I have put in about 3 good "evenings" (guessing about 15 hours) of flight time since Tuesday, and the more I flew, I found myself having less and less fun. I couldn't figure out why, but today I think I have figured it out.
Three key components of the game are interacting in a manner, that is making the game uninteresting for me. Each single component wouldn't be so bad, but put them together and I am really starting to dislike the game.
#1) The Flight Model: Is it just me, or does it feel like you are flying thru glue? I always thought both WB's and AW were a little too "snappy", but in AH the planes seem downright Glacier-istic in movement.
I have flown both AW (over 5 years, almost all in Full Realism) and WB's (since late beta), and I even have a little bit of real life stick time in an AT-6 Texan.
True I'm not an expert, but something don't feel right when you can't make even a single 360 degree turn in a Spitfire without feeling like your gonna fall out of the sky. And this is from someone who is a dedicated E fighter, I really feel for the TnB pilots.
#2) Gunnery: Put simply, it feels like I am back in AW with the hit bubbles. You can consistently shoot from 600-800 yards and get solid hits. Snap shots are ridiculously easy, and I have seen hits on aircraft that I thought were blatant misses that register as hits. I know there is a whole other thread on this subject, but to me hitting an oponnent is so easy, that defensive manuvers are almost useless.
#3)Lethality: Wow is it high. It doesn't matter what plane I fly, they all feel like a Fw190 to me, and even a brief snapshot will disable your opponent and send him spinning into the ground.
It has
never taken me more than one or two bursts from any of the aircrafts full set of guns to kill an opponent.
As an experiment, I flew for 2 hours today and used only the x2 .50 cals in the Spitfire. Kills were consistently not a problem, and fairly easy. I was able to remover tails and wings with short bursts out to even medium ranges.
So put these all together and what do you get??
You get aircraft that can not defensively manuever, guns that are able to hit out to what is historically considered "extreme" range, and if you get hit by even a single burst, you better expect to be heavily damaged.
This leads to a game where E advantage & positional advantage (yes I realize these should be very important), almost totally negate differences in aircraft performance and pilot skill.
So it all comes down to who spent the most time climbing out, or who had the best position (even if it is very marginal) at the start of the fight. Pilot skill seems to have little effect in the game.
Overall, I think the beta shows incredible promise, but thess factors are hurting the game.
Just my opinon.

Keep working at it HT and Pyro, I think you have something here.
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Vermillion
WB's: (verm--), *MOL*, Men of Leisure, Goldlandia
AW's: (verm) ACCS, Aerial Crowd Control Services, Cland