"If you learn from defeat, you haven't really lost."

Offline SgtPappy

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Re: Collisions. It's been a long time...
« Reply #5 on: September 15, 2008, 03:46:21 PM »
I never bothered asking but wouldn't it be possible to send a messages from computer to computer in order to recognize a collision and have both aircraft actually collide? I.e. If the collision is seen on screen A but not on screen B, computer A could send a message to computer B stating that a collision has occurred. Moments later, computer B's plane receives damage as well. Sure it's lagged, but I think it would better than no collisions at all.
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Offline Denholm

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Re: Collisions. It's been a long time...
« Reply #6 on: September 15, 2008, 03:49:01 PM »
It would fix the issue, but it would be unrealistic. For example: A plane rammed the very tip of your wing killing the pilot of the plane that rammed you. Since he died in the collision you died also. Is this fair?
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Offline Steve

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Re: Collisions. It's been a long time...
« Reply #7 on: September 15, 2008, 03:52:34 PM »
STEVE !

At least I was brief.  Heheheh.
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Offline Lusche

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Re: Collisions. It's been a long time...
« Reply #8 on: September 15, 2008, 03:54:12 PM »
I never bothered asking but wouldn't it be possible to send a messages from computer to computer in order to recognize a collision and have both aircraft actually collide? I.e. If the collision is seen on screen A but not on screen B, computer A could send a message to computer B stating that a collision has occurred. Moments later, computer B's plane receives damage as well.

Which would mean plane B will get collision damage even when on his screen plane A missed him by 100 feet. And that would then happen constantly. And no, it doesn't happen right now. ;)

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Offline MachNum

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Re: Collisions. It's been a long time...
« Reply #9 on: September 15, 2008, 04:22:17 PM »
Frankly, trying to do anything on the Internet that has demanding real-time requirements is a little crazy. I'm always amazed that it works as well as it does. Has anyone heard anything recently on the "priority service" discussions that were floating around a few years ago?

Offline Anaxogoras

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Re: Collisions. It's been a long time...
« Reply #10 on: September 15, 2008, 04:36:32 PM »
90% of collisions are caused by HO attempts.  It's the ones where you don't even see the guy you hit that are lame.
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Offline abc123

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Re: Collisions. It's been a long time...
« Reply #11 on: September 15, 2008, 04:42:40 PM »
Tree: 73 Myself:  0

Offline CAP1

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Re: Collisions. It's been a long time...
« Reply #12 on: September 15, 2008, 04:44:54 PM »
...but I think Warbirds had a better collision model. Or, I'm delirious.

One had the sense that if you tried to avoid the collision, then you not get collision head.

But, who knows.

there's only one thing that is wrong with AH. that would be us.

all of us find SOMETHING to complain about, no matter what the other guy does, or no matter what HTC does.
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Offline fudgums

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Re: Collisions. It's been a long time...
« Reply #13 on: September 15, 2008, 04:55:30 PM »
real simple dont come close enough for a collision
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Offline CAP1

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Re: Collisions. It's been a long time...
« Reply #14 on: September 15, 2008, 05:19:15 PM »
Which would mean plane B will get collision damage even when on his screen plane A missed him by 100 feet. And that would then happen constantly. And no, it doesn't happen right now. ;)



FUNNY......

i was flying ground support the other night trying to capture a61 or one of them. most of the defenders were ramming or ho'ing.

hagendaz tried to ho me, i sideslipped under him. it looked like he would've taken off my hand if i could've put it outside the cockpit. i got the white "hagendaz has collided with you" message. took 0 damage. i was spit5, him zeke. suprisingly, he survived with only a black smoke trail. nk tried to finish him, he tried to ho him too....i took his wing off that time.

seeing as he went OVER my aircraft in that situation, i'd have been pissed had i took damage from that.

sooo...like i said before...the only thing wrong is us.

live with it. stay away from the other big things with wings, and you won't collide. :aok
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