I am terrible at attacking B-17's, the only method I know that works almost everytime, is the verticle attack straight on its head. For the B-26, it is the belly and only because it has no guns there. Basically make sure that I can see wing shape and markings on the wing, not just a wing line.
As the song goes "Mino meets the BUFF and the... BUFF won". No applause is needed.
Not withstanding my lack of ability, this is common for many other players as well. I watch many, many, many fighter attacks on BUFF's. A good attack is started, the BUFF manuvers, the attack angle is thrown off, porcupine quills, splash fighter.
I am starting to think, the game is maybe a tad out of balance. Giving the BUFF "TOO MUCH" ability. Some of the better BUFF drivers are almost invincable.
Three Ideas I have for play balancing BUFF's.1) The stand off range of the BUFF is greater than the fighter attack range. A single BUFF can fight off multiple single fighter attacks with impunity. One after another, the fighters attack. The BUFF is damaged, but its ability to defend itself is not. If it has ammo, it can fight just as well for the first attack, as for the sixth.
I am suggesting that gun positions die as they are hit. This way, multiple single fighter attacks would actually be of some consequence to the BUFF, other than "Easy Pickins".
2) I would like to see the BUFF's external views modified. IMO having an external view available to BUFF more or less, simulates the SA affored to that of the real plane. This is a very good thing.
My suggestion would be to restrict this eternal view. Instead of the current "Outside View Looking Out", make it an "Inside View Looking Out".
Place "Stuff" in the way so that the BUFF does not get "The Perfect God's Eye View".
Depending upon the direction looked, only provide the best view, of the position in the plane, that would actually see it. (This one sounds really difficult to do I realize - More importantly time consuming)
Maybe split screens would be an option, consisting of composite plane position views.
3) Using the external view mode, BUFF's can manuver quite readily to an optimum firing position. Able to position themselves for "Maximum Firepower on Target". (Realistically this was not done, but "Hey" this is a game.)
I suggest treating this the same as when a pilot jumps to a gunners postion or simply by locking the controls while the external view mode is being used. Maybe the god "Zeus" could accomplish this, but the rest of YOU are "Only Human". (LOL - I am the Minotaur

)
Mino
[This message has been edited by Minotaur and BUFF won this one also

(edited 01-16-2000).]
[This message has been edited by Minotaur (edited 01-16-2000).]