Guys, I think it's really important that
the bullets lose effectiveness over distance,
but that the trajectory stay the same.
i.e. the "bullet drop" in 2.6 of Brand W was awful, god awful. It made the game no fun, and making crossing deflection shots essentially impossible and all but removed BnZ as a valid Brand W tactic. Even the esteemed trainer Worr agrees with me here. Having a realistic shot to make a shot with 600 ias closure is vital to making BnZ valid.
Think of it as correction for the tactile feel you would get in RL.