Author Topic: sniper ack  (Read 361 times)

Offline BenDover

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sniper ack
« on: December 23, 2001, 07:34:00 PM »
can we please get rid of the sniper ack, i was flying a lanc, 3 hits,and i lost a both ailerons

another time i was going very fast in a fighter, and 37mm shot my arse off

ps. lanc with no ailerons = a squeak to fly

pps.can we beef up the flak cloudes, they don't scare any1 while on a bomb run

Offline Urchin

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sniper ack
« Reply #1 on: December 23, 2001, 07:46:00 PM »
Hey, if you don't like ack there are a couple different things you can do.

1.  Fly below 250 mph.  Ack will hit you maybe 1 in 50 shots if you fly below 250 mph.  This is opposed to the 49 out of 50 that will hit you if you are at 300 or up.

2.  Fly a P38.  I was flying this sucker today, took EIGHT (yes EIGHT) hits from 37mm ack.  Both engines were smoking, that is all the damage I had.  Ninth hit blew me up though.

Offline BenDover

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« Reply #2 on: December 23, 2001, 08:30:00 PM »
i don't think lanc can go faster than 200mph, unless it's got no wings, and burning to its doom

you sure those were 37mm, and not 20mms?

Offline Tac

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sniper ack
« Reply #3 on: December 24, 2001, 12:13:00 AM »
"i don't think lanc can go faster than 200mph"

It can go to 400mph and STAY there for quite some time.

"Fly a P38. I was flying this sucker today, took EIGHT (yes EIGHT) hits from 37mm ack. Both engines were smoking, that is all the damage I had. Ninth hit blew me up though"

Man, I dont know what plane you are flying. I get hit by ONE of those things and im a burning wreck. I think ive only survived hits from the VH ack, and my plane always ended up without a serious part.. like wing, engine or elev shot out. Mostly, all at the same time.  

"1. Fly below 250 mph. Ack will hit you maybe 1 in 50 shots if you fly below 250 mph. This is opposed to the 49 out of 50 that will hit you if you are at 300 or up."

This is so true and so lame it borders the pathetic. A p51 at 500mph changing horizontal direction by turning WILL get hit on its first pass. But grab a zeke and turn over the field at 150mph and you can stay there for entire minutes and not get hit.

I've always said to get RID of the high caliber guns for the AI. Give em a LOT of 303's to fire. Make each field have the same amount of tracer fire as a fleet (about 40 acks), but firing .303's up to 6k. Leave the 37mm's to be manned. And it will also get rid of the ack running, ack hugging lamers who depend on the AI to save them.

Offline hazed-

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sniper ack
« Reply #4 on: December 24, 2001, 09:05:00 AM »
the 303's idea(or .50cals maybe?) gets my vote  :D

Offline J_A_B

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sniper ack
« Reply #5 on: December 24, 2001, 10:48:00 AM »
Personally I feel the ack in AH is already too weak.  

J_A_B

Offline Maverick

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« Reply #6 on: December 24, 2001, 04:41:00 PM »
Quote
Originally posted by J_A_B:
Personally I feel the ack in AH is already too weak.  

J_A_B

I have to agree with this. There is no reason anyone should expect to live taking a heavy buff like a Lanc down low to hit a field / town. It is childishly EASY to deack a town now with one fighter. Hardly "realistic".

 
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Offline leitwolf

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sniper ack
« Reply #7 on: December 24, 2001, 05:50:00 PM »
"There's something foul in the state of denmark"     ;)
Imho, the ack is too way acurate but very selective depending on its target. I never lost a buff to ack but a couple of fighters doing 400+ mph over 20k. And I didn't even bother to do evasives in the buff. But I lost a 262 once in a dogfight(!) over a fleet at 15k+ to ack. How about adjusting ai efficiency down to gunnery skills that a good human marksman achieves? I believe I would stop my whine even if they continue to shoot me down    :D

[ 12-24-2001: Message edited by: LeitWolf ]
veni, vidi, vulchi.

Offline LePaul

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sniper ack
« Reply #8 on: December 24, 2001, 06:37:00 PM »
Get out your mood rings and pet rocks, because that seems to be how the AI ack is.

I had 3 interesting encounters today...

1)  Low, fast LA7 flying between city and base at A7.  One magical tracer ping shot my tail off and I did some impressive cartwheels before hitting the ground.  Seems to give merit to the faster-more-accurate theory.

2)  Again approaching A7, just cleared the ridgeline west of the base in a P47 D25.  Not very fast, was scouting the area before ingressing.  First tracer blew the right wing off, sending me to the ground.

3)  Flew a Lancaster from A37 to A19, overflew a Rook CV at 17k.  Black ack puffs everywhere, not a hint of damage.

So, it seems to me where the ack should have had me right on, it doesn't.  Conversely, if its a way out/incredibly roadkill angle/range, it gets me every time.  Not to mention ack flying thru buildings and such...at any rate, the ack needs to be checked out a tad.  

All 3 examples were filmed.

My 2 cents

Offline 2Late4U

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sniper ack
« Reply #9 on: December 25, 2001, 05:51:00 PM »
What really toasts my crunchies is the Flack that comes out of nowhere and BOOM, your dead.  I was flying a 262 the other day at 15k or so, when BLAM my left wing disapears.  I managed to land it (dont ask me how...it was quite the pucker factor), but I am still annoyed at the way it happened.

Offline BenDover

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« Reply #10 on: December 25, 2001, 06:37:00 PM »
it was a seagull, or a flying sheep, or maybe you were going to fast  :rolleyes:   :p

Offline Nordman

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sniper ack
« Reply #11 on: December 25, 2001, 10:30:00 PM »
LOL   :D Seagull at that alt? oh well...
I too hate the pshycolazer homing acks.. Not realistic. I don't think I agree with 303 theory either. Would that be realistic? One thing is that it's good to have acks to defend bases when you can't, but they are easily taken out by a singel fighter (if he doesn't fly like a love muffin that is). But on the other hand, you gotta fix it HTC.. Something is very wrong here. About accuracy vs speed of target I mean. I've flown quite a bit over acks and been shoot down when doing some pretty weird manouvers best described as "a crazyman dodging" or something. That upsets me.   :mad: I have also flown over nme base at 4k in both LANC and B17 and survived with minor damage.
Please, I beg of you, make it somewhat more realistic.

-XroverX

Offline Vermillion

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« Reply #12 on: December 25, 2001, 11:05:00 PM »
I have to admitt that there is something very strange about the AI of our acks. It seems to hit you when it should miss (ie 450+mph attack runs), but will miss you all day if you just do lazy 200 mph figure eights.

I dont' know the solution tho, since its better here than in any of the other online flight sims.

Offline RDSaustinTX

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« Reply #13 on: December 26, 2001, 12:45:00 AM »
Quote
I dont' know the solution tho, since its better here than in any of the other online flight sims.

He used to work for Kesmai too?

Offline Tac

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« Reply #14 on: December 26, 2001, 10:33:00 AM »
Err.. how will a single fighter deack FORTY .303's? He'd get shot down before he gets 10.

Remember, 303's dont do much damage, but when you have THAT many shooting, you get a wall of lead effect. The high refire rate of the 303 will also make it hard to deack by a single fighter.

Can the terrain editor allow us to set ack guns of certain caliber in fields? Or is that impossible?