Author Topic: Widescreen is wonderful!  (Read 2808 times)

Offline scot12b

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Re: Widescreen is wonderful!
« Reply #15 on: September 18, 2008, 07:15:44 AM »
Works great Ty guys :aok :salute

Offline avionix

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Re: Widescreen is wonderful!
« Reply #16 on: September 18, 2008, 08:16:48 AM »
I love the new widescreed.  Have an issue now though that i did not have before.  When pulling G on the verge of blackout, the blackout reverses and lets me see on the periphery and not in the center.  Any way to fix this?  Kinda sucks in a fight.
treekilr in game.   
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Offline Kuhn

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Re: Widescreen is wonderful!
« Reply #17 on: September 18, 2008, 10:26:38 AM »
Gotta be quick!. If females see a cable they catch on pretty quick. My missus hates cables and if there is one new in the house i get to hear about it within a few seconds.  :D

Aint THAT the TRUTH!!   :D :
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Offline Rockdog

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Re: Widescreen is wonderful!
« Reply #18 on: September 18, 2008, 11:23:50 AM »
TRIPLE SCREEN!!!!!!!!!!!!!!!! Triple head with 145 degree FOV is freakin awsome!!!!!! Best thing to ever happen to this game!

I can't wait till the convention to show off my rig. Running in 6000x1200 with Track IR is an experience.

The secret is, three large screen LCD's (I reccomend all be the same size and make. i.e. Samsun 20"s running 1600x1200) an Nvidia 9800 GX2, SoftTH (software for spanning the 3D image across all screens) and a HDMI to DVI cable.

Incredible game!!! I love it!
http://www.348thfightergroup.com/
a.k.a. Raji (Warbirds 1994-99)
a.k.a. Rockdog (1999-2002)
a.k.a. Hayduke (2002-04)
a.k.a. Rockdog (2004-Current)

Offline HomeBoy

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Re: Widescreen is wonderful!
« Reply #19 on: September 18, 2008, 12:28:24 PM »
rockdog,
Can you post a photo of a P51-D sitting on the runway.  I'd love to see 145 degree view.  That really must be incredible!
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Offline Rockdog

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Re: Widescreen is wonderful!
« Reply #20 on: September 18, 2008, 05:15:23 PM »
Fighter View

(P-51)

Normal View :rock
Gunsight
Six View
Starboard Side View

(F4-Uc)




Bomber View

Cockpit (Normal Zoom)
Rear facing

Field Gun



Tank looking back



FPS is set to Vsync and is always pegged at 60. WHen I turn off Vsync I get tearing when I turn my head using Track IR. With Sync on everything is glassy smooth. I run the HiRes pack at ~6000x1200 with everyhting maxed out.

The secret is in the SoftTH program. You can run the actual color depth and resolution of the two side monitors much lower resolution and color depth (think 800x600 at 16 bit), but because the conversion happens between AHII and the Nvidia driver, there is almost no loss in picture quality. Because the software uses only one card to do the rendering and mine happens to have three outputs (2DVI and one HDMI) I run all of this off a sing 9800 GX2. I highly reccomend using three monitors that are the same size and pixel count!!!! The reason mine does not look as good as it could is because I have a 25.5" in between two 20"ers.


HTC guys, if you want to see it in person, I'm just down the road in Midlothian TX.


Here is the site for the free software:

http://www.kegetys.net/SoftTH/

I'm including my config file text below:

----------------Cut below and paste into a text file named SoftTH.cfg-------------------

;
; SoftTH configuration file
; by Kegetys <kegetys[ät]dnainternet.net>
;

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left & right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'YUV12'.
; antialiasing: Level of forced anti-aliasing
; anisotropic: Level of forced anisotropic filtering
; borderSize: Size in pixels of frame border between monitors that is discarded
; noHotkeys: Set to 1 to disable all hotkeys
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=800
secondaryHeight=600
secondaryRefresh=60
secondaryFormat=YUV12
antialiasing=0
anisotropic=0
borderSize=128
sideExtraWidth=0
noHotkeys=0

[Direct3D]
; ** Advanced setting for Direct3D games **
; cylindicalCorretionAngle: Amount of cylindrical correction done, use with sideExtraWidth
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
;               Set to 2 to force multihead initialization even if game doesn't create device with TH resolution
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; autoSquash: Automatically squash output to middle monitor if only pretransformed (GUI) elements are drawn
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale game window rectangle to triplehead size
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; Must be last in this file
[modes]
640x480x60
640x480x75
640x480x85
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1920x1200x60

------------------------------End of Config file --------------------------------------------

« Last Edit: September 18, 2008, 05:36:24 PM by Rockdog »
http://www.348thfightergroup.com/
a.k.a. Raji (Warbirds 1994-99)
a.k.a. Rockdog (1999-2002)
a.k.a. Hayduke (2002-04)
a.k.a. Rockdog (2004-Current)

Offline dunnrite

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Re: Widescreen is wonderful!
« Reply #21 on: September 18, 2008, 05:19:02 PM »
 :O
Amazing you could actually recruit that much suck into one squad.
Your Proctologist called, they found your head.

Offline Krusty

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Re: Widescreen is wonderful!
« Reply #22 on: September 18, 2008, 05:19:31 PM »
Ooooooh!!! You LUCKY sob!!!

What kinda frames do you get running that? As far as I understand the vid card has to be able to run such a high res, does that slow you down a bit?

Offline Rockdog

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Re: Widescreen is wonderful!
« Reply #23 on: September 18, 2008, 05:20:28 PM »
In the pictures, the perspective looks way off, but when playing it looks perfect. The reason is that the distortion is due to the monitors being angled in slightly on the sides and the image is seen in my periferal vision. It really hels the illusion. I have been playing with three monitors and many other programs light FSx, FPS' like battlefield, and driving games, but the perspective in AH looks the best.


Great job HTC!!!!!!!
http://www.348thfightergroup.com/
a.k.a. Raji (Warbirds 1994-99)
a.k.a. Rockdog (1999-2002)
a.k.a. Hayduke (2002-04)
a.k.a. Rockdog (2004-Current)

Offline Ack-Ack

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Re: Widescreen is wonderful!
« Reply #24 on: September 18, 2008, 05:27:21 PM »
I love the new widescreed.  Have an issue now though that i did not have before.  When pulling G on the verge of blackout, the blackout reverses and lets me see on the periphery and not in the center.  Any way to fix this?  Kinda sucks in a fight.


happens to me occasionally and its a video card related issue not with your monitor.  Usually relogging corrects the problem.


ack-ack
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Offline Rockdog

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Re: Widescreen is wonderful!
« Reply #25 on: September 18, 2008, 05:28:21 PM »
****Text moved to picture post******
« Last Edit: September 18, 2008, 05:35:57 PM by Rockdog »
http://www.348thfightergroup.com/
a.k.a. Raji (Warbirds 1994-99)
a.k.a. Rockdog (1999-2002)
a.k.a. Hayduke (2002-04)
a.k.a. Rockdog (2004-Current)

Offline bsdaddict

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Re: Widescreen is wonderful!
« Reply #26 on: September 18, 2008, 05:50:29 PM »
lovin' the widescreen support, thank you HTC!  I can see the curvature of the earth now, dunno if that was there before but I hadn't noticed it till now... 

Offline Rockdog

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Re: Widescreen is wonderful!
« Reply #27 on: September 18, 2008, 06:49:36 PM »
Here are two actual screen shots taken inside the game of the P51 on the pad as requested


« Last Edit: September 18, 2008, 07:52:50 PM by Rockdog »
http://www.348thfightergroup.com/
a.k.a. Raji (Warbirds 1994-99)
a.k.a. Rockdog (1999-2002)
a.k.a. Hayduke (2002-04)
a.k.a. Rockdog (2004-Current)

Offline HomeBoy

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Re: Widescreen is wonderful!
« Reply #28 on: September 18, 2008, 07:31:23 PM »
That's really fantastic Rockdog.  Thanks for putting up those pictures.  I am trying my very best not to be overly impressed!   :uhoh

You must know of course, there are lots of angry wives in this world whose fury would rightly focus on you right about now!   :lol
The Hay Street Boys

Offline Rockdog

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Re: Widescreen is wonderful!
« Reply #29 on: September 18, 2008, 07:53:54 PM »
Yah Homeboy, I'm sure there are, and mine is leading them down the street carrying a pitch fork and a flaming torch!
http://www.348thfightergroup.com/
a.k.a. Raji (Warbirds 1994-99)
a.k.a. Rockdog (1999-2002)
a.k.a. Hayduke (2002-04)
a.k.a. Rockdog (2004-Current)