Author Topic: Collisions. It's been a long time...  (Read 1095 times)

Offline CAP1

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Re: Collisions. It's been a long time...
« Reply #15 on: September 15, 2008, 05:20:00 PM »
real simple dont come close enough for a collision

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what he said
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Offline crazyivan

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Re: Collisions. It's been a long time...
« Reply #16 on: September 15, 2008, 05:31:06 PM »
Maybe if you stop correcting people's grammar and watch your screen. Then you might be able to avoid afew! :noid
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Offline Bronk

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Re: Collisions. It's been a long time...
« Reply #17 on: September 15, 2008, 05:36:13 PM »
Which would mean plane B will get collision damage even when on his screen plane A missed him by 100 feet. And that would then happen constantly. And no, it doesn't happen right now. ;)


What he said.
See Rule #4

Offline CAP1

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Re: Collisions. It's been a long time...
« Reply #18 on: September 15, 2008, 05:36:35 PM »
Maybe if you stop correcting people's grammar and watch your screen. Then you might be able to avoid afew! :noid

who're you referencing there?
ingame 1LTCAP
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Offline FiLtH

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Re: Collisions. It's been a long time...
« Reply #19 on: September 15, 2008, 11:09:30 PM »
Too bad they can't just shrink the contact areas somehow. Like if the props touch,both blow, if not then its not a collision. I'd hope the connections would allow that. Ive only seen one collision that I was part of...that said the other guy collided but not me, that looked like I shouldnt have collided. All others, even though I didnt take damage, I should have.

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Offline CAP1

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Re: Collisions. It's been a long time...
« Reply #20 on: September 15, 2008, 11:14:32 PM »
Too bad they can't just shrink the contact areas somehow. Like if the props touch,both blow, if not then its not a collision. I'd hope the connections would allow that. Ive only seen one collision that I was part of...that said the other guy collided but not me, that looked like I shouldnt have collided. All others, even though I didnt take damage, I should have.

i had 2 tonight again. both tried to ho me. i didn't dodge as i was in a kinda pisy mood, so i threw it back at em. one was a zeke vs my spit9,  he lost, and collided with me...i took no damage, although important parts fel off of his ride. the other was a hurri.....i dunno which one, but same..he lost, i got the white message again, and he lost an engine.
 i normally don't like to be that close, but i wans't in a mood to dodge them.
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Offline Squire

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Re: Collisions. It's been a long time...
« Reply #21 on: September 16, 2008, 11:17:36 AM »
Maybe more folks should be respecting the space between yourself and your opponent, rather than saying "f*** it" while holding down the trigger and kinda half hoping you dont collide.

The trouble with both HOs (12 to 12 real ones), and collisions is the fact we know we only pay a penalty in "game terms", nobody really dies, or gets captured, or has to bail out over the ocean with little chance of rescue, so we act like its not that big a deal (which I guess....it isnt).

Moral of the story, if you think your too close, you are, if you want to press the attack on a a/c that is only 20 feet away, scissoring hard, you are asking for trouble, wether the collision model is "100 percent" fair, or not.
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Offline Anaxogoras

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Re: Collisions. It's been a long time...
« Reply #22 on: September 16, 2008, 11:21:51 AM »
I don't know about AW, but in the old versions of WB there was no survival after a collision.  You just died no matter what: BOOM, you're in the tower.  AH is a big improvement.
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Offline Oleg

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Re: Collisions. It's been a long time...
« Reply #23 on: September 16, 2008, 11:47:56 AM »
I don't know about AW, but in the old versions of WB there was no survival after a collision.  You just died no matter what: BOOM, you're in the tower.  AH is a big improvement.

Not to mention "collision bubble" WB had  :rolleyes:
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Offline LilMak

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Re: Collisions. It's been a long time...
« Reply #24 on: September 16, 2008, 12:31:13 PM »
I don't know about AW, but in the old versions of WB there was no survival after a collision.  You just died no matter what: BOOM, you're in the tower.  AH is a big improvement.

I would much rather it worked like that. Any FE sees a collision and your back in the tower. I don't mind collisions so much because they happen occasionally. What makes me mad is when my plane loses an entire wing and the other guy loses 1/2 an elevator and flies away. The only exceptions should be fighter vs bomber. The fighter should go back to the hangar and the bomber should take minor damage IMO.

One more thing. How the heck does a collision result in an oil leak and no other damage? Still haven't figured that out.
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Offline CAP1

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Re: Collisions. It's been a long time...
« Reply #25 on: September 16, 2008, 02:31:45 PM »
I would much rather it worked like that. Any FE sees a collision and your back in the tower. I don't mind collisions so much because they happen occasionally. What makes me mad is when my plane loses an entire wing and the other guy loses 1/2 an elevator and flies away. The only exceptions should be fighter vs bomber. The fighter should go back to the hangar and the bomber should take minor damage IMO.

One more thing. How the heck does a collision result in an oil leak and no other damage? Still haven't figured that out.
WELL, IF YOUR WING GOES through his horizontal stabalizer, and only takes off part of it, you think he deserves to go down too? because you got too close to him as he was evading you? :rolleyes:

and before you say it./.......NO it is NOT always both going down in rl
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Offline Lusche

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Re: Collisions. It's been a long time...
« Reply #26 on: September 16, 2008, 02:42:11 PM »
I would much rather it worked like that. Any FE sees a collision and your back in the tower.


I'm absolutely convinced people like you would be the first to complain again and even more when going down from a collision that never happened on your screen :)



Both pics were taken at the exact same moment. Tell the P-47 pilot why he should go down - his screenshot is the lower one (note the "Lusche has collided" with you message) :)
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Offline Boxboy

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Re: Collisions. It's been a long time...
« Reply #27 on: September 16, 2008, 02:45:10 PM »
Which would mean plane B will get collision damage even when on his screen plane A missed him by 100 feet. And that would then happen constantly. And no, it doesn't happen right now. ;)



is this possible, I mean are our connections sooo bad that we constantly see other aircraft 100 plus feet behind/ahead of where they "really" are??? and if so what determines' where they "really" are since it is my understanding that it is all on OUR frontends??
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Offline 2bighorn

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Re: Collisions. It's been a long time...
« Reply #28 on: September 16, 2008, 02:46:47 PM »
and if so what determines' where they "really" are

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Offline Lusche

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Re: Collisions. It's been a long time...
« Reply #29 on: September 16, 2008, 02:51:04 PM »
Nice sig, 2bighorn  :rofl :aok
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